Triumph_Fork
First Post
An exciting part of the game out of combat is roleplaying. However, backing up your roleplaying with actual die rolls can give you wavering results!
So herein lies the Skill Challenge where the DM will call you out to roll skills... Or does he call 2 of you out? 3? The entire party? Some skill challenges are assumed to be successful if 1/2 or more of the participating party members succeed. That being said, is it up to you - the DM - to decide who participates?
Do you as a DM, intentionally leave combat heavy characters OUT of a skill challenge while making say the Bard or Rogue do the check? Do you leave it entirely up to the players? Would you let the Fighter with -1 Persuasion try to smuggle magic goods into an anti-magic city, knowing that there's such a huge chance of failure and that the party could be arrested within a few rounds?
Skill challenges could divide the party a bit if I'm not wrong, but they also could all bring the party together if each member was accepted in doing their own thing. And players that are proficient in just a few skills may try to rework the situation in their favour, and only use the skills they're proficient in. In this example the Fighter with 18 Strength could say: "To persuade the Guard, I use my Athletics to show him how strong I really am. That way, he won't ask us as many questions..." .
In some cases, this is pretty creative so the player might actually get by here with an Athletics contest. But I'm sure it's not the case every time. I'd make him back up his Strength with something else, maybe even a Sleight of Hand to hide something and an Intelligence check to recall something interesting about the city that they were there to see. Some DM's may have only a couple skills in mind that they want the characters to use however so, this may not be the case all of the time.
What do you do in Skill Challenges like this?
So herein lies the Skill Challenge where the DM will call you out to roll skills... Or does he call 2 of you out? 3? The entire party? Some skill challenges are assumed to be successful if 1/2 or more of the participating party members succeed. That being said, is it up to you - the DM - to decide who participates?
Do you as a DM, intentionally leave combat heavy characters OUT of a skill challenge while making say the Bard or Rogue do the check? Do you leave it entirely up to the players? Would you let the Fighter with -1 Persuasion try to smuggle magic goods into an anti-magic city, knowing that there's such a huge chance of failure and that the party could be arrested within a few rounds?
Skill challenges could divide the party a bit if I'm not wrong, but they also could all bring the party together if each member was accepted in doing their own thing. And players that are proficient in just a few skills may try to rework the situation in their favour, and only use the skills they're proficient in. In this example the Fighter with 18 Strength could say: "To persuade the Guard, I use my Athletics to show him how strong I really am. That way, he won't ask us as many questions..." .
In some cases, this is pretty creative so the player might actually get by here with an Athletics contest. But I'm sure it's not the case every time. I'd make him back up his Strength with something else, maybe even a Sleight of Hand to hide something and an Intelligence check to recall something interesting about the city that they were there to see. Some DM's may have only a couple skills in mind that they want the characters to use however so, this may not be the case all of the time.
What do you do in Skill Challenges like this?