Maxperson
Morkus from Orkus
This argument that the character you get is fair because you all had equal use of a method that produces variable results, sometimes widely variable in numbers you will be forced to feel the consequences of in every game you play is a patently ridiculous one.
It meets the definition of fair and fails to meet the definition of unfair, so it's not only not ridiculous, but it's the way it is.
Just try pulling that stuff on MMO players when they log on and forcing them to play the character. You'd lose money so fast your company would collapse in a week.
I played in a text bases one for decades. It took them about 20-25 years to finally change the stat rolling program to one where everyone had the same number of points to put into their stats. It wasn't giant like WoW, but it kept thousands of people hooked and made the owner very wealthy.
Unequal results are an issue that many people don't like, and many people do. Dislike doesn't mean that it's not fair. Unfair and unequal are two totally different issues. You should learn about them.
Probably because it's a False Equivalence and rolling is not like that at all. If you create tosh, you get tosh.It's like saying that as everyone has an equal chance to be born into a rich family, and as everyone is born to a human mother, that social inequality is 'fair'. It is like saying that as everyone has (on a population scale) a statistically equal chance of being born with a disability, so it is 'fair' that some have one.
What utter tosh.
Keep your one true way to yourself. The numbers you end up with don't matter to a great many of people.It's the numbers you end up with that matter - not the method of determining who will be disadvantaged and who advantaged by RNG.
The fact is a lot of DMs faced with the above scenario fudge the issue out of pity and allow re-rolls, and are equally forced to accept multiple 18's when they come up - even on a re-roll, also meaning that the average roller who didn't quite qualify for the pity-re-roll had half the statistical chance to get a high stat character. Once again, a commonly enough encountered unfair consequence of rolling stats.
Bzzzt! Incorrect by definition. So long as every player has the same access to pitty and re-rolls, and acceptance of high stats, the method and therefore the results are fair, even if unequal. Unequal and unfair are two different things. They only overlap if the inequality is caused by unfairness, which is not the case in D&D.
The fact is, point buy or the standard array always allow you to play an effective member of a class - always. Random rolling doesn't, and can force you to play a class you didn't want to so as not to be useless. Or, as I have also seen many times, encourage players to suicide their character to get a re-roll.
That's a bonus for point buy and array. A bonus for rolling is that all concepts within the bounds of the game are available to rolling and not point buys or arrays, even if every roll doesn't allow for every concept. At least rolling can get you to concepts that require a higher starting stat than 16 and/or a lower starting stat than 8.
Random stat generation is unfair, and people can be quite creative in getting around it, because they feel they have to. It should not be necessary, and everyone should have an equal start.
This is not only false, but is provably false and has been proven several times in this thread. The definitions of fair and unfair don't back up your assertion, but they do back up mine.