So, sounds like its less of a dungeon issue and more of a class design issue then?One of the perpetual issues with 5E is that characters have far too many resources for a typical adventuring day, such that resource expenditure is frequently not a limitation.
And, once they cast fly and take off, flying creatures of the mists attack them. Both ghosts and many kinds of demons can fly, after all, so its not like its a stretch to assume they'll pick up on someone approaching with zero cover. If anything, its more dangerous, because all the demons would swarm them at once. A hint or two towards that effect, and tada. Suddenly the PCs will either not fly, or just as possibly, risk it and quite possibly lose some of their comrads, which is what a good dungeon is supposed to do to begin with.Will the heroes manage to use the clues left by the long dead cultist to reconstruct the ritual allowing them to cross the mists safely?
Will they instead run through and try to survive the claws of the ghostly demons hidden within the mists?
Or will they go "lol, this , I cast fly!"
Or, you know, a storm with violent winds that makes navigation impossible once inside it.
Honestly, this maze of yours sounds like it has a number of issues in the first place that hurts it as a good/cool dungeon. What about a group that uses hiding techniques to slip their way through? Clearly, there's already some light that can bleed through the mists - what stops the PCs from just using cantrips to light up the entire mist and see all the dangers clear as day? What about a very simple Magic Circle or Protection spell? No worries about ghostly demons then.
How many people do you have with Fly, anwyays? Sorcerers, wizards and warlocks have it on their spell list, and its Concentration. Assuming four PCs, how are you going to get the entire party across using Fly? Chances are, you are not going to have two Sorcerers in your party, both of which are Twinning the spell. Even if we assume a Sorcerer and a Lore / level 10+ Bard (who happens to have Fly), lets say, that's still only three people that can fly. We going to leave the fourth behind? And that's a rather extreme case - while its easy for a wizard to prepare the spell, its going to be a rather competative slot, leaving a lot of question if they're going to even have the spell for the dungeon.
You create a very atmospheric little scene there. But as an argument? Its so full of holes that spagetti strainers are jealous. Pretty much worthless.
Sounds like a larger problem with class balance than specific spells having an effect on dungeon design.1. The casters simply negate the skill users.
The stereotypical paladin cavalier. Not really. But the fun thing about 5e is that Paladin, as a class, is not the same thing as a 3e or 4e paladin. Its a hybrid of paladin, avenger, warden and a few others here and there. An avenger are classically a highly agile warrior (and usually not in heavy armor), and its also the only paladin with Misty Step. I have absolutely no problem with this. Fits their theme perfectly.I mean, do you really picture, in your head, when thinking about paladins, Portapaladins bouncing around the scene?
I have never had a problem with the so callled 5 minute work day. Never had a group do it, never was in a group that did it. And even if the party did? We play in a living world - the bad guys don't stop and wait for PCs to rest.On your second point about running out of resources, well, there's a couple of things there. Firstly, the casters get SO MANY resources. Sure, Teleport might be a bit of a bit resource wise, but, the lower level stuff? Not so much. And, secondly, it starts the whole 15 MAD cycle off with a bang. The party is all (or mostly all) casters. It's in all their interests to stop for long rests and get spells back. IME, it's not unusual for 3/4 of the party to be long rest based, which means that 3/4 of the party wants to stop at the same time.
In short, my takeaway is thatthis thread is actually not about dungeon design as much as just another angle to complain about spellcasters in general.