D&D 5E ASI's at Character Level instead of Class Level

cbwjm

Seb-wejem
People already dip into classes. If someone wanted to do a level 1 dip of every class then I say let them. Their PC will be missing out on a lot of higher level abilities but if they and the group are still enjoying themselves then I see no problem with this.
 

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schnee

First Post
I think it's a good house-rule to have, as I feel that multi-classing is penalized too much with the current rules. But it should be pointed out that Fighters and Rogues do gain ASI's at level that all the other classes don't gain any at, in those cases they should be "bonus ASI's".

Nah, it's a bad rule, because single-dipping is made more powerful. There is a clear level-by-level progression in character ability, ASI's were planned for specific 'dead spots' where the characters are otherwise flat, and when you dip into classes for 1-3 levels you gain in power as much as if you had an ASI or feat to begin with.

It's the most balanced multi-classing the game has ever had, because it's so hard to make a choice - you always have to give up *something*. I do this, I get that, but I give up this... and vice versa. That means it's balanced. If it was an easy choice that means it's imbalanced.
 

Tony Vargas

Legend
It's the most balanced multi-classing the game has ever had
The only time MCing was arguably better-balanced, was the one time it was clearly under-powered, yeah.

Thing is, even if, in theory, the character who eventually gets each of his levels divisible by 4 in each of his classes, is not 'getting away' with anything, nor being 'penalized' at the end of it, he's still spending some levels, maybe most of his career, behind the curve, relative to those advancing in one class or in neat blocks of for at a time.

If it were any actual feature well, you're just taking the features you want in the order you want them, level by level, that's how it is. But 5e has a progression, Proficiency permeates it, HD are very important, max slot level & extra attacks and cantrip scaling are all critical to it and so are stats - and all those things advance on character level, except ASIs and Extra Attack, they advance on class level.

It's the same problem that plagued 3e MCing in multple areas, but /particularly/ in spellcasting. 5e neatly fixed the problem for casting - spell slots, spell save DCs, cantrip attack & damage, all scale with character level. That is vast improvement over the kludged together caster-level PrCs that 3e used to compensate for how badly it bungled MCing casters together. Yet, while 3e neatly handled BAB & itterative attacks stacking together, 5e botches Extra Attack the same way 3e did caster level.

It's perplexing, because it wouldn't have been so hard to stick to their guns and make the 1/4-level ASI run on character level, and arrange class features to suit from the ground up.

There is a clear level-by-level progression in character ability, ASI's were planned for specific 'dead spots' where the characters are otherwise flat..
No, those dead spots were cleared out for ASIs. It's not like no class had ever gotten stuff at 4th level before.
 

Razamis

First Post
This seems entirely unnecessary. House ruling for no particular purpose.

DMs need to wake up and realize one harsh truth.. not everyone is a game designer, which means that likely any changes you make is for the worse, so make as few as possible, or better yet... none.
 

cbwjm

Seb-wejem
Or they can make the change and try it out in there games and see how it runs. If they find it problematic then can change it back. If it seems to work out well for them and their group then they can keep running their games with the modification.
 

Horwath

Legend
I solved this by adding bonus feats at 1st, 5th, 9th, 13th, 17th and 20th character level.

They cannot be taken for ASI, if you take half-feat you must take 2 half feats without ability increase.

Certain 1st tier feats are banned from this list: Greatweapon master, polearm master, sharpshooter, crossbow master, heavy armor master, resilient, spell sniper,
 

clearstream

(He, Him)
I believe the PHB is explicitly clear that your ASI / Feats are tied only to your class levels. Thus a multi-classed Fighter 3 / Rogue 3 has zero ASI's / Feats (assuming no Variant Human feat).
I believe that is exactly correct.

That said, I know of at least one DM who is purposefully "misinterpreting" this rule to allow ASI's and Feats at Character levels 4, 8, 12, 16, and 19. "That depends on how you interpret the rule," she says.
That depends on how you change the rule, would be a better way of putting that.

Given all this, are there any unforeseen pitfalls that you'd expect from playing the game this way?
Multiclassing is already strong, and becomes stronger. One of the few downsides is obviated completely.
 

clearstream

(He, Him)
It's perplexing, because it wouldn't have been so hard to stick to their guns and make the 1/4-level ASI run on character level, and arrange class features to suit from the ground up.
Some classes get ASIs at a rate faster than one per four levels. So the result would have been ASIs for character level and ASIs for class level. Seems unnecessary. The current system is fine: multiclassing is strong enough as is.

Extra attacks correctly don't scale with character level. Else Barbarian, Fighter, Paladin or Ranger 5th, then change to whatever the hell you like all become far too good.
 

schnee

First Post
It's the same problem that plagued 3e MCing in multple areas, but /particularly/ in spellcasting. 5e neatly fixed the problem for casting - spell slots, spell save DCs, cantrip attack & damage, all scale with character level. That is vast improvement over the kludged together caster-level PrCs that 3e used to compensate for how badly it bungled MCing casters together. Yet, while 3e neatly handled BAB & itterative attacks stacking together, 5e botches Extra Attack the same way 3e did caster level.

3e caster multiclassers were a mess. The thing is, with Bounded Accuracy, how much does it matter to lose an extra attack, when you are instead casting a Faerie Fire, or Bless, or throwing down a Channel Divinity-boosted attack? The game is much, much 'flatter', and I've talked to people that multi-classed quite evenly to pretty high levels and had a lot of fun and felt effective.

It may not work great at 16th level, but if the table only gets to 10th-12th, and it works that high, isn't that good enough? 3E fell apart even before 8th, from personal experience.

It's perplexing, because it wouldn't have been so hard to stick to their guns and make the 1/4-level ASI run on character level, and arrange class features to suit from the ground up.

That depends. Do they want to make D&D, or a completely different granular system like Runequest?

D&D is inherently class-based.

No, those dead spots were cleared out for ASIs. It's not like no class had ever gotten stuff at 4th level before.

Tomayto, tomahto. The design intent is still that it's an incremental boost at a specific time, and by moving them out of sync with the rest of the design will create other traps and un-obvious optimization loopholes.

Moving from 2nd to 3rd level in most classes gives you stuff that's equivalent power to a feat. Moving from 4th to 5th is the same. That's what I mean, is that Feats are not some amazing thing that completely changes your power; it's part of a smooth power progression.
 

Xaelvaen

Stuck in the 90s
The rule is more than fine - it's what we play with at most of my tables, and have pretty much since 5E launched. Most of my players are a happy middle of Role-players and min-maxers, caring more about their story than their power, but at the same time wanting to maintain relevance. With the given power of Feats and necessary use of Ability Score Increases, and the fact I enforce standard array character creation (or point buy from time to time), using character level to assign increases is more than fine. As far as Fighter/Rogue getting their own innate ability score increases, it really is as simple as tying those to class level.

In fact, I also stack classes with Extra Attack to a maximum of the lowest number of attacks between them. A Barbarian 3 / Fighter 5 will have two attacks with extra attack. However, the Fighter will not get his third strike until he is an 11th level fighter as normal, because barbarian only has 2.

That's just what my players like - I also run a weekly game that is as strict by the book as it gets, so both versions are valid, so long as the players like what's happening and how the game runs - that, and as long as the DM can keep up with the balance issues that may arise. Not much else matters =)
 

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