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I can see the appeal of a world in which there are lots of playable non-standard races, including monsters, and the heroes can be anti-heroes if they want. And I can also see the appeal of a world (yes, like Middle Earth) in which players are expected to be the good guys, orcs and other monsters are essentially always the bad guys, and only a handful of races would ever be the heroes, with other races maybe playing supporting roles.
Just because the latter version was the default back in 1977 doesn't make it bad or uncreative. (You can still make bread with just flour, water, salt, and yeast and it may not be innovative or clever but it can still be delicious, even after all these years. Regardless of what Nathan Myhrvold says.)
Some people just like playing D&D the traditional way. You don't have to play with them if you don't like it.
There's also "Game of Thrones-style" where it's just Humans and all other races, including Elves (children of the Wood) are NPCs/monsters.
"Hey guys, this is fun, but I really like race X, and they don't fit here, so if anyone has some time, I was thinking of DMing a game every other week in a setting where race X fits."
That seems to be the norm in fantasy fiction, actually.There's also "Game of Thrones-style" where it's just Humans and all other races, including Elves (children of the Wood) are NPCs/monsters.
That seems to be the norm in fantasy fiction, actually.
Mythology and folklore too, for that matter.
Strange coincidence, that...
I can see the appeal of a world in which there are lots of playable non-standard races, including monsters, and the heroes can be anti-heroes if they want.
I feel like site rules and politess prevent me from delving too far into this idea, but...I certainly will agree that that is a prevalent trope.There is also a trend of human religious types being the evil, prejudiced ones, while all those labelled monsters are just folk trying to live their lives