The State of D&D: Products, Psionics, Settings, & More

At Game Hole Con, WotC hosted a "State of the Industry" panel, featuring Chris Perkins and Mike Mearls. Nerds on Earth was there to record the audio (listen to that here). Amongst other things, they hinted at the next FOUR products, mentioned that the Mystic, Artificer and Revised Ranger were upcoming, and indicated that D&D is now the most popular it has ever been since the 1980s. They also mention the release schedule, settings, novels, and more.

At Game Hole Con, WotC hosted a "State of the Industry" panel, featuring Chris Perkins and Mike Mearls. Nerds on Earth was there to record the audio (listen to that here). Amongst other things, they hinted at the next FOUR products, mentioned that the Mystic, Artificer and Revised Ranger were upcoming, and indicated that D&D is now the most popular it has ever been since the 1980s. They also mention the release schedule, settings, novels, and more.

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EN World member Mistwell took the time to listen to the audio and list the highlights!

A lot of good info in there.

Xanathar's Guide comes out at the point where in prior editions they were working on or coming out with the next edition of the game. Instead they put that level of effort into making this the first big expansion of the game. (They say later they don't anticipate a new edition until 10 years as gone by in most likelihood, if feedback continues as it is - and 6th edition would be highly likely to be backwards compatible with 5e).

The playtest had HALF A MILLION playtesters. Wow.

The next big expansion is mystic (Psion) and artificer and revised ranger. They will come out, but need more testing and refinement. Ranger also needs to be free rather than a paid product. It will be a free download.

Every product being released in 2018 has either been written, or is being written. One is at the tail end of the editing/layout process. Another is in the playtest phase. A third is in the finalizing development phase. And a fourth Mearls won't talk about at all. So, looks like four major products for 2018.

There will be a balance between rules crunch and adventures/story in the products. They are trying to very carefully manage and curate the rules balance aspect. Adventures get about 300 playtester groups. Rules get a whole lot more.

They are very pleased with the 10 person collaborative DMsGuild group producing content and adventure related stuff on DMsGuild for them right now. That team will also be coming out with their own subclasses and such for Xanathars for example. They will be looked at internally by WOTC but are for home game use only and are not nearly as highly playtested as official content. But it's very good content and does get a sweep of review from WOTC.

The team feels D&D overall is in a very good place right now. They've seen an enormous positive reaction to the game. They think probably only the early 80s matches the level of popularity of the game, and that it is more popular that probably any other time in the history of the game other than being matched by the early 80s.

They're very happy with the slowed release schedule as it gives them so much more time to focus on what they put out and the future. The most important aspect of that is their ability to plan out the future properly. In prior editions they worked on, the focus was always on getting the next book out. But with 5e they can spend a lot more time planning the game out into the future rather than just on the next product. Right now they are focusing mostly on 2019, spending a lot of time thinking about the entire year's experience and putting it all together cohesively and to build D&D in a planned way which brings more people into the hobby and make them feel welcomed. They didn't have a lot of time to ask those questions and plan them out in prior editions. They also think the slowed release schedule has allowed them to get a lot more new players as one of the barriers to entry (the quantity of rule books) is no longer there.

On Psionics, they re-read the Darksun books a lot. A lot of the thinking they do these days is thinking of D&D as a multiverse, and as Darksun being part of the prime material plane with greyhawk and forgotten realms in one big shared multiverse. And they asked why in a devastated world Psionics is prominent. They are very focused on what psionics is, why it exists in this universe. They felt in prior editions D&D focused on very specific things, and less about the myths about those things and why things did what they did and how they related to the rest of the cosmos and the things in it. As an example, the Draconomicon focused a lot on the anatomy of dragons, but little about why dragons in relation to who they are, why they do what they do, how they related to the rest of the cosmos.

Specific to Psionics and that topic, Mind Flayers used to rule most of the material plane, so what was going on with the Gods for those years, and how does that relate to the psionic powers of the Mind Flayers? Mind Flayers had no Gods, so what did it mean for the Gods when the Mind Flayers ruled, and what happened with the Gods when the Mind Flayers fell? Those are the kinds of questions they are asking, along with where Psionics comes from and how it works.

On Settings (with a lot specific to Eberron). One challenge D&D had in the 90s was the settings were competing with each other. But now that they are thinking of settings as a "genre" as opposed to a "place" it twists a bit what they can do with a setting, so it does not necessarily have to compete anymore. They need to focus on what role a setting places in the larger game. So "typical D&D" looks a lot like Forgotten Realms. Dark Sun is "Post-Apocalyptic D&D". Ravenloft is "Gothic-Horror D&D". Eberron is either "Film Noir D&D" or "Pulp D&D". Genre becomes the focus, as a means of changing what the feel of D&D will be for a game, and as a means of explaining that setting to a new player. They have an idea of what they want to do with Eberron, but a lot of it just comes down to doing it right, so they take the time to make sure that when it comes out it will feel like a definitive book. They don't want it to be a "product line". They never want you to buy a book and need anything more than the core three books to use it. So if they ever put out one Eberron book and then a second one, the second one would not assume you owned the first one. And they always want you to use most of a book they put out, rather than just a small part of it. And they want you to be able to pick up a setting book and use it right away rather than spend a lot of time on preparation.

[This marks the half way point of the session]

Big survey coming out next week on Adventurers League. They want to bring the League into the 21st century and more friendly to a new audience.

On Forgotten Realms novels: They feel the novel business is very tricky, and they are a game company. They're not necessarily good at novels business. They don't have a good plan for novels, and they do not have a novel publishing expert on their team right now. It's not something they say they will never do again, it's just not their focus this year. They would consider a partnership, but they're not looking for it.

On Planescape and the other settings: They have a rough draft cosmological ties for how all the settings could come back and fit together and have products, including even Spelljammer and Dark Sun and Eberron and Greyhawk. They want to make sure for each setting product, they assume this is the first time you're seeing that setting, and not require prior knowledge of it.

In terms of story lines, they don't plan on doing a story line that lasts multiple products like Tiamat did, at least not right now. They didn't have the product mix down pat during the Tiamat two book adventures. They have a better sense now of how long it takes a DM to get trough content. They also found two adventure big books a year was too much, and many DMs were not keeping up. The Adventurer's League content is intended to expanding the Adventure content for those minority number of groups that can absorb two big adventures a year or more.

[This marks the 45 min mark]

Subclass feats are likely not in the future from the WOTC team, as it's took fine a level of detail. New subclasses are in the future, and new classes and races probably well.

The PHB is selling so well they're afraid to make any changes to the PHB...not even changing the index or footers which they want to badly do and know needs to be done. They would consider posting a better Index online though for people to print.
 

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pemerton

Legend
From the the perspective of the average guy from Sigil, that Eberron-specific plane is just a domain out in the Hinterlands of the Outlands, or in the Gray Waste or something. But from the meta-perspective, if the only way in or out of it is from the Eberron methods (and maybe portals to it on the Gray Waste if you're already there), you really can't say whether or not it is true.
But ignorance isn't the same as non-existence.

The only thing that this current method (or at least, the method as I'm interpreting it) requires that imposes on anyone's game even theoretically is that it is officially true that all of those other places actually exist. The fact is, they either have to say they do or they don't.
Why?

The original DDG offered a lot of pantheons for use, but it neither asserted nor denied that they existed. It was only the Manual of the Planes that decided that all the pantheons all exist in the same outer planes.
 

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Why?

The original DDG offered a lot of pantheons for use, but it neither asserted nor denied that they existed. It was only the Manual of the Planes that decided that all the pantheons all exist in the same outer planes.

There wasn't such a thing as a D&D cosmology in Deities & Demigods was there? But then there was. And then there was a "just kidding, we aren't doing that anymore". And then there was a "now for something completely different."

So they really did have to say something about it when 5e came along. Since Spelljammer and Planescape rely on the settings being in the same multiverse, it was more inclusive to D&D tradition/material to include that element in some way.

I mean, I'd love it if they entirely split off the post 3e (at the latest) Forgotten Realms history and said it took place in a different multiverse, because it's really not going to compatible with the rest unless they advance all their timelines by 100+ years. But they wanted to be inclusive of those who liked 4e Forgotten Realms, despite undoing most of what it did. So my opinion on what they should have done instead is a passionate minority preference. I think wanting separate cosmologies is similar (although I don't share that preference--I like how they're presenting a recognizably D&D shared multiverse).
 

pemerton

Legend
There wasn't such a thing as a D&D cosmology in Deities & Demigods was there?
It replicated, and expanded on, PHB appendix IV (adding the Plane of Shadows and Concordant Opposition).

they really did have to say something about it when 5e came along. Since Spelljammer and Planescape rely on the settings being in the same multiverse, it was more inclusive to D&D tradition/material to include that element in some way.
You can present a "multiverse" without affirmatively asserting that it is all co-existent. Those who want to run PS or SJ can do so (combining all the stuff into one setting); others can refrain from doing so.

Clearly, different fictions can have different (and even inconsistent) contents, even if they're all published by the same publisher for use in the same game.

If market research in fact shows that the prospective audience prefers a multiversal approach, then (to me) that suggests that the D&D market is more about being told stories, than about constructing their own fictions for their own games.
 

DEFCON 1

Legend
Supporter
Actually, this ‘only thing’ is highly objectionable.

The DM says Cthulu doesnt exist? Too bad, it does. The DM is officially wrong. Prepare for the objectively existing Farrealms to rip thru the reality of My Little Pony.

The DM says polytheism doesnt exist? Too bad, it does. The DM is officially wrong. Prepare for the Forgotten Realms religion and its fanatic idolatrous Clerics to invade the multiverse.

The ‘only thing’ is one thing too much.

Sorry about that. I guess you have to play a new RPG then, huh?
 

Parmandur

Book-Friend
It replicated, and expanded on, PHB appendix IV (adding the Plane of Shadows and Concordant Opposition).

You can present a "multiverse" without affirmatively asserting that it is all co-existent. Those who want to run PS or SJ can do so (combining all the stuff into one setting); others can refrain from doing so.

Clearly, different fictions can have different (and even inconsistent) contents, even if they're all published by the same publisher for use in the same game.

If market research in fact shows that the prospective audience prefers a multiversal approach, then (to me) that suggests that the D&D market is more about being told stories, than about constructing their own fictions for their own games.
Why not both? Yes, their market research showed that people like the multiverse approach... it's fun.
 



If market research in fact shows that the prospective audience prefers a multiversal approach, then (to me) that suggests that the D&D market is more about being told stories, than about constructing their own fictions for their own games.

This is probably correct. I know that for me that D&D multiverse is my favorite thing about the game. Without it, I'd rather play something else.
 

gyor

Legend
Not really, "D&D" has never printed any novels.

What "greedy corporate weasels" are you talking about though? Mearls? Or do you think it goes up to Chris Cocks or even Goldner, it is actual people making these decisions you know (or at least the actual decisions as opposed to this "butchering staff levels").

Higher up the food chain then Mearls, he's just the guy that the suits pawn off deliverying bad news onto.

I was refering to the respective owners of D&D, TSR and WotC.

I stand by my point that WotC saying they weren't in the novel business after publishing countless novels, some times as many or more novels then RPG products, makes that statement that they aren't a novel company a bad joke.

5e is a great system, the Sundering in FR was interesting, but that the suits have so mismanaged things really sucks.
 

Mistwell

Crusty Old Meatwad (he/him)
Higher up the food chain then Mearls, he's just the guy that the suits pawn off deliverying bad news onto.

I was refering to the respective owners of D&D, TSR and WotC.

I stand by my point that WotC saying they weren't in the novel business after publishing countless novels, some times as many or more novels then RPG products, makes that statement that they aren't a novel company a bad joke.

5e is a great system, the Sundering in FR was interesting, but that the suits have so mismanaged things really sucks.

It's called focusing on core competencies. I'm glad you liked the novels, but the novel business wasn't working for them. It's not really their core competency despite having tried to do it for many years with only mixed results most of the time. It's sort of like calling Disney a Sports company because of ESPN. Sports isn't a core competency of Disney, despite tremendous work on ESPN, owning the Ducks hockey team, etc.. Sometimes a company just needs to focus on what they do best. And apparently, despite you enjoying their novels, they don't think it's what they do best.
 

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