I'm thinking of putting a magic item(s) in my game. They are modified sending stones, here are the differences:
1.They only work when you are one foot or less from each other.
2.They only work when you and any other individual is holding them.
3. They DO NOT grant comprehension
4.There are no charges. You can use them 24/7
5.There is LITERALLY an ENDLESS supply of them. They are just lying around on the ground. Anyone who wants one can just go outside and pick one up off the ground.
4 and 5 are obviously the potentially game breaking properties.
What ways can you think of that my players will use these to break my game?
GO!!!
(Edited for content)
Torture device. Affix any number of them higher than 2 to an individual. Then place an equal number of them within 1 foot and get people to think very strong thoughts at the individual. There's no save on Sending, so if the stones work as the spell, you could simply bombard the target's mind with threatening, devaluing or otherwise terrifying comments until their will breaks. One or two whispers over time can drive one to insanity, but the human(oid) mind will have difficulty processing multiple information inputs if those inputs are already stressful on the psyche (such as hateful or disturbed messages) the strain will likely overwhelm any regular mind in a short time.
Quick learning or otherwise massive information transfer. 25 words or less (per the Sending spell) adds up when you have unlimited charges. You could communicate vast volumes of knowledge with little effort. Wizards could use it to secretly transfer spells. Rogues could use it to secretly transfer codes. Monks could use it to impart age-learned wisdom.
Political influence, with how common these things are, you could drop one in a person's pocket or give a king or queen a "necklace" or something wherein one of these stones is concealed and then communicate thoughts to them while in close proximity. I mean, do the bearers know who any given thought came from?
Hive mind, a large enough group each wearing one of these while in close proximity could potentially synch up their minds if they shared enough information about themselves with each other, to those around them. Eventually personalities and memories would blur until you have a large group of people who are unable to identify themselves individually from the collective. (Resistance is futile!)
Mental imprint, given enough time an individual could press enough of their information onto another mind that the subject mind would have difficulty distinguishing between their original personality and the new personality.