Ignoring mechanics I always tend to find myself drawn to either the sniper type character, or the ninja/assassin type where I sneak up slash a throat and dissapear before anyone ever knows I'm there. Ideally having a character that's actually both, sniping down characters from the shadows where I can then infiltrating and decimating them with an unseen blade when necessary.
However in D&D I've found myself creating and wanting to play lots of various Gish types as well recently, and in older editions casters -primarily sorcerors- were definitely my most frequent characters and there are still multiple different caster types I'm wanting to play (though I can basically guarantee you will never see me playing a straight sorceror this edition, gone from favourite to least favourite class). In fact basically all the characters I've created for 5e have a bit of magic as well, my arcane trickster (heavy reliance on mage hand and minor illusion), a celestial type bladelock, my offense through defense build warlock tank (built around completely minimizing damage taken [while still wanting to get hit and be a target] while maximizing auto damage enemies will take for hitting him, and reaction attacks if they try to move by or attack others), my Primeval Guardian ranger super control/tank build, lore wizard, illusionist wizard, psion- ahem, mystic, and more. The only one I've built/played for 5e so far without magic is a barbarian/swashbuckler rogue multiclass that still has plenty to do with various skills he's expert in, Cha based control effects, rages, etc. I really just can't play some basic champion fighter who only hits things with base attack til they die then repeat with no extra mechanics. I need options moving parts, various toggles, etc.
Oh, also something worth note: I find even with my tank type builds I frequently make them Dex based rather than Str, I just really am drawn to and prefer the deft acrobatic type characters over the mountain of muscle.
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