This goes right back to the OP!Story as seen as something the GM provides.
Absolutely. I don't get this idea that "different" = "narrower", or that "GM curated experience" = "caters to/generates a wide range of experiences".mainstream games have a highly specific culture of play, expectations, and set of play techniques
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I never meant to imply that mainstream games were less fun than OSR and Indie games. I only meant to convey that they are not somehow contained within and represent a narrowing of the basic experience of playing a role playing game. Difference of kind. Not a narrowing of experience.
For instance: if player X wants to play Fate, and player Y wants to play Moldvay Basic, a game in which the GM curates Ideals/Bonds/Flaws for X, while rolling wandering monsters for Y, isn't giving either of them the experience they wanted.
Perhaps it will still be fun, but it won't play much like Fate if the rest of the table is not doing the "aspect" thing; and the Moldvay Basic aspects will be tanked if most of the table is not playing with an eye to skilled dungeoneering. (In practice, I suspect that this game will turn into fairly traditional mid-to-late 80s D&D play, but perhaps that's just me!)
EDIT: [MENTION=996]Tony Vargas[/MENTION]: [MENTION=16586]Campbell[/MENTION]'s "mainstream" is not just that mid-to-late 80s D&D; it would also include most GURPS and HERO play, I reckon, and - judging from when I used to hang out on the ICE boards - most RM/MERP/HARP play as well.
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