MaximusArael020
Explorer
Greetings!
I'm a first-time DM (with a little D&D experience, mostly 3.5) that has been doing through the Starter Set Adventure: Lost Mine of Phandelver with a group of total RPG noobs. It's been a lot of fun, and we are all learning as we go.
Warning! Spoilers for the last section of the LMoP adventure!
I thought I would tell everyone about a few of the hilarious hijinks that the players got into last night, and then everyone can tell me how I approached everything the wrong way (it's the internet, right?).
I've added a few things to the adventure just to engage the players more, like a Bag of Holding. Upon reaching the cave entrance, our Dwarf Fighter put the bags of flour, casks of meat, and other provisions into the bag. The first cave area was full of Stirges. Our Wood Elf Cleric stealthed into the cave and Perceived of the Stirges without alerting them. She came back to relay that information to the party, who decided that since the ceiling looked about 30 feet tall, and our High Elf Wizard's flaming hand range was 15 feet, that the best way to deal with the issue would be to raise her arms straight up while being carried by the 5ft tall Dwarf and then scorching the group of Stirges. After a series of Strength, Acrobatics, and Stealth rolls (with disadvantage), the two went undetected into the cave and the wizard managed to take out most of the stirges in one spell! It was pretty great, although I'm sure I did something wrong.
The second truly inspired plan was when the party got to the fungi room. With a very high Nature roll from the cleric, it seemed that after a section of the mold was stepped on it would release poison gas, but not again after. So the Dwarf, having Dwarven Resilience to poison, tied the two bags of flower he had to his body so they would drag on the floor and had the rogue poke the bags so that some flower would leak out. He Dashed across the room, making it to the other side in one action, making his Constitution Saving Throw against the poison gas, leaving two white lines as boundaries to his path across the room. After the poison dissipated after 1 minute, the rest of the party easily followed, not triggering any additional poison. I awarded inspiration for the idea and execution of this plan.
I'm sure there were some instances where I went to easy on the party, but they have the most fun when they come up with unique solutions to problems and find ways to avoid combat. I know combat is an important part of the game, and they weren't able to trick or befriend the Spectator at the Forge of Spells (to the High Elf Wizard's dismay), but I really just want them to have fun and love that they think critically about situations instead of just running in with swords drawn for "another combat encounter".
Anyway, thanks for reading! I'd love to hear everyone's unique and creative solutions to problems/puzzles/encounters they've had in their games, and please (kindly, as I'm new to this) let me know if anything I did was far beyond the realm of possibility for D&D. Thanks!
I'm a first-time DM (with a little D&D experience, mostly 3.5) that has been doing through the Starter Set Adventure: Lost Mine of Phandelver with a group of total RPG noobs. It's been a lot of fun, and we are all learning as we go.
Warning! Spoilers for the last section of the LMoP adventure!
I thought I would tell everyone about a few of the hilarious hijinks that the players got into last night, and then everyone can tell me how I approached everything the wrong way (it's the internet, right?).
I've added a few things to the adventure just to engage the players more, like a Bag of Holding. Upon reaching the cave entrance, our Dwarf Fighter put the bags of flour, casks of meat, and other provisions into the bag. The first cave area was full of Stirges. Our Wood Elf Cleric stealthed into the cave and Perceived of the Stirges without alerting them. She came back to relay that information to the party, who decided that since the ceiling looked about 30 feet tall, and our High Elf Wizard's flaming hand range was 15 feet, that the best way to deal with the issue would be to raise her arms straight up while being carried by the 5ft tall Dwarf and then scorching the group of Stirges. After a series of Strength, Acrobatics, and Stealth rolls (with disadvantage), the two went undetected into the cave and the wizard managed to take out most of the stirges in one spell! It was pretty great, although I'm sure I did something wrong.
The second truly inspired plan was when the party got to the fungi room. With a very high Nature roll from the cleric, it seemed that after a section of the mold was stepped on it would release poison gas, but not again after. So the Dwarf, having Dwarven Resilience to poison, tied the two bags of flower he had to his body so they would drag on the floor and had the rogue poke the bags so that some flower would leak out. He Dashed across the room, making it to the other side in one action, making his Constitution Saving Throw against the poison gas, leaving two white lines as boundaries to his path across the room. After the poison dissipated after 1 minute, the rest of the party easily followed, not triggering any additional poison. I awarded inspiration for the idea and execution of this plan.
I'm sure there were some instances where I went to easy on the party, but they have the most fun when they come up with unique solutions to problems and find ways to avoid combat. I know combat is an important part of the game, and they weren't able to trick or befriend the Spectator at the Forge of Spells (to the High Elf Wizard's dismay), but I really just want them to have fun and love that they think critically about situations instead of just running in with swords drawn for "another combat encounter".
Anyway, thanks for reading! I'd love to hear everyone's unique and creative solutions to problems/puzzles/encounters they've had in their games, and please (kindly, as I'm new to this) let me know if anything I did was far beyond the realm of possibility for D&D. Thanks!