Is it possible to slide an enemy by shifting or by making them miss you?

Autongnosis

First Post
Specifically, i've been trying to find a way to add a bit of extra control and oomph to a monk i'm playing. He's a Ghostwalker and the character concept is loosely based upon the Tengu Monks from 47 Ronin (specifically how they move).
So i basically tailor made the build to fit the concept and then realised it would be nice to have the ability to slide the enemies while i'm moving around, both for mechanical purposes (close buret specialist) and for flavour.

I honestly couldn't find any way to actually do that other than some wonky 1/day or 1/enc immediate action magic item powers that worked only on one creature.

Is there any way that you know to slide an enemy that misses you (if it works on OAs only it's just as well) or to slide an enemy when you shift, or to slide an enemy when you move through its space? It would have 5o be either some passive benefit (feat or property) or a a power that works on everybody for at least a full turn... Can you guys help me?
 

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Garthanos

Arcadian Knight
Specifically, i've been trying to find a way to add a bit of extra control and oomph to a monk i'm playing. He's a Ghostwalker and the character concept is loosely based upon the Tengu Monks from 47 Ronin (specifically how they move).
So i basically tailor made the build to fit the concept and then realised it would be nice to have the ability to slide the enemies while i'm moving around, both for mechanical purposes (close buret specialist) and for flavour.

I honestly couldn't find any way to actually do that other than some wonky 1/day or 1/enc immediate action magic item powers that worked only on one creature.

Is there any way that you know to slide an enemy that misses you (if it works on OAs only it's just as well) or to slide an enemy when you shift, or to slide an enemy when you move through its space? It would have 5o be either some passive benefit (feat or property) or a a power that works on everybody for at least a full turn... Can you guys help me?

Sounds like some of the controller powers that are being discussed ... The monk has been mentioned as a potential controller archetype but I havent seen any actual development in that direction. I know you are looking for "existing content" but this is an example of what might be missing from the game that perhaps shouldn't be because of an avoiding martial being controllers by the game developers.
 

masteraleph

Explorer
Not all the time. But there are Monk powers that let you move and attack at some time during the move (Expect Table Variation on whether you have to spend a standard action to make the attack- MwaO, who wrote the Monk handbook at WotC/here, argues no, but plenty of DMs may disagree), and combining that with Centered Breath Flurry of Blows could allow forced movement. Powerswapping for Low Slash (not a bad idea unless you need a non-Rogue MC) gets you a minor action Encounter attack that slides. Toss in Cat and Mouse and you can move, make a non-standard attack against one enemy, slide them, then shift around them to get into position- works even better with Centered Breath, especially in Paragon, where you can go after 2 enemies and add another with Starblade Flurry. There's also an interesting Rogue powerswap at 17, Path of the Blade, although how that works is another ETV case (the power is strangely written, and both the online and pocket compendiums have it rendered inaccurately). Regardless, it allows you to attack at least two enemies while shifting and slide both of them if you hit them.

Most of these options are going to be melee attacks, though- forced movement with bursts on a striker is problematic. And automatically sliding them when they attack you is the kind of thing that would typically show up in a paragon path, if at all. Furious Bull, at level 13, is a very good burst that does slide, though.
 

Autongnosis

First Post
I understand, basically the same things i found. I do have stuff that slides as is, Furious Bull and Low Slash being in my power list specifically. Thanks for your input, as i imagined from my compendium searches what i was specifically looking for doesn't exist :(

You can do similar with off-turn and off-action attacks though, if you powerswap as you said.
 

Tony Vargas

Legend
There's all sorts of 'dance move' powers (you shift then slide an enemy next to you; an enemy shifts you shift after him; you move and slide an ally; etc ) scattered about ('White Raven' Warlord exploits tend towards that sort of thing, for instance, more than a few fighter & rogue, too), but I'm not in the least familiar with the Monk, beyond "Full Discipline means an attack & a move power you use in the same turn," so I can't recommend anything that might work well with it.

I guess I'm a little surprised it doesn't have anything of the sort already.
 

Autongnosis

First Post
There's all sorts of 'dance move' powers (you shift then slide an enemy next to you; an enemy shifts you shift after him; you move and slide an ally; etc ) scattered about ('White Raven' Warlord exploits tend towards that sort of thing, for instance, more than a few fighter & rogue, too), but I'm not in the least familiar with the Monk, beyond "Full Discipline means an attack & a move power you use in the same turn," so I can't recommend anything that might work well with it.

I guess I'm a little surprised it doesn't have anything of the sort already.

Well the monk does have a lot of slide powers, the problem is that it has nothing for sliding in the way i wanted to slide stuff :|
 

Tony Vargas

Legend
Well the monk does have a lot of slide powers, the problem is that it has nothing for sliding in the way i wanted to slide stuff :|
Sliding enemies secondary to an attack, move, or miss, right:

Is there any way that you know to slide an enemy that misses you (if it works on OAs only it's just as well) or to slide an enemy when you shift, or to slide an enemy when you move through its space?
It's bothering me: those all sound familiar. The middle one describes the Fighter at-will Footwork Lure (attack, shift 1, slide enemy into the space you vacate), so I'm probably remembering that. I can't place the other two, I might even be remembering one-off monster powers...

But doing it to several enemies in one turn might be shading into controller role territory, which'd be why things like that weren't added to the Monk. You might look at whatever controller class uses the same primary stat as Monk (like I said, don't know Monk: can't even remember its primary), and MC or Hybrid with it to get more control?
It sounds like you've already gone the MC route, though...
 

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