101 magic weapons and armor without numbers

Blue

Ravenous Bugblatter Beast of Traal
Okay, can't stop myself.

Jagged Knife - This dagger has a weapon die of d12 when it crits. It also allows use of DEX or STR instead of CHR to make Intimidation checks when brandished and has inflicted at least 1 HP of damage to the target.

Scouting Helm - These leather caps are usually found in pairs or larger sets. The wearers of the Scouting Helms may communicate with each other as per the Message cantrip without components (though they still must whisper the message). Once per day each may do so at a range of up to 5 miles instead of the normal 120 feet. In addition, if a wearer is harmed or rendered unconscious, all other wearers in 120 know the distance and direction.

The first set was created for elite army scouts, with the ability to report back to the Commander of Scouts with the main force, but were "adopted" by a thieving guild before their first practical use.
 

log in or register to remove this ad

mattkorz

Villager
22. Phasic Armor. When struck by an enemy, roll 1d20. On a 20, the enemy teleports 10' in a random direction. On a 1, the wearer teleports 10' in random direction. The teleportation can only take a creature to an unoccupied location and includes all worn and carried items.
 

G

Guest 6801328

Guest
22. Phasic Armor. When struck by an enemy, roll 1d20. On a 20, the enemy teleports 10' in a random direction. On a 1, the wearer teleports 10' in random direction. The teleportation can only take a creature to an unoccupied location and includes all worn and carried items.

I see numbers.
 


jasper

Rotten DM
24. horn of blasting bubbles. On first use acts like horning of blasting. After that a cone of bubbles shoot out with no affect.
25. Horn of Near Beer. Changes adult beverages into flavored water. If in a tavern, it over charges the user.
26. Horn of child's unicorn. Makes an unwilling adult appear to be a unicorn for duration of a party.
27. Wheel of Buffing. Makes the user appear to have high strength score. Actual does nothing.
28. Spouse Pouch. Half of anything valuable place in pouch is teleported to spouse of pc. If pc has no spouse random stranger gets the benefit.
29. Wagon of Army Packing. Material loaded in wagon is arranged perfectly for loading and unloading.
30. Make your buddy smile wagon. This wagon is about to double the load of individuals. However all individuals are at disadvantage.
31. Shine on tin. This tin instantly shines boots to a mirror polish. This causes disadvantage to hide checks.
 

jgsugden

Legend
Maul of the Dwarves - Looks like a barrel head on the end of a maul. Produces alcohol like an Alchemical Jug.

Flailing Flail - As a bonus action you can cause the three heads of this flail to spin at incredible speed. They can be used like a shield to grant you a +2 bonus to AC until the start of your next turn.

Dagger of Speed - When you make an attack with this weapon as part of your action and hit, you may make one additional attack this round. This ability can be used only once per round.

Maul of the Giants - You may use a bonus action to increase your size by one category (medium to large). Increase your strength by four while this is in effect. You return to normal size if your turn ends and you have not hit an opponent with a melee attack. This ability recharges once each day.

Bow of Travel - As a bonus action you may teleport to a square that is within 5 feet of an arrow that you fired from this bow this turn. You may use this ability twice each day.

The Glaive - This dagger has 5 blades. It returns when thrown. You have advantage on attacks against spiders and beasts.

The Delos Rod - While wielding this club, you may determine the distance and direction to any creature or object that has been damaged by the club within the past 24 hours.
 

Draegn

Explorer
Thieve's bane lantern --- When the shutter of this lantern is opened a shaft a silvery light shines forth always falling on the nearest thief. This lantern has caused many adventurers to be stabbed in the back by the thieves in their parties.

The Tin of Eif the Bob stopper --- This magical tin produces a delicious biscuit that is always the favorite of whoever it is pointed at. The target of the tin must resist the temptation to stop and eat the biscuit in order to do anything else. It is legend that this tin is named for the wizard Eif who wanted a way to stop the most foolish warrior named Bob from constantly kicking in doors like any murdering hobo might do.
 

I love your responses all!

I remembered 2 from a campaign i never got to introduce.

Gokd digger - this blade and hilt is encrusted with garish faux gemstones. Entrapped in this dagger lies the soul of a devilish woman who had married a duke only to kill him on their wedding day for the inheritence. To this day her soul resides within. If the dagger is within 30' of more than 10gp, it vibrates in excitement. If the dager strikes the gold surface, it drinks up the gold as if it were liquid with a slurping sound and sings "money money money mooneeyy!"

Wet Sack - a wetskin mounted on a mundane looking pole. The skin is constantly moving in motion with a trapped water elemental within. If the user proclaims "wet sack!" In promordial, the wet skin hardens as iron and it may be used as a warhammer.


As you can tell they werent super serious!
 

43. Heartseeker bow - used by a legendary wood elf lost to myth, it is said that the bow strikes at the soul of those who see it in action. Allies and foes alike when seeing the bow fired bring to the foremost of their mind that which their heart seeks, whether love, fear, hate or anything else.

44. Friendship wine - this high quality wine is known to lower the inhibitions in those who share a bottle. All imbibers gain advantage on persuasion rolls.

45. Robes of shimmering beauty - these robes shimmer in the light and cast of a muktitude of colors that mark the wearer of someone of impressive stature and importance. If struck for the first time in a day the robes emit light to create the effect of the blur spell.
 

TiwazTyrsfist

Adventurer
Word Smith - This magic spear is actually a Nib Pen sized for a giant, but in the hands of a medium sized creature it functions as a 2-handed long spear. It never runs out of ink, though writing with it could be a challenge. Has interesting effects if use to scribe Explosive Runes...
 

Remove ads

Top