Midgard Heroes Handbook for 5th Edition
Midgard Heroes Handbook for 5th Edition
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Quickly rate Midgard Heroes Handbook for 5th Edition

Kobold Press

Game system(s): 5th Edition,
Line: Midgard,
Genre: Fantasy,

Tue 13 March 2018
Richard Green, Dan Dillon, James Haeck, Chris Harris,
Hardcover (216 pages)
$39.99 | Buy this product

SKU: KP-MHH-5

UPC: 978-1-936781-83-6


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100% HIT

Rated by 1 readers at 100% who deem this a HIT. A recommended purchase. However, more ratings are needed to be sure.
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There are 1 external reviews of this product with a combined rating of 100%. Read these reviews.

The Flame of Heroes Must Light a Dark World!

Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north!

The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details on 11 new races and 4 variants on standard races. Roll up a trollkin barbarian, a ravenfolk fighter, a kobold rogue, and more.

You also get:
* more than 48 new class options, including new bard colleges and paladin oaths martial, ranger, and rogue archetypes—and new weapons and gear
* a new druid circle and a dozen new cleric domains including Beer, Justice, and Moon domains
* sorcerous bloodlines, new warlock pacts, and strange arcane traditions
* 20 backgrounds from the Southlands to the distant North,
* And nearly 300 new spells from the fan-favorite Deep Magic series, including shadow magic, clockwork magic, battle magic, rune magic and more!
* The shadow roads are open, and the World Serpent stirs in its sleep. Adventure awaits the bold!
Results 1 to 2 of 2
  1. #2

    5 out of 5 rating for Midgard Heroes Handbook for 5th Edition

    A lot of gamers have been anxious for more character options for 5th Edition, with the official releases just whetting the appetite. Even Xanathar’s Guide to Everything barely quenched the continual desire for splat. The Heroes Handbook should help alleviate that, providing a wealth of balanced options for the game. A couple year back, when I was looking at the couple racial PDFs from Kobold Press and wishing they’d do more rules options… well, they delivered what I was hoping and more. Oh so much more.

    This book isn’t perfect and there are some small quirks and imperfect rules. A few bits of awkward design. But it’s close enough and nothing should break your game. And if anything proves to be a tad imbalanced, it should be easy enough to tweak at the table.

    This is simply a must have book for any 5th Edition table. (Excluding those running Adventurer’s League.) It’s great if you’re running Midgard, but there’s also more than enough to make it a solid purchase for games using other setting. And, for DMs, the options here can enrich your world with new people and factions. You might buy it and decide to add ley lines to your world. Or gearforged and related cyborg mercenaries.
    Or a god of alcoholic drink. Because every setting with an adventurers needs a deity of beer and spirits.

    Read my full review here: http://www.5mwd.com/archives/4719
    Last edited by Jester David; Saturday, 21st April, 2018 at 01:27 AM.

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