WotBS advice needed (SPOILERS galore) - Page 8
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  1. #71
    The Great Druid (Lvl 17)

    Join Date
    Jun 2014
    Quote Originally Posted by trencher7 View Post
    So next session will be more or less the battle for Gallo┤s Fend. I will start with sending the PCs out to eliminate the war magician Kelkin the night before the battle starts. I decided against sending them to sabotage the war engines because I think that two black ops missions in one night might be a bit too much. Over the course of the day they will, if they decide to join the battle directly, be attacked by three waves of enemies. That┤s the plan at least.
    First wave will be Steppengard Knights and Troll(s), second wave will be Brakken, Soldiers and Commander and third wave will be Soldiers, Knights and Bowmen (in order to lure them out of the battleline). In the night Gallo will send them on the mission to attack K÷nigsmarschall Malkan and to turn the tides of the otherwise lost battle.

    Now I am looking for ideas to spice up the three waves during the battle with some objectives the PCs have to achieve ß la Red Hand of Doom. Something like "secure a portion of the wood to prevent the enemy to come through", etc. You see, I am not very creative at the moment. Do you have some ideas for objectives during the battle?
    Thanks in advance!
    You may want to play it by ear on whether you run both sabotage missions. My group easily handled the assassination and took a short rest before the sabotage. They stocked up on oil and alchemist's fire before the missions and used those to successfully burn the 3 catapults (barely getting everyone out). Also, a catapult could wreck their lines with a few lucky shots (and is worth negative victory points).

    A word of caution with drawing the heroes out from the lines: they should still be using the other squads to their advantage and absorbing the enemy forces with them even if they advance beyond the chevaux de frise. Single heroes confronting squads on their own is probably a bad idea; the squads hit hard.
    XP trencher7 gave XP for this post

  2. #72
    Quote Originally Posted by trencher7 View Post
    So maybe something like this:
    First of all the PCs are assigned as second wave troops. They see the first wave break and step in to defend a certain place (Wave #1) and make sure that the beaten first wave is brought to safety. Then they see that commander Hertiage is cought by enemy troops and shall be brought into the enemy camp. They have to get to him (Wave #2) and rescue him. This could work, couldn┤t it?

    Now I just need an objective for Wave #3.
    It never came to wave #3

    The PCs were sent out to make sure that Warmage Kelkin would not participate in the upcoming battle. It was more or less clear that this would be a killing mission so the Paladin made clear that he had absolutely no desire to join the group in this task. They even tried to convince him that they would try to capture the Warmage but the Paladin stayed adamant.
    The rest of the group sneaked near Kelkin┤s tent and through clever use of magic abilities were able to indeed capture him alive. Their reasoning was that he could still be important when it would come to fight off the Ragesian forces when they invade Dassen. They escorted the prisoner to one of their outposts.
    The group also went to sabotage the heavy catapults and suceeded although they had to fight some of the guards.
    They returned to Gallo┤s Fend and met with Duke Gallo and the Paladin who was glad that they didn┤t turn into cold murderers.
    The night before the battle the PCs were invited into Commander Hertiage┤s house as it is custom in Gallo┤s Fend to celebrate the night before a battle with your loved ones. It also strengthened the bond to Hertiage so that the PCs had a reason to risk their life in order to save him later on.
    The battle itself went according to plan. Both parties sent emmissaries to see if Duke Gallo would surrender and avoid bloodshed but this was out of the question after all that happened. The PCs had to burn through a lot of their ressources and they had a real tough fight.
    When the sun set both armies retreated back into their camps. During that the PCs observed that a lot of heavily injured enemies got up from the battlefield and also returned back to their camp wailing manically. I made this happen because of Madness┤s influence. This would make the soldier┤s ignoring their pain and injuries. They PCs went under disguise into the enemy┤s camp to see what happened and realized that there has to be a power that makes the enemies ignore their pain so that they will be able to return to the battlefield in much larger number the next day.
    When the PCs returned to Gallo┤s Fend we called it a day.

    So I think that next time Duke Gallo has to call for drastical measures and sends the PCs to kill the K÷nigsmarschall (the Paladin┤s Player will not be there) as the adventure suggests.
    XP Mrpereira, Tormyr gave XP for this post

  3. #73
    The next session is over. The morning after the first day of battle they went to the Command HQ which I decided to be a large building in Markenhold from which it was possible to oversee the battlefield. While Gallo and his advisers had to change their strategy in order to break through the enemy┤s lines and force a fast positive outcome. The enemy┤s first battle line consisted of mad, severely injured fighters "resurrected" by Madness┤ influence.
    The PCs decided that they had to cut off the head of the army and after talking to the imprisoned Warmage Kelkin they got to know that it seems that Glibglammer is more than she appeared to be.
    While the battle was raging they sneaked around/ through the wood. The Ranger led them through the lines of the skirmishers and after overwhelming a small group they took their tabards and could disguise themselves. They sneaked into the main tent and found Nina and some guards. It culminated into an epic battle in which I nearly wiped out two thirds of the group but they merely survived and with a bit of luck and extremely well done planning they could leave the enemy┤s camp without being noticed.
    They traveled back to Markenhold to speak to Duke Gallo. He should order the fight to end because thousands of Dassen soldiers already died for nought (before Madness left Glibglammer┤s body it revealed some parts of the plan to the PCs as every good villain should always do.)
    The next morning K÷nigsmarschall Malkan met with Duke Gallo and presented the invitation to Bresk. Of Course the PCs were suspicious but Gallo convinced them to ride with him and see what will happen. Maybe Steppengard came to his mind now that his advisor was gone.
    They appeared in Bresk and were paraded through the city. The King Held his speech and after that they went to celebrate and enjoy the fair outside the city.
    The next morning they went to see the Book of Eight Lands and after seeing that everything was in order (for now) they went back into the City. On their way they witnessed the King┤s housecook (not knowing who he was at that moment) argue with a customer about his taste of food. But they decided to not get involved and continued their way to the fair grounds not getting to know that there was something going on in the palace. ;(
    That┤s when I called it a day.

    Questions will follow later.
    XP RangerWickett, Mrpereira, Tormyr gave XP for this post

  4. #74
    Alright, here I am again. Preparing the next session and having some questions.

    1.) My group wants to search Nina Glibglammer┤s room hoping to find some clues which might shed some light onto the last events. What would you say will they be able to find there if anything at all?
    2.) They want to find out more about Etinify and his whereabouts. Where could they find some clues without spoiling the whole Story?

    Thanks in advance!

  5. #75
    Minor Trickster (Lvl 4)

    Join Date
    Sep 2014
    Kongens Lyngby, Denmark
    1) I would say that either they will find her room being untouched (because she is mostly incorporeal), which would be suspicious or a room that is a mess beyond comprehension (madness transferred into the room). Either way I would let the room be a hint to her being more/different than she appears at court.

    2) I had Etinifi go to Seaquen first. So a professor there met him, and thus know about Seelas. He might know that he went north in search of adventures (or even Ragesia). And of course there is Tiljann, who would know a lot about her hero (maybe he sent messages home at first).
    XP Tormyr, trencher7 gave XP for this post

  6. #76
    Superhero (Lvl 15)

    Join Date
    Feb 2016
    My players did exactly the same!

    1) I let Glibglammer's room be totally secured, knowing that they'd try anyway. Inside, the sneaky one found a messy room, total chaos (she *is* madness after all), some traps that may or may not have belonged to the actual Nina and a trace of Red Madness. I thouht this would be a safe option to reward them for succeeding without giving them too much clue about what might have befallen Steppengard, since the Red Madness poison would only come into play at the banquet.

    2) You may wish to use the "Sunken Temple"/"Tiljann's quest" part of the 4e version where Etinifi left some traces in an underwater temple of the Aquiline Heart near Seaquen. I also made him go to Seaquen first and start going north from there. If you wish, you may hint some parts of his journey during the Korstull episode as he might have travelled through Sindaire to get to Ragesia
    XP trencher7 gave XP for this post

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