5E EB's KotB: (Group 2) Soul of the Lions - Page 7
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  1. #61
    OOC:
    Perception - (1d20+3)[16]
    waiting to take my action until the others have moved...

  2. #62
    Member
    A 1e title so awesome it's not in the book (Lvl 21)



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    Forgotten RealmsPlanescapeRokuganD&D

    Block Li Shenron


    Friend+
    Lorelei will pursue at normal speed and uses her action to cast Eldritch Blast at the swamp giant again, if she is within range (120ft). Otherwise if she can see that she is out of range, she'll Dash in order to get closer but she will still stay far enough so that the monster can't suddenly turn around and attack her in melee, using her best judgement to estimate the distances.

    [OOC]Feel free to add a cover bonus to the swamp giant's AC if you think that the trees provide some.[OOC]

    Lorelei 2018-07-19 07:24:06

    2 x Eldritch Blast attack and damage (force) + Hex damage (necrotic); complication roll; Perception [1d20+7; 1d10; 1d6; 1d20+7; 1d10; 1d6; 1d20; 1d20+4]

    (first Eldritch Blast beam)
    1D20+7 = [11]+7 = 18
    1D10 = [7] = 7
    1D6 = [3] = 3
    total 10 damage if successful

    (second Eldritch Blast beam)
    1D20+7 = [10]+7 = 17
    1D10 = [1] = 1
    1D6 = [5] = 5
    total 6 damage if succes

    (complication roll)
    1D20 = [4] = 4

    (perception)
    1D20+4 = [15]+4 = 19
    2 x Eldritch Blast attack and damage (force) + Hex damage (necrotic); complication roll; Perception

  3. #63
    Ungar moves after the swamp creature. Realizing the creature has the ability to evade him in this terrain, he calls on the terrain itself to assist in it's capture. Raising his shield to the canopy he beckons to the flora around the swamp giant while twisting and weaving his handaxe in a circular motion as he moves forward, encouraging the plants to rise and grow. The foliage encompasses the giants path for quite a distance around threatening to overtake his allies, but with a signal of the dwarfs hand the plants seem to ignore his party members while restricting the giants movement.


    Actions

    note: War Caster feat allowing cast in combat with weapon and shield in hand

    Saves:
    Move: 25'
    Action: cast
    Plant Growth
    (instant, range 150', 100' radius set 30 feet behind of the giant (50' from Ungars starting point, or 25' from his current location), all movement reduced to 1' per 4' of movement except for party members who are to be excluded, which should be all of us at this point now if the others moved up

    Bonus Action: Move the Spiritual spear 20' toward the swamp creature
    Free Object Interaction:
    Reaction:
    Conditions:
    Inspiration:


    Mini Stats

    AC: 18 (chain 16, Shield+2)
    Main hand: Hand Axe ( Spear thrown)
    Off Hand: Shield
    HP: 51/51
    HD: 5/5 1d8+3
    Channel Divinity (1/R)
    Spellcasting: Spell Attack Modifier= +6 Spell Save DC= 14
    Spell Slots (1st level(4/4), 2nd level (2/3), 3rd level (1/2)
    Character Sheet

  4. #64
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    Spellbinder (Lvl 16)



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    Block KahlessNestor


    Friend+
    Tassarion Liadon
    Hullack Woods
    Day 2/Evening
    Round 0

    Speed: 35
    Dash: 0/4, then DC 10 Con check every round or 1 level of exhaustion
    Complication: Complication: 1D20 = [4] = 4
    Perception: Perception: 1D20+5 = [13]+5 = 18

    Tassarion raced through the trees after the swamp giant, dancing over fallen logs and keeping the creature in sight. He pulled two arrows from his quiver and fired them at the beast.

    Actions

    Saves:
    Move: 35
    Action: (Extra Attack): Attack 1: Longbow: 1D20+8 = [14]+8 = 22
    1D8+3 = [1]+3 = 4

    Attack 2: Longbow: 1D20+8 = [5]+8 = 13
    1D8+3 = [7]+3 = 10

    Bonus Action:
    Free:
    Reaction:
    Conditions:
    Inspiration:


    Mini Stats

    AC: 15
    HP: 37/37
    HD: 5/5 1d10+1
    Arrows: 60
    Arrows used: 0
    Action Surge (1/R)
    Second Wind (1/R)
    Arcane Shot (2/2/R): Grasping Arrow or Seeking Arrow

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