Jester David
Hero
It's a great series of very well researched articles that has some good interview elements with designers.
While, I was critical of the need of virtual tabletops at the time, the success and usefulness of Roll20 and Fantasy Grounds have proved me very, very wrong.
They were kinda over a barrel at that point. They needed D&D to be generating more money per year than it had ever generated before or be shelved. And one way to do that was seen as subscriptions, that would provide a steady and sustained income. And likely microtransactions for things like miniatures and online elements.To me the real striking thing was that this was all designed to drive people to pay for a subscription fee - revenue generation was baked into the design.
While, I was critical of the need of virtual tabletops at the time, the success and usefulness of Roll20 and Fantasy Grounds have proved me very, very wrong.