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Thread: Travelling

  1. #31
    Quote Originally Posted by alsih2o
    there isn't a right answer, but there is a right answer for your group.

    have them on a high spot where they can see a band or camp of orcs. if they go wide around or attack you have a clue.

    next, have them see/hear/smell more bad guys, if they go around you know to gloss over the travel, if they charge every time you better start statting wilderness encounters
    I can't agree with this more. You have to set up your game to satisfy your players.

    DMing is a service profession!

  2. #32
    Quote Originally Posted by Buttercup
    This is a really good call, Clay.

    [inside joke]i learned form some greta players [/inside joke]

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