5E Underwater Adventures! - Page 15
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  1. #141
    "I agree... Palaces are where the best chance of treasure and also people to speak with would be. There or that tower, maybe a mage's tower? Surely that would have treasure worth our lives." Jamoar said with a nod at Tai-Tai

    OOC: Some would say that you might not want to listen to the 7 Wisdom (after a +1 from Feat) person about the wisest options though...
    Laugh Neurotic laughed with this post

  2. #142
    Join Date
    Aug 2004
    Stamr continues to swim in circles. He doesn't know anything about the city or its occupants, and cannot offer an informed opinion. He defers to the others, who currently seem to prefer to head straight for what is likely the most populous and guarded area. He is uncertain, but won't question it.

  3. #143
    Join Date
    May 2014
    Perilor shrugs.

    "Dome, palace... We've got to start somewhere. And those riches will not just swim away after all those years."

  4. #144
    Xander shrugs at the group.

    "Dome, palace, or tower we will eventually be searching them all. We should make sure there are no dangers in the city before rushing towards the treasure. Treasure will do us no good if we are killed by some threat hiding in the city. We should clear each building as we move into the city. This way we know we have a safe exit out if we run into trouble."

  5. #145
    Join Date
    Sep 2015
    Wheaton, IL
    Round 0

    “I agree with Xander,” Corus said. “Let us head for the closest structure. Then clear the city as we move through it. The dome is large and open, yes, but that means any threats will likely be observable before they reach us. We can keep someone above near the hole to keep watch while the rest search.”

    Corus flipped over and started to head down to the city, holding his trident in readiness and keeping aware of any trouble.


    Action (Extra Attack): 2 attacks
    Reaction: Opportunity attack


    Character Sheet
    AC: 19
    HP: 50/52 HD: 5/6d10+2
    Initiative: -1
    PP: 10
    PI: 10

    Channel Divinity (1/R, DC 13)
    • Nature’s Wrath
    • Turn the Faithless

    Divine Sense: 3/LR
    Lay on Hands: 20/30

    Divine Smite: 2d8 radiant+1d8/spell level higher than 1st (max 5d8)+1d8 vs fiends/undead
    1) 4/4: Bless (C), Compelled Duel (BA, C), Cure Wounds, Ensnaring Strike (BA, C), Fog Cloud (C)(1/LR), Speak with Animals (R)
    2) 1/2: Aid, Gust of Wind (C) (1/LR); Misty Step (BA); Moonbeam (C)
    3) 0/0: Wall of Water (C)(1/LR)
    4) 0/0: Dominate Beast (C, DC 15, beast with innate swim speed, 3 charges; recover 1d3/dawn)


    Treasure hunting in undersea city
    What killed the leviathan?


    Kaeldos Nalorn - Triton druid (land)
    Jamoar Gallentra - Half-elf storm sorcerer
    Tai-Tai - Water genasi battlemaster
    Perilor Kelpwood - sea elf monk (shadows)
    Stamr Cavehaven - dwarf rogue (scout)
    Xander Corvus - half-elf hexblade

  6. #146
    Join Date
    Sep 2004
    Zagreb, Croatia
    "How about we find a home base, one defensible structure and clean that up. We then spread out from that and fall back to it as needed." Tai -Tai offers the summary of all ideas..

  7. #147
    Join Date
    Aug 2004
    Stamr starts swimming for the stadium. He sees an entrance there, the small crack, and it's the most obvious way in that has a chance of not attracting attention.

    "Follow me" he suggests to those more at home under the sea, and he swims off.

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