Blue
Ravenous Bugblatter Beast of Traal
There is no "official" list, these are lists that are derived from the existing rules. Modify a few assumptions and you get different results. I find the lists a useful ballpark guideline, but that's all. You can light up your PCs like Christmas trees if you want, you'll just have to make encounters more difficult to compensate for it (which you probably have to do if you have more than 4 PCs, use feats, etc).
I agree with Oofta, [MENTION=24254]Ymdar[/MENTION] - changes in assumptions. These all make some choices about baselines.
Here's the assumptions for how many rolls on each table for the link I gave:
expected distribution of magic items that would be generated by what the DMG refers to as a "typical" campaign in the last paragraph of page 133, i.e. seven rolls on the Challenge 0-4 table, eighteen rolls on the Challenge 5-10 table, twelve rolls on the Challenge 11-16 table, and eight rolls on the Challenge 17+ table.
Next assumption is has to do with there are no per-PC rolls, it's per party. So changes in party size will impact the number of items. The link I did had a party size of 4 - different party sizes may have less per PC because it's spread more ways. This leads to this:
Over the course of a typical campaign, the party is expected to find [Note: there may be discrepancies from a simple summation of the above breakdown due to rounding]:
18 common consumables
20 uncommon consumables
19 rare consumables
18 very rare consumables
3 or 4 legendary consumables
9 or 10 uncommon permanent items
5 or 6 rare permanent items
5 very rare permanent items
4 legendary permanent items
Assuming a party of four PCs, each PC should obtain:
4 or 5 common consumables
5 uncommon consumables
5 rare consumables
4 or 5 very rare consumables
1 legendary consumable
2 or 3 uncommon permanent items
1 or 2 rare permanent items
1 very rare permanent item
1 legendary permanent item
And then finally the breakdown into what players get and what level was a manual "best fit". Since items are coming in as a party over a spread of levels, any individual PC has a spread of when they would be received. This was just an attempt at a theoretical good fit of what an average member of the party would get and at what levels. But there are a lot of assumptions to