WOIN A West Marches NEW game


log in or register to remove this ad


Brian I

First Post
Did some reading - so basically, a sci-fi sandbox, with play / plot driven by Player / PC actions, with games scheduled by players based on availability and interest.

Sounds fun. I’m sort of keen to use the example / default setting map from NEW, and sort of see how it develops from player meddling. I mean adventuring!
 
Last edited:



knikpiw

Explorer
For a NEW game I had 2 ideas:

1) A crashed colony ship, the ship would have enough people to create a safe self-supporting outpost on this unexplored planet. A exploration was set up formed by some high-leveled NPCs that made a basic map of the region, losing some to areas that once the PCs were high enough level could tackle. This is a moderately advanced setting, low to no space travel

2) Like M3woods said, arrive in a blank sector. This would have to be a very large starting ship with many smaller drop-ships allowing PCs to move to different planets and I just feel that it would be inevitable that the scale of the adventure would be a bit off. One group going to planet A, Second group going to planet B. How much is on each planet? Don't forget that it's an ENTIRE world on it. So I feel you can do sooo much on a planet or sooo little making the planet insignificant. Seems to be a higher advancement setting, lots of space travel. (Space pirates are always a win though)

I personally prefer the first BUT, space pirates make it even ;)
 

Steven Barker

First Post
Here's my setting idea. I'm not really looking to GM, so this is just my offering to the GM gods, to do with as they will.

The Kiwi-Washman system has turned out much more friendly to life than anyone could have expected. It has not just one or two potentially habitable worlds, but a full seven planets with breathable atmospheres distributed between the Alpha and Beta stars of the massive trinary system. Several planets have what look to be the ruins of ancient cities on their surfaces. Not only that, but planets β IV and β V both show unmistakable signs of intelligent, technological life, albeit non-spacefaring. Because first contact protocols are incredibly cautious, it's not yet clear if these are lost colonies of some known species, or one or more home-grown intelligences. But clearly the system must be thoroughly investigated.

The initial Federation survey of the system was conducted by Long-Range Survey Ship Marco Polo, but when the crew reported back how much there was to see in the system, the Survey Corps sent in reinforcements. Now Deep Space Support Station Gallipoli is just coming online to host a new wave of explorers. Alas, the news of the discovery leaked to the press, and Federation Intelligence reports there's some evidence that organized crime figures, or perhaps just some unscrupulous explorers and smugglers under their employ have set up some kind of unauthorized "pirate" station somewhere in the system. The Navy has been asked to supply a defensive task force, but they're overstretched dealing with the Ogron incursions in the Rimward Sectors and no military support has yet been made available. The Survey Corps and their independent contractors are mostly on their own.

This setup should allow a variety of game approaches. The PCs can be members of the Survey Corps or independent explorers working for the Corps under contract. A few might even be members of other Federation agencies, though those agents will be operating beyond their organization's ability to provide support. The character's missions would mostly be related to exploring the system. First they'll investigate the ruins on the unoccupied planets, but later the first contact protocols may be relaxed and engagement with the locals may become possible. The pirates in the system can be another thing to investigate, or the players might run into unauthorized explorers during other missions.
 



Brian I

First Post
Here's my setting idea. I'm not really looking to GM, so this is just my offering to the GM gods, to do with as they will.

The Kiwi-Washman system has turned out much more friendly to life than anyone could have expected. It has not just one or two potentially habitable worlds, but a full seven planets with breathable atmospheres distributed between the Alpha and Beta stars of the massive trinary system. Several planets have what look to be the ruins of ancient cities on their surfaces. Not only that, but planets β IV and β V both show unmistakable signs of intelligent, technological life, albeit non-spacefaring. Because first contact protocols are incredibly cautious, it's not yet clear if these are lost colonies of some known species, or one or more home-grown intelligences. But clearly the system must be thoroughly investigated.

The initial Federation survey of the system was conducted by Long-Range Survey Ship Marco Polo, but when the crew reported back how much there was to see in the system, the Survey Corps sent in reinforcements. Now Deep Space Support Station Gallipoli is just coming online to host a new wave of explorers. Alas, the news of the discovery leaked to the press, and Federation Intelligence reports there's some evidence that organized crime figures, or perhaps just some unscrupulous explorers and smugglers under their employ have set up some kind of unauthorized "pirate" station somewhere in the system. The Navy has been asked to supply a defensive task force, but they're overstretched dealing with the Ogron incursions in the Rimward Sectors and no military support has yet been made available. The Survey Corps and their independent contractors are mostly on their own.

This setup should allow a variety of game approaches. The PCs can be members of the Survey Corps or independent explorers working for the Corps under contract. A few might even be members of other Federation agencies, though those agents will be operating beyond their organization's ability to provide support. The character's missions would mostly be related to exploring the system. First they'll investigate the ruins on the unoccupied planets, but later the first contact protocols may be relaxed and engagement with the locals may become possible. The pirates in the system can be another thing to investigate, or the players might run into unauthorized explorers during other missions.
I like this - works just fine for me, and I'm naturally assuming that I'll be (co)GMing, since that's what I do. ;)
 

Remove ads

Top