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Words mean something. D&D uses many, many words that correspond to the real world. Barbarian, cleric, fighter, wizard, rogue, sword, dagger, mace, spear, elf, dwarf, human, and on and on and on and... Barbarian corresponds to the real world equivalent of barbaric tribes, Conan, etc. At no time in the real world were street urchins considered to be barbarian hordes.
If you want to change the meaning for your game, have at it. Enjoy. For my games, I'm going to retain the intended meanings of those words.
Funny, this reminds me of the "Geniuses with 5 Int" debate from two years ago, in which Max simply couldn't wrap his head around the idea. He was stuck on the commonly accepted definition of "Intelligence", and couldn't see any distinction between that and a game stat with the same name. Rather than see the fun to be had with a character who abided by the mechanical limitations of 5 Int without being bound by the most obvious interpretation of it, he insisted that 5 Int had one and only one meaning.
(EDIT: Actually, I want to amend that. It wasn't just that he/they thought 5 Int had one meaning, they felt it had to be roleplayed in a specific way. Or, more accurately, within a very, very narrow range of ways...which I assume they perceived as a wide range. E.g., stupid and loud, stupid and meek, stupid and goofy, stupid and overly confident, etc. To paraphrase Henry Ford: "You can have it in any personality you want, as long as it's stupid.")
I got so frustrated with Max (and a few others) that I partially succumbed to the Dark Side and got myself banned from my own thread.
Ah, good times.
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