Alternative Beholder Eye Rays
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  1. #1
    Join Date
    Feb 2002
    Concord, CA

    Alternative Beholder Eye Rays

    I've always been a fan of making each beholder have their own suite of eye rays... giving each one a distinct suite of terror. I usually use 5 standards and then 5 'originals'.

    The standard 10:

    01 Charm (Wis)
    02 Parayze (Con)
    03 Fear (Wis)
    04 Slow (Dex)
    05 Enervation (Con)
    06 Telekenisis (Str)
    07 Sleep (Wis)
    08 Petrification (Dex - or Con - I use Con)
    09 Disintegrate (Dex)
    10 Death/Damage (Dex)

    Some of my originals:

    01 Banishment (Chr) - If not from this plane, banished home, If from this plane, repeat save to come back, incapacitated until you come back.
    02 Sever Spirit (Chr) - Your spirit is forced from your body. You become an ethereal spirit standing above your body that can't interact with your current plane until you make a save at the end of your turn.
    03 Phantasmal Killer (Int) As the spell, but an Intelligence Save.
    04 Psychic Blast (Int) Stunned, 4d10 damage. Lasts until the end of your next turn.
    05 Domination (Wis) Charmed, and you must follow the mental orders of the beholder. Save at the end of each turn.
    06 Confusion (Wis)As the spell, but must make 2 saves to end it if you fail the initial save.
    07 Gnat (Con) You're polymorphed into a gnat, as the polymorph spell.
    08 Levitate (Con) As the spell, but you must make 2 saves to end if you fail the initial save.
    09 Acid Blast (Dex) The target and all adjacent creatures take 6d10 acid damage, save for 1/2.
    10 Wrap (Dex) The target is sheathed in force and unable to move (or be attacked) until it makes a save.
    11 Condensed Air (Str) Grappled by Air, DC20 to break/escape with Athletis or Acrobatics.
    12 Gravity Well (Str) Until you make a Str save you are captured under heavy gravity - incapacitated. Save every turn.
    13 Create a 20' Fire Wall that lasts 5 rounds.
    14 Create a 20' Wall of Force that lasts 3 rounds.
    15 Vulnerability - (No save)Target will have disadvantage the next time it is hit by an eye beam that requires a save from this beholder.
    16 Exhaustion - (No save) Target immediately moves to Exhaustion Level 3 (unless more exhausted - this one is intentionally mean - should be a con save to be fair)
    17 Nausea - (No save) Disadvantage on all ability checks and attack rolls until the end of your next turn.
    18 Invisibility (No save) Target is invisible for 3 rounds (or until they attack or cast a spell).
    19 Flight (No save) Target can fly with a speed of 60 for 3 rounds.
    20 Teleport (No save) Target immediately gains the benefit of a Misty Step spell.

    Anyone else do anything similar? Anyone else have any other fun ideas?
    XP DM Dave1, MNblockhead, robus, 77IM, akr71 gave XP for this post

  2. #2
    Incontinence Ray
    Barf Beam
    Evil Chiropractic Adjustment Curse
    Carol Channing Voice Transmuter
    Laugh Al'Kelhar laughed with this post

  3. #3
    I don't think I have ever used a beholder in an adventure as a direct adversary except in an old Spelljammer adventure (I had one as a behind the scenes villains once). But I think they're super cool and I really like your new eye powers.

    GM Lent
    DM's Guild: Offbeat Encounters (Collection of 10 Unusual Drop-in Encounter Scenarios for Characters of All Levels), Offbeat Encounters: The Wayward Warlock (Additional Drop-in Adventure Scenario), Offbeat Encounters: The Well of Suka Damu (Additional Drop-in Adventure Scenario), The Clockwork Mage (Rogue Subclass), Oath of the Cosmos (Paladin Subclass)
    Founder: Miniature Giant Space Hamster Press

  4. #4
    Join Date
    Feb 2002
    Concord, CA
    I actually have a lot more that I have used in the past, as well as other main eyes (anti-magic, anti-life, slow (no save), damage (fire - save for 1/2), exhausting (save or 1 level of exhaustion), psionic blast, unlimitad illusions in the cone, summoning swarms of monsters, reverse gravity, repulsion, etc...) Over nearly 40 years I have run at least 20 beholder encounter - not counting their counsins like gauths, spectators, eyes of the deep, gas spores, etc....

  5. #5
    Join Date
    Sep 2015
    South Carolina
    Thanks, a Beholder is coming up in my Oota reboot and this is just the thing.

  6. #6
    I'm planning to throw this elemental cleric beholder at the party next week: Ohriman.pdf

    I switched out some of his eye rays for ones that felt more elemental and more clerical.
    XP Quartz gave XP for this post

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