Probably not.So I'll be DMing my first campaign soon, and it's going to be with a group of people who have never played 5e before. One of the things I've found that most often gets misunderstood by new players is the condition for Rogues' Sneak Attack. Players don't seem to understand when exactly they're allowed to use it. I was considering simplifying it to just always apply, no advantage and no adjacent ally needed, but I'm wondering if that would make the Rogue too strong. I'm also aware that some of the rogue archetype class features give you a new way to apply your Sneak Attack, and I'm wondering what I could replace that ability with. Maybe 1d6 extra damage?
What the heck is hard to understand about "an ally is within 5' of your target or you have Advantage on the attack roll"?
Thank you. It feels refreshing to see someone who gets it.In my experience, people who think Sneak Attack is overpowered are either very bad at math or very ignorant of the damage capability of bog standard Fighters that don't use any of their class features.
Rogues without Sneak Attack are worse at combat than Valor Bards by a significant margin. If you don't want to bother making checks, you're not going to break anything, because the non-SCAG cantrip/non-multiclass Rogue will still track behind a damage-focused Fighter (and the SCAG cantrip Rogue will track with the damage Fighter) in pretty much every case except for three:
1. The Rogue consistently has Haste and does Ready Action to Sneak Attack on another creature's turn as well as his own (but a GWM/SS Fighter with Haste would still be doing similar damage without having to Ready Action)
2. The Rogue multiclass dipped 5-6 into another class for Extra Attack (especially if he is XBM/SS, which is by far the most abusable build with an EA multiclass, but an XBM/SS Fighter still eclipses an Extra Attack5/RogueX build unless combined with scenario 1 above, where the multiclass EA5/Rogue does finally eventually win out [until 20, where it's dead even again])
3. You've banned the Sharpshooter and Great Weapon Master feats (which I wouldn't advise because otherwise you're just indirectly buffing spellcasters/nerfing martials) in which case Rogues will be slightly better than Fighters at high levels (until level 20, where again Fighter becomes king regardless).
(sidenote: extra Fighter damage bonuses such as Action Surge, Battlemaster, or crit on 19-20/18-20 weren't considered and will tilt this a lil further in the Fighter's favor, and the Fighter already had the edge to begin with if the Rogue didn't go completely out of his way to be competitive)
So, would Rogues be broken if Sneak Attack were always on?
TL;DR: lol no
A Rogue needs to do more than just Sneak once every round to compete.A Rogue player that wants to gain Sneak Attack damage as often as possible can already get close to "always". All she needs to do is attack an enemy which is already in melee with an ally. This is in general easier than having advantage on attacks, even tho the latter is presented as the main way to get Sneak Attack, however there are situations when this is not possible: e.g. when everyone is attacking at range or with reach weapons, or when all the melee allies are incapacitated.
So would it break the game to just default to "always"? Probably not. But it will fundamentally change how the Rogue is played tactically. Because as it stands, the Rogue has to look for ways either to have advantage on the attack rolls (hiding, gaining higher ground, etc.) or to target specific foes which are in melee with allies.
It's maybe a matter of preferences, but I definitely like being forced to think how can I get that bonus each round rather than not.
So from what I gathered from your answers, it wouldn't break the game, but it also wouldn't be a good idea to introduce house rules when new players are learning.
Thank you so much for your answers. I've decided I'll probably just use Rules as Written.
So I'll be DMing my first campaign soon, and it's going to be with a group of people who have never played 5e before. One of the things I've found that most often gets misunderstood by new players is the condition for Rogues' Sneak Attack. Players don't seem to understand when exactly they're allowed to use it. I was considering simplifying it to just always apply, no advantage and no adjacent ally needed, but I'm wondering if that would make the Rogue too strong. I'm also aware that some of the rogue archetype class features give you a new way to apply your Sneak Attack, and I'm wondering what I could replace that ability with. Maybe 1d6 extra damage?
No, it wouldn't.
But it wouldn't feel like sneak attack at all.
So from what I gathered from your answers, it wouldn't break the game, but it also wouldn't be a good idea to introduce house rules when new players are learning.
Thank you so much for your answers. I've decided I'll probably just use Rules as Written.