D
dco
Guest
Obviously it is subjective, I have my opinion but it doesn't change randomly depending on the direction of the wind like it happens with the designers.Almost like balance is a subjective judgement... Odd.
Obviously it is subjective, I have my opinion but it doesn't change randomly depending on the direction of the wind like it happens with the designers.Almost like balance is a subjective judgement... Odd.
It may be just me but... Small erratta for the ranger after years and a playtest with feedback seems not to be on the same par as the wind changing direction.Obviously it is subjective, I have my opinion but it doesn't change randomly depending on the direction of the wind like it happens with the designers.
No, asking a player to roll 23 on a twenty-sided die is never as it should be, even if I'm the only one out of a hundred. It is bad inelegant design, and it could easily have been averted by simply saying your saves are never worse than your proficiency bonus.
The fact this gives you a 3-in-20 shot at making Graz'zt's saves changes very little from a game balance perspective.
But it does a world of difference aesthetically.
It may be just me but... Small erratta for the ranger after years and a playtest with feedback seems not to be on the same par as the wind changing direction.
The latter happens a lot more frequently and less obvious as to cause behind it.
But that might be subjective too.
"Because the other kids are doing it" isn't a winning argument.
That was a wonderful write up of your feelings about this.Again, the balancing point of 5e is not so sharp that you can’t increase or decrease the power level of most anything without it becoming unbalanced. The pre errata Beastmaster was balanced, the post errata Beastmaster is balanced.
What the errata did was take two of the biggest complaints about the Beastmaster and addressed them.
My companion is too easily killed by AOE attacks and from ranged attacks when I try to keep it out of direct combat.
My companion is ineffective against creatures with normal weapon resistance at higher levels.
The designers looked at the complaints, looked to see if changing the subclass to address those complaints would unbalance the class in the too powerful direction, decided that the class was still balanced with the change, and made it.
I’m pretty sure they also looked to see if the change made the class feel and play differently than what is presented. I would say this errata doesn’t change the feel of the Beastmaster as a companion that helps and protects you and that you in turn help and protect. The later piece of which is IMO of critical importance to many of those who enjoy the class.
So to be clear when you say that "can be considered balanced" are you really saying "must be objectively seen as balanced" or that "can be considered" is in fact subjective, not objective?[MENTION=6919838]5ekyu[/MENTION] your argument is that balance is subjective. My argument is that it’s objective but not a single point. There is a range of acceptable power levels that can be considered balanced in the overall context of the game.
[MENTION=6780269]dco[/MENTION] argues that the errata was made for balance issues, and that the designers used to think the subclass was balanced and now say it wasn’t and needed fixing. My argument is that pre and post errata are both balanced, and that the reason for the change lies outside of actual mechanical balance and more in play experience.
It's a mechanical change and it's an errata, it means a correction of an error. For a lot of people the mechanics were problematic and that's a part of the class balance, or at least it is for me, we are not talking about some narrative gameplay.@dco argues that the errata was made for balance issues, and that the designers used to think the subclass was balanced and now say it wasn’t and needed fixing. My argument is that pre and post errata are both balanced, and that the reason for the change lies outside of actual mechanical balance and more in play experience.