G
Guest 6801328
Guest
You seem to look at D&D as a board game and you want to know all the rules to then make the best decision. This is the culture of 5e I have found.
Not that I'm a big fan of @SAelorn, but maybe restrict your posts to opinions about the game and not about other posters? I am sure you are far more informed on the former than the latter, anyway.
This is where 1e shines: The turning tables are in the DMG, and the DMG says to not let the players see the book. 5e twists the entire concept of role playing on its head. The PHB removed all role playing potential for the character, instead giving you math, percentages, and what you need to roll--giving you no opportunity to discover anything except what feat or level upgrade will give you a 3% better chance when encountering whatever. So since there is no role playing potential, the new definition of role playing is add a funny voice. No experiencing what your character experiences, instead math out your stats and then throw in an accent for a sentence or two. That's what role playing has become as the editions have progressed, and to answer the OP's questions, 1e is more immersive.
And your experience is yours. My experience is that when I played 1e everybody read the DMG anyway, and there was very little roleplaying. It was very much kick down the doors, fight the monsters, take their stuff. There's a reason Munchkin strikes such a strong chord.
What I find with 5e, even in Adventurer's League, is people putting a lot of thought and energy into playing a character. And (while I'm a mechanics guy and this makes me /facepalm) I play with several people who have no grasp of the mechanics at all and will do completely irrational things (from a mechanics point of view) because that's what they think their character will do.
It has nothing...absolutely nothing...to do with the mechanics of the either system.
Rose-colored Glasses of Nostalgia are still just Rose-colored Glasses of Nostalgia.
Last edited by a moderator: