Yes the OP is proposing a death tax and comments about such - favorable and unfavorable - are allowed.The OP is proposing a system that is applying in most cases a Death Tax. Any discussion needs to start from that context.
The discussion in this particular case is that since there IS a death tax, does there need to be a "ditch my character and make a replacement to avoid the death tax" tax? To stop, well, exactly what it says.
That wouldn't apply at all to characters dying before the game started. And while I didn't state it, it probably wouldn't apply to characters who die before raising becomes available (I also said that I don't think revivify should have the Death Tax, so that's not an issue).
Also, if someone doesn't like their character just retire them. No "tax", come in just like a new player to the group.
So, should there be encouragement to ditch a character if they die to avoid the Death Tax that OP wants to put in, or should there be some sort of tax either way?
"Also, if someone doesn't like their character just retire them. No "tax", come in just like a new player to the group."
Even if the reason is "they died, got raised and i dont like the results"?
Ok.
Then its only a tax on those who want to keep their character.
But, what is gained then by making your group pay to raise the dead guy and then see it retired over just bringing in the new guy as replacement for the dead one in the first place - tax free?
Not sure i get the notion that death and return only has negative consequences after you hit a certain level - one would think the consequences would apply to everyone. I mean, we can raise a commoner killed by orcs every day and twice on Sundsy and he never gets nervous but the 9th level paladin gets a phobia about liches?
Huh?
Yeah - not an approach i think my table would go for.
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