BOZ
Creature Cataloguer
Cerberus
http://www.enworld.org/showthread.php?t=69718
Cerberus (Guardian of Hades)
Huge Outsider (Evil, Extraplanar)
Hit Dice: 45d8+540 (742 hp)
Initiative: +11
Speed: 60 ft (12 squares)
Armor Class: 40 (-2 size, +3 Dex, +29 natural), touch 11, flat-footed 37
Base Attack/Grapple: +45/+66
Attack: Bite +57 melee (3d6+13/19-20)
Full Attack: 3 bites +57 melee (3d6+13/19-20)
Space/Reach: 15 ft/10 ft
Special Attacks: Petrifying gaze, poison, rend, spit, trip
Special Qualities: Blindsight 240 ft, damage reduction 10/epic, darkvision 120 ft, eternal vigilance, fast healing 20, immunity to mind-affecting effects, keen senses, petrification, and poison, resistance to acid 10, cold 10, electricity 10, fire 10, scent, spell resistance 27
Saves: Fort +36, Ref +31, Will +36
Abilities: Str 36, Dex 16, Con 34, Int 24, Wis 26, Cha 20
Skills: Balance +43, Bluff +35, Climb +33, Diplomacy +39, Disguise +5 (+7 acting), Hide +43, Intimidate +55, Jump +55, Knowledge (arcana) +55, Knowledge (religion) +55, Knowledge (the planes) +55, Listen +66, Move Silently +41, Search +55, Sense Motive +64, Spot +66, Survival +36* (+38 following tracks, +38 on other planes), Swim +41, Tumble +43
Feats: Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Power Attack, Track, Weapon Focus (bite)
Epic Feats: Dire Charge, Epic Reflexes, Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Will, Superior Initiative
Environment: Gray Waste of Hades
Organization: Solitary
Challenge Rating: 21
Treasure: None
Alignment: Always neutral evil
Advancement: ---
Level Adjustment: ---
This giant black canine is monstrously huge. It has three large, constantly drooling mastiff heads that breathe out rank, dead breath.
Cerberus never shirks his duty to the god Hades, as guardian to the gates of the Olympian Underworld. He is almost always found there when on his home plane, although his master does occasionally allow him to roam other planes freely. He will always allow dead people to enter the gates, but living people must present a tasty treat as a bribe to get him to let them enter. He will not allow any being, alive or dead, to leave the underworld. If Cerberus is killed and therefore sent to the Underworld, Hades simply allows him to leave and journey back to the land of the living.
Due to his master Hades' magics, Cerberus is unmatched in his guardianship ability. He cannot be magicked away from his post by any force, nor can he be tricked away by any means, magical or otherwise.
Cerberus speaks Common, Undercommon, Infernal, and Abyssal.
Cerberus is 30 feet long, and weighs 15 tons.
COMBAT
Cerberus will normally not engage in combat unless attacked first. He will fight to the death against anyone who attacks him or anyone who tries to leave the underworld without Hades' command. He can bite with any or all of his three heads, but he will often sacrifice one attack to spray his spittle, or all three to petrify a dangerous foe.
Cerberus's natural weapons are treated as evil-aligned and epic for the purpose of overcoming damage reduction.
Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 37 negates. The save DC is Charisma-based. Cerberus can affect only a single target per round as a standard action, and those merely looking at him are not affected. Cerberus must use all three of his heads, and cannot use his gaze attack that round if he makes a spit attack or bite attack with at least one of his heads.
Poison (Ex): Contact, Fortitude DC 44, initial and secondary damage 3d6 Con. The save DC is Constitution-based.
Rend (Ex): If Cerberus hits a single opponent with at least two bite attacks, he latches onto the opponent's body and tears the victim apart. This attack automatically deals an extra 6d6+19 points of damage.
Spit (Ex): Cerberus can spit a stream of powerful poisonous spittle from his middle head at a target. He makes a ranged touch attack with a range increment of 30 feet.
Trip (Ex): When Cerberus hits with a bite attack he can attempt to trip his opponent (+21 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Cerberus.
Eternal Vigilance (Su): Cerberus cannot be forcibly moved or removed by any magical means; all such attempts fail. It is possible to use physical means to move him, such as pushing him, but he can simply walk back to his post as soon as he is able.
Keen Senses (Ex): Cerberus sees four times as well as a human in low-light conditions and twice as well in normal light. He also has darkvision with a range of 120 feet.
Skills: Cerberus has a +8 racial bonus on Sense Motive checks.
*Cerberus has a +4 racial bonus on Survival checks when tracking by scent.
Originally found in the first edition Deities and Demigods (1980, James M. Ward and Robert J. Kuntz), and Legends and Lore (1990).
http://www.enworld.org/showthread.php?t=69718
Cerberus (Guardian of Hades)
Huge Outsider (Evil, Extraplanar)
Hit Dice: 45d8+540 (742 hp)
Initiative: +11
Speed: 60 ft (12 squares)
Armor Class: 40 (-2 size, +3 Dex, +29 natural), touch 11, flat-footed 37
Base Attack/Grapple: +45/+66
Attack: Bite +57 melee (3d6+13/19-20)
Full Attack: 3 bites +57 melee (3d6+13/19-20)
Space/Reach: 15 ft/10 ft
Special Attacks: Petrifying gaze, poison, rend, spit, trip
Special Qualities: Blindsight 240 ft, damage reduction 10/epic, darkvision 120 ft, eternal vigilance, fast healing 20, immunity to mind-affecting effects, keen senses, petrification, and poison, resistance to acid 10, cold 10, electricity 10, fire 10, scent, spell resistance 27
Saves: Fort +36, Ref +31, Will +36
Abilities: Str 36, Dex 16, Con 34, Int 24, Wis 26, Cha 20
Skills: Balance +43, Bluff +35, Climb +33, Diplomacy +39, Disguise +5 (+7 acting), Hide +43, Intimidate +55, Jump +55, Knowledge (arcana) +55, Knowledge (religion) +55, Knowledge (the planes) +55, Listen +66, Move Silently +41, Search +55, Sense Motive +64, Spot +66, Survival +36* (+38 following tracks, +38 on other planes), Swim +41, Tumble +43
Feats: Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Power Attack, Track, Weapon Focus (bite)
Epic Feats: Dire Charge, Epic Reflexes, Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Will, Superior Initiative
Environment: Gray Waste of Hades
Organization: Solitary
Challenge Rating: 21
Treasure: None
Alignment: Always neutral evil
Advancement: ---
Level Adjustment: ---
This giant black canine is monstrously huge. It has three large, constantly drooling mastiff heads that breathe out rank, dead breath.
Cerberus never shirks his duty to the god Hades, as guardian to the gates of the Olympian Underworld. He is almost always found there when on his home plane, although his master does occasionally allow him to roam other planes freely. He will always allow dead people to enter the gates, but living people must present a tasty treat as a bribe to get him to let them enter. He will not allow any being, alive or dead, to leave the underworld. If Cerberus is killed and therefore sent to the Underworld, Hades simply allows him to leave and journey back to the land of the living.
Due to his master Hades' magics, Cerberus is unmatched in his guardianship ability. He cannot be magicked away from his post by any force, nor can he be tricked away by any means, magical or otherwise.
Cerberus speaks Common, Undercommon, Infernal, and Abyssal.
Cerberus is 30 feet long, and weighs 15 tons.
COMBAT
Cerberus will normally not engage in combat unless attacked first. He will fight to the death against anyone who attacks him or anyone who tries to leave the underworld without Hades' command. He can bite with any or all of his three heads, but he will often sacrifice one attack to spray his spittle, or all three to petrify a dangerous foe.
Cerberus's natural weapons are treated as evil-aligned and epic for the purpose of overcoming damage reduction.
Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 37 negates. The save DC is Charisma-based. Cerberus can affect only a single target per round as a standard action, and those merely looking at him are not affected. Cerberus must use all three of his heads, and cannot use his gaze attack that round if he makes a spit attack or bite attack with at least one of his heads.
Poison (Ex): Contact, Fortitude DC 44, initial and secondary damage 3d6 Con. The save DC is Constitution-based.
Rend (Ex): If Cerberus hits a single opponent with at least two bite attacks, he latches onto the opponent's body and tears the victim apart. This attack automatically deals an extra 6d6+19 points of damage.
Spit (Ex): Cerberus can spit a stream of powerful poisonous spittle from his middle head at a target. He makes a ranged touch attack with a range increment of 30 feet.
Trip (Ex): When Cerberus hits with a bite attack he can attempt to trip his opponent (+21 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Cerberus.
Eternal Vigilance (Su): Cerberus cannot be forcibly moved or removed by any magical means; all such attempts fail. It is possible to use physical means to move him, such as pushing him, but he can simply walk back to his post as soon as he is able.
Keen Senses (Ex): Cerberus sees four times as well as a human in low-light conditions and twice as well in normal light. He also has darkvision with a range of 120 feet.
Skills: Cerberus has a +8 racial bonus on Sense Motive checks.
*Cerberus has a +4 racial bonus on Survival checks when tracking by scent.
Originally found in the first edition Deities and Demigods (1980, James M. Ward and Robert J. Kuntz), and Legends and Lore (1990).
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