Another Character Alignment thread (long)

This is mostly for curiosities sake, really. I am playing in a group that has a level 6 Human Ranger (tressym pet and wolf animal companion), a level 5 Human Unfettered (AU), a level 5 Human Totem Warrior (wolf), a level 2-3 Feral Thri-Keen Monk (owl pet), a level 4-5 Elven Paladin (horse pet), a level 2-3 drow wizard (air elemental familiar, can't remember the pet), and a level 3 Werewolf(human) Psionic Warrior (armadillo pet). It is the Psionic warrior that we'll be discussing.
This character started off as a human psionic warrior who, along with the rest of the party (save the AU characters) was drafted to help a mage with an arcane experiment (for the sum of about a million gold each). The party (including most future members) was gathered into a room, where the experiment started. There was an orb in the center of the room, which began to expand, forcing everyone to crunch against the walls. The Werewolf character at this point decided to throw a stone at the orb, causing everything to fall into chaos (black lightning bolts flying everywhere, etc, etc).
He, of course, is the first one nabbed by the lightning and dragged in, followed by the paladin's horse (which is grabbed by the paladin, who is then grabbed by the ranger). All black out, cue the next scene.
The characters wake to find themselves in an unknown meadow with blue grass, blue trees with green leaves, and other assorted wierdness. The ranger, of course, goes about seeing how viable survival is here, while the paladin and the wizard look for signs of civilization. They don't take long to find it, and the group (under the lead of the paladin and ranger at this point) head toward the village. Standard midieval village, save for the fact it's filled with orcs. Not your run-of-the-mill evil rampaging orcs, mind you, but a scared villager kind of orcs. The group lodges with the orcs (who are greatly impressed with the tressym), and help them slaughter some boar for food (seasonal stampede). This gains the party first level, and the psionic warrior decides to take a feat called One in Every Port (from Munchkin d20), which lets him have a girlfriend in every port.
The party heads for the city, where he finds his first girlfriend (a lycanthrope senator), the ranger transfers the money the village gave him thinking his tressym was a religious figure (long story), and the party finds a lead on how to head back home. This is when the Psionic Warrior is infected with lycanthropy, so he spends some time mastering it before the party moves on to the werecheetah village (where the warrior narrowly avoids getting turned into a weresheetah as well as a werewolf), and head into the astral plane.
They travel a bit, and find a portal leading to an elven world filled with psionics. they spend about a month there while they save up enough money (in the local currency - trill) to head on to their next destination.
The Psionic Warriors One in Every Port kicks in again, and the group gets a place to stay as well as someone to take care of things for them, in exchange for the Psionic Warrior turning her into a werewolf (and teaching her the ins and outs and responsibilities thereof), and the party doing some guard duty. The ranger's the only one to see any action, and the party heads to the Plane of Mists without further incident.
They spend quite some time there, trying to find a world that would get them home, before they come across a high-magic world that was relatively unthreatening (while still holding the possibility of adventure). However, due to the amount of time the party had spent away from their home plane, they had to roll will saves to keep their forms, which all made...
Save the thri-kreen, who was transformed physically into a four armed elven lady. Not that big of a deal, except that thri-keen go around naked, and, well... Yeah.
After that, the party hear's singing (the paladin identifies it as being sung in sylvan), and the party, thinking it might be nymphs, send the females in the group (the wizard and, now, the thri-keen). They do, indeed, find nymphs, and the wizard tries to talk to them. None of the languages work, and the wizard makes the mistake of speaking to them in draconic.
They use their insta-death ability, and the thri-keen drops. The rest of the party hears the commotion, runs over, and finds the wizard standing by the corpse. After getting the story, the paladin performs last rites on the body, which opens a portal to the plane of the dead, taking the spirit to where it belongs.
All well and good, save that the Psionic Warrior decides to throw the body through the portal and jump in after it. The Paladin, who doesn't want to see a body defiled in such a manner, jumps in after them, and the ranger, who is by now good friends with the paladin, jumps in after them. The wizard wanders off to find civilization.
Once on the plane of the dead, the ranger and the paladin gather up the body and follow the thri-keen's spirit, hoping to find a way back to where they came from. The Psionic Warrior tags along because he really has nothing else to do. They skirt a demon come to collect souls, see the line to the hall of judgement, the thri-keen jumps back into his body (turning it back into a thri-keen body), and head off to find someway back.
The Psionic Warrior's One in Every Port kicks in, summoning a Succubus to try and mate with him. The party runs, comes across a group of guardians, are taken back to the hall of judgement, and are returned to the wizard's side. They spend some time upgrading equipment, then they head off to the local travel agency to book passage back to thier plane. The travel angency can't take them back, and the device that would take them on their own time was a tad bit too expensive for them, so they take the random planejump option.
They land in the castle where the Unfettered and Totem Warrior had come (see the Misadventures of Lord Montegue Peregrine III in the story hour), and found a cache of magical weapons, one of which was the Luckblade, which they used to teleport to...
The middle of the Black Thri-Keen territory (a group of Thri-Keen known for their evil, necromantic ways). They make a break for it, with the Psionic Warrior blasting them a path out of the city, and they face a long desert journey with an unknown number of pursuers, and unknown dangers. The ranger, along with doing his best to keep the party hydrated and going, used his Animal Messenger spell to get help as fast as possible. He sent it to the elven court, the wizard that sent them off in the first place, the party wizard's mentor, the Psionic Warrior's family, etc. Two weeks later (and a run from an encounter as well), an elven wizard shows up, takes them back, and they find out everything they missed.
Which covers about 315 years worth of history. The wizard shows up, pays the party 500,000 gold (since they did come back), the party upgrades their equipment, the Psionic Warrior goes off with his On In Every Port girl...
And infects her. This normally wouldn't be a problem, except that by the time the party finishes going over things with the wizard, lycanthropy has spread through most of the city. The group finds out about it when they are confronted with an evil werewolf digging through the trash. The paladin asks the beast's business, then when the werewolf doesn't respond, the Psionic Warrior blasts it.
A fight ensues, with four of the characters getting a mental block causing them not to see it, the wizard using Fairy Fire to get around it, and the creature being generally beaten around. The Psionic Warrior goes to his girl to find out if she bit anyone, and the Ranger and Paladin follow.
They arrive in time to find out about the brother biting several of his friends, and those friends biting others, so the paladin heads off to quarantine the city...
Which is quickly overturned by his brother, who has also joined the were-craze. The paladin is quite miffed, and he heads to the city temple after the ranger writes a message and sends it to the nearest Druid enclave via his (by now quite handy) Animal Messenger spell.
Along the way, the Psionic Warrior questions the Paladin on his motivations, the Paladin responds by saying that lycanthropy is a perversion of the natural order. Instead of responding rationally, the Psionic Warrior (who hasn't yet realized the group is carrying a strong supply of silvered weapons) strikes at the paladin, and the paladin responds in kind. The ranger steps in and tells the Psionic Warrior to back down, and when the Psionic Warrior states that the Paladin insulted his race, the ranger replies that everything he (the Psionic Warrior) had done has embarrassed the group. The Psionic Warrior held himself back from attacking the ranger as well (which is fortunate for him, because he probably wouldn't have done well against two dedicated fighters, one with four attacks a round and two silvered weapons ready to draw).
Which covers almost everything. The paladin's god is against him, so the paladin breaks his covenant with the god and decides to switch gods (gaining the fallen paladin stuff as well as an alignment change to Chaotic Good), and the pantheon as a whole (as well as the druid enclave) is in heavy debate over the issue.
So now that you have the story, what alignment would you say that the Psionic Warrior especially, the Ranger and Paladin to a lesser extent, is?
Just so you know, the Ranger is Neutral Good, the Paladin started Lawful Good and is now Chaotic Good, and the Psionic Warrior is (supposedly) True Neutral. I'd rather you not use that in your analysis, but it's there, none-the-less.
Magius out.
 

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