The Plateau World – The Elder Times
In the time before the world was filled by the jungle ruled by the <Lizard men>. Vast cities dotted their world. Dark and terrible arcane knowledge was theirs to control. So great was this knowledge, it is said that they began to believe they were as gods and that a battle was fought with the Elder Ones to prove they were.
They almost won! And because of that the Elder Ones felt fear. It was decided that the <Lizard men> would be reduced to the primate creatures that are known today, their knowledge and their cities left in ruin to go back to the jungle.
But the fear was so great that the <Lizard men> would regain what they had lost and the Elder Ones decided that a watcher was needed. No single watcher could be found that would satisfy all the Elder Ones, so the favorites were chosen and the plateaus rose to provide a safe haven for them.
The Plateau World – The New Times
The races have lived and prospered on the plateaus, the Elder Ones so weakened by the battle they have been replaced by the New Gods. The power of the <Lizard men> forgotten, until now.
The watcher races did as they were set to do. They looked down on the jungles, sent spies to make sure the <Lizard men> did not recover what was forgotten and in so doing found some of that knowledge, they just don’t know it.
All was well until the watcher races started to investigate the arcane devices left in the ruins and to use them in their day-to-day life. The greatest of these devices allowed controlled fight, which then opened up safe trade routes to other plateaus. With this came the sharing of knowledge, politics, and intrigue.
The Plateau World – the Geography
The Plateaus rise 800 to 1000 feet above the jungle, which puts them in a more temperate environment than the jungle. They are classified into three categories based on size; plateau, islands, and spires.
Plateaus are the largest, ranging in size from 10,000 square miles up. In most cases can support a number of good size cities and population.
Islands are less than 10,000 square miles; resources are sometimes taxed by population and environment conditions. In most cases only supporting one good size (or large) city. Migration to islands has become common due to expansion, politics and trade.
Spires basically large barren outcropping providing homes to various flying creations such as Dragons, Birdmen, gargoyle, etc. Outpost or trading centers may be built on them.
From the base of the plateaus spreading in all directions is the jungle where only the brave or foolish go. It is a place of monsters and ruins, where strange ailments can strike you down as fast as some of the monsters can eat you. Once you enter it you can become lost for the jungle blocks the sky and landmarks are difficult to find and see. The jungle has only one rule, survival!
Those that do travel the jungle never traveled more that a couple of days from the base of the plateaus and mostly hunt for food or raid the ruins for artifacts.
The Plateau World – Travel
Until recently travel from plateau to plateau was unheard of as it meant travel to the jungle floor but with the creation of powered air flight this has now changed. Lighter-than-air spells were known but tied to the winds and the distance between plateaus prevented flight spell effectiveness. Fight came about after a group of ruin hunters found ‘the crystals’ and ‘air wagon’. These crystals when charged by a mage created propulsion for the air wagon and once the principle was understood and could be replicated new air wagons were created and the age of travel began.
Travel by air is far from safe; it is just safer than travel by land. Some of the hazards to be faced are storms, pirates, gargoyles, birdmen, and dragons.