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Thread: Monks in Forgotten Realms??
Saturday, 20th March, 2004, 08:40 PM #1
Monks in Forgotten Realms??
Are there monks (martial artists) in Forgotten Realms? I've heard about a group of monks that are obsessed with studying and revering death, and there was that other group called the Monks of Candlekeep, but as far as I am aware neither of these groups has anything to do with the martial arts. Nor would they be suitable associations for a PC of the monk class.
Has anyone ever played a monk in FR, or been in a group where there was one?
I'm considering playing one, but I can't figure out how to develop a backstory. Are monks just alien to this campaign world?
Any advice would be appreciated. I'd be perfectly happy dropping a lot of the exotic weapons, which in my opinion are simply too exotic to be a part of most campaign worlds. I'd just like to find some way to make this class playable.The gaming mogul of Chicago's south side
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Saturday, 20th March, 2004, 09:10 PM #2
Novice (Lvl 1)
In the FRCS there are several monk orders mentioned.
Offhand,I recall the monks of the Yellow Rose,the Ilmaterite monks(Ilmater has a lot of them),the monks of the Long Death(mostly Loviatar worshippers),the Dark Moon monks(Sharran monk/sorcerers) and several others which I don't recall correctly.Kara-Tur is brimming with them,but it is not well developed in the FRCS,though in the UE there are several mentions of Shu expatriates,Kara-Turan people that migrated to Faerun through the Golden Way.It is safe to say that monks are firmly rooted in Faerun,though the Candlekeep monks are more cleric/sage/loremaster-types than martial arts practitioners,like you said.
There are many ways to build a FR monk.A plan hatching in my brain for our next campaign is a monk 1/cleric x of Ilmatter,with Vows of Poverty,Nonviolence,Peace etc.Granted he is more of a cleric,but a monk-like one.No heavy armor,mace or Flame Strikes with this guy.He is going to be the party buffer/healer,as well as a competent hand to hand combatant with the aim to subdue his opponents.
Another possibility would be building a KaraTuran slave,who is shipped from Kara-Tur to Faerun.He would have a very interesting outlook on life.He would value honor above all else.Also he would most likely worship no Faerunian deity,since Kara-Turans have their own pantheon,the Celestial Bureaocracy.
If your game is an evil one you could build a monk of Shar or Loviatar,as I mentioned above.Those would be more ninja-like/spy types.You could also give them Assassin levels after a while.
Hope I was helpful.If you give me a little more info on what kind of momk do you want to build I could help more.
Last edited by Nightingale 7; Saturday, 20th March, 2004 at 09:28 PM.
Migrating with the geese
My soul has finally found peace
Doesn't matter that man has no wings
As long as I hear the nightingale sing
Saturday, 20th March, 2004, 09:27 PM #3
Faerunian martial monk orders as follows...
Broken Ones- Specifically Imater worshiping order. Lawful Good.
Dark Moon- Shar worshiping evil monks.
Hin Fist- Neutral or Good order of Halflings, but with some gnomes and dwarves.
Long Death- Evil monks that worship death itself regardless of the diety who has dominion over it currently is. Kelemvor doesn't like them, but at least they aren't necromancers.
Old Order- Philisophical monks with no diety anymore. The diety either no longer exists or never existed, the monks can't agree on which. Hardly ever evil.
Shining Hand- Neutral Azuth worshipers.
Sun Soul- Good or neutral monks with a variety of allegiances (Lathander mostly, but some Selune and a few Sune).
Yellow Rose- Ilmater monks again.
Sunday, 21st March, 2004, 12:46 AM #4
The Great Druid (Lvl 17)
Check out this free web enhancement for Faiths & Pantheons. At the end of the PDF is an expanded listing of the various monk and paladin orders in Faerun.