VirgilCaine
First Post
kigmatzomat said:I do have a region IMC where the populace is generally not allowed to be armed and priests can only be of the official religions. Ironically, there are *more* priests and wizards because they are agents of the state. The players are just arriving so we'll see how they deal.
Well, duh.
Second is enrichment which only increases the plants productivity over time but over a much wider area and longer period of time. That is, a plant is producing its nuts, fruit, grains, etc 1/3 over normal for the next year. Weeds won't be affected.
Why is it so hard for people to understand this?
Enrichment says "plants"--not "crops", "plants" production is enriched. AFAIK, weeds were plants.
While this may be true for Wizards, it doesn't need to hold true for Clerics. Clerics have different motivations, and that may mean that Chaotic Evil Clerics will be willing to cast Cure Disease and even Raise Dead for free.
Maybe not Raise Dead (Note: Material component is 5,000 gp of diamonds.), but it certainly is possible, maybe even probable. You just have to corkscrew your way into thinking of a plot that would spread massive pain and suffering and that requires evil clerics to heal and cure people.
Good idea for an adventure, that. Why are the Hextorites suddenly curing the lepers?