BOZ
Creature Cataloguer
Amitok
http://www.enworld.org/forums/showthread.php?t=66479
Amitok
Medium Humanoid (Goblinoid)
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 30 ft (6 squares)
Armor Class: 13 (+3 natural), touch 10, flat-footed 13
Base Attack/Grapple: +1/+4
Attack: Claw +4 melee (1d4+3)
Full Attack: 2 claws +4 melee (1d4+3)
Space/Reach: 5 ft/5 ft
Special Attacks:
Special Qualities: Darkvision 60 ft, reckless, resistance to cold 5
Saves: Fort +5 (+9 against poison) Ref +0 Will +0
Abilities: Str 16, Dex 11, Con 14, Int 7, Wis 11, Cha 8
Skills: Handle Animal +1, Hide +0, Listen +1, Spot +1, Survival +1
Feats: Improved Initiative
Environment: Any cold land and underground
Organization: Band (3-30) or colony (6-60 males, plus 3-30 females, 18-180 young, 1 2nd-5th level adept, and 2-12 winter wolves or 4-24 hoar foxes)
Challenge Rating: 2
Treasure: None
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +1
This broad-built humanoid stands about a foot taller than a human. Its flat face is pale blue and hairless, as are its wickedly clawed hands. Its body is covered in light gray, almost white, fur.
The amitoka are a strain of hobgoblin, also known as snow goblins, that have acclimated themselves to arctic climates. A thick layer of fat keeps them warm and helps them resist poisons. These beasts are carnivorous and are always on the hunt, using their environment as camouflage. They will eat anything, including their own that die in combat. Amitok culture revolves completely around acquiring food. They collect no treasure, but sometimes pile up the items of their victims to attract more victims.
Amitoka lair in short tunnel systems dug deeply into the snow. Each lair has 2-5 large communal rooms. The colony’s females defend these tunnels fiercely while the males are out hunting. The colony often has tribal pets that are used for hunting. Amitoka shamans are their rulers, and are usually the largest and strongest of the bunch.
These creatures are completely antisocial to other races, considering them as nothing other than a potential meal. They occasionally cooperate with quaggoths, but generally despise everything that is not an amitok. Barbarian tribes that live near amitoka refer to them as “demons.”
An amitok is 7 feet tall and weighs 350 pounds.
Amitoka speak Goblin and Giant.
COMBAT
Amitoka are fierce, almost suicidal combatants. They do not use weapons and enjoy rending flesh with their claws. When facing overwhelming odds, amitoka will just pile on the biggest enemy, hoping to win out despite any losses they may face.
Reckless (Ex): Amitoka fear no creature, and receive a +4 morale bonus on saving throws against fear.
Skills: Amitoka receive a +8 racial bonus on Hide checks in snowy or icy environments.
Amitoka as Characters
Most amitok leaders are adepts, and all amitok spellcasters are generally adepts. Amitok clerics worship Cryonax and can choose any two of the following domains: Air, Animal, Evil, and Water.
Amitok characters possess the following racial traits:
+6 Strength, +4 Constitution, -4 Intelligence, -2 Charisma
Medium size.
An amitok's base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice: An amitok begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1 and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
Racial Skills: An amitok's humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Handle Animal, Listen, Spot, and Survival.
Racial Feats: An amitok's humanoid levels give it one feat.
+3 natural armor bonus.
+8 racial bonus on Hide checks in snowy environments.
+4 racial bonus on saves against poison.
Resistance to cold 5.
Automatic Languages: Common, Goblin, Giant. Bonus Languages: Draconic, Gnoll, Orc.
Favored Class: Barbarian.
Level Adjustment +1.
Originally found in Dragon Magazine #89 (“Creature Catalog,” September 1984, Roger Moore).
http://www.enworld.org/forums/showthread.php?t=66479
Amitok
Medium Humanoid (Goblinoid)
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 30 ft (6 squares)
Armor Class: 13 (+3 natural), touch 10, flat-footed 13
Base Attack/Grapple: +1/+4
Attack: Claw +4 melee (1d4+3)
Full Attack: 2 claws +4 melee (1d4+3)
Space/Reach: 5 ft/5 ft
Special Attacks:
Special Qualities: Darkvision 60 ft, reckless, resistance to cold 5
Saves: Fort +5 (+9 against poison) Ref +0 Will +0
Abilities: Str 16, Dex 11, Con 14, Int 7, Wis 11, Cha 8
Skills: Handle Animal +1, Hide +0, Listen +1, Spot +1, Survival +1
Feats: Improved Initiative
Environment: Any cold land and underground
Organization: Band (3-30) or colony (6-60 males, plus 3-30 females, 18-180 young, 1 2nd-5th level adept, and 2-12 winter wolves or 4-24 hoar foxes)
Challenge Rating: 2
Treasure: None
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +1
This broad-built humanoid stands about a foot taller than a human. Its flat face is pale blue and hairless, as are its wickedly clawed hands. Its body is covered in light gray, almost white, fur.
The amitoka are a strain of hobgoblin, also known as snow goblins, that have acclimated themselves to arctic climates. A thick layer of fat keeps them warm and helps them resist poisons. These beasts are carnivorous and are always on the hunt, using their environment as camouflage. They will eat anything, including their own that die in combat. Amitok culture revolves completely around acquiring food. They collect no treasure, but sometimes pile up the items of their victims to attract more victims.
Amitoka lair in short tunnel systems dug deeply into the snow. Each lair has 2-5 large communal rooms. The colony’s females defend these tunnels fiercely while the males are out hunting. The colony often has tribal pets that are used for hunting. Amitoka shamans are their rulers, and are usually the largest and strongest of the bunch.
These creatures are completely antisocial to other races, considering them as nothing other than a potential meal. They occasionally cooperate with quaggoths, but generally despise everything that is not an amitok. Barbarian tribes that live near amitoka refer to them as “demons.”
An amitok is 7 feet tall and weighs 350 pounds.
Amitoka speak Goblin and Giant.
COMBAT
Amitoka are fierce, almost suicidal combatants. They do not use weapons and enjoy rending flesh with their claws. When facing overwhelming odds, amitoka will just pile on the biggest enemy, hoping to win out despite any losses they may face.
Reckless (Ex): Amitoka fear no creature, and receive a +4 morale bonus on saving throws against fear.
Skills: Amitoka receive a +8 racial bonus on Hide checks in snowy or icy environments.
Amitoka as Characters
Most amitok leaders are adepts, and all amitok spellcasters are generally adepts. Amitok clerics worship Cryonax and can choose any two of the following domains: Air, Animal, Evil, and Water.
Amitok characters possess the following racial traits:
+6 Strength, +4 Constitution, -4 Intelligence, -2 Charisma
Medium size.
An amitok's base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice: An amitok begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1 and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
Racial Skills: An amitok's humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Handle Animal, Listen, Spot, and Survival.
Racial Feats: An amitok's humanoid levels give it one feat.
+3 natural armor bonus.
+8 racial bonus on Hide checks in snowy environments.
+4 racial bonus on saves against poison.
Resistance to cold 5.
Automatic Languages: Common, Goblin, Giant. Bonus Languages: Draconic, Gnoll, Orc.
Favored Class: Barbarian.
Level Adjustment +1.
Originally found in Dragon Magazine #89 (“Creature Catalog,” September 1984, Roger Moore).
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