Moulin Rogue said:I've thought about it but I would find it too hard to run one as an exciting ongoing campaign.
The list of classes and equipment available would be pretty small, and instead of aspirations to become rich and powerful in a kingdom full of political intrigue, the PCs would be mostly trying to survive in the wild without a whole lot to look forward to in life. A prehistoric game would make a good brief adventure but a long campaign could get stale, I'd need a good sourcebook with lots of storyline ideas in it.
The list of classes and equipment available would be pretty small, and instead of aspirations to become rich and powerful in a kingdom full of political intrigue, the PCs would be mostly trying to survive in the wild without a whole lot to look forward to in life.
I have done several conversions of the Pleistocene animals from the original Monster Manual, and posted them.![]()
Tonguez said:
Are you joking!!! You've not only got a enire world to explore your also (literally) creating history and inventing culture.
PC Og "Hey guys I've just invented this circular disc thingy"
PC Bik "cool so what happens if you throw it?
PC Og - throws it "wow I think I'll call it the Frisbee"
(sadly noone ever thinks of rolling it across the ground and calling it a wheel)
mmadsen said:
I would think that glory and reputation within the tribe would be the greatest rewards. If you bring down the mammoth, you get the largest share, others owe you a large share of future mammoths they bring down, other males defer to you, females...defer as well, etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.