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Arcane Thesis Abuse (PHB II)

Hypersmurf said:
Let's not forget the most important aspect of the feat - it makes Persistent Fear viable without jumping through all sorts of hoops with Prestige Classes or custom domains!
*shivers* You scare me, Hypersmurf...you really do...
 

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The people who were saying that acid splash would take no money or time are completly wrong. A -1 level spell when put into a would cost you a negative amount and therefore give you XP, gold and Time!. Since it takes a minimum of one day to create a magic item, you get a minimum of one day extra time. 24 hour timestop whenever you try to make one of these items. not to mention the 750gp you get and and 30xp.

These new rules now make it possible for NPC magic item creators to exist without burning up all their xp.
 

Wow, that will teach me to not check on the D&D Rules board for a few days! (And by the way, I saw someone with the .sig "Every time I go to the D&D Rules board, I think, 'Yes, it sure does,'" and although I can't remember his or her name right now, for which all apologies!, I have to say that that is an excellent line.)

I'm the original designer of the Arcane Thesis feat. I say original designer because the version that appears in the PHB II is different from the feat I designed. This is a normal consequence of Wizards' development process, and every book, without exception, benefits from their development. I point this out only to act as a caveat to what I'm about to say. Which is this: I shouldn't be taken as the final arbiter on this feat; I was only a small piece in the process of bringing the PHB II to you.

For what it's worth, then, I would rule as Majoru Oakheart does (see his posting just previous to mine). Each metmagic feat applied to a thesis spell adds 1 level less than normal, with a minimum of 0 levels added. Thus, if you apply one metamagic feat with an adjustment of +2 levels to your thesis fireball spell, then you end up with a 4th level spell. If you apply two metamagic feats with adjustments of +2 and +3 levels to your thesis fireball spell, then you end up with a 6th level spell. If you apply four metamagic feats with adjustments of +0, +0, +1, and +3 to your thesis fireball spell, then you end up with a fifth level spell.

Personally I think everyone who takes the feat should also record the name of his thesis: Fireball and the Kobolds of the Caves of Chaos: Forty-Four Case Studies; Melf and His Arrow; How Magic Is Your Jar?. Bonus points if you write out the first paragraph on edge-burnt parchment and insist on thrusting it into the hands of players at the table saying, "Read my thesis, read my thesis." :)
 

anton1066 said:
A -1 level spell when put into a would cost you a negative amount and therefore give you XP, gold and Time!. Since it takes a minimum of one day to create a magic item, you get a minimum of one day extra time.

Negative one days is less than one day, and therefore below the minimum.

-Hyp.
 

You know, when I read questions and justifications like this, it always makes me want to give a quiz to my new players, to see how much of munchkins/rules lawyers they are so I can get rid of them quickly.

I hope no player in my gmae would even try to run the negative stuff, or the +0 Metamagic lowers the fireball spell level to 2 nonsense.
 

EyeontheMountain said:
I hope no player in my gmae would even try to run the negative stuff, or the +0 Metamagic lowers the fireball spell level to 2 nonsense.

You do realize that people are just having fun with this, right? :)
 

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