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Little Powergaming Rules That Slip By

Jack Simth said:
Make the player roll and total up those 12,000 d6's, just to see how long the other players will stand it (Loophole: after finding out about this the hard way, a player will just set up as many as he can stand - which will still probably reduce any BBEG to a smoking crater - rather than as many as he can pack in).

Until the BBEG learns about the how the last BBEG died and has his underling mage cast dispel on the mage first. :p
 
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Paraxis said:
Can someone break this down more for me, as far as I can see, ghost touch+blink does bypass the 20% miss chance you face. Follow my logic and expain where I am wrong please.

-Ghost touch uses plane shift as the spell in creation, so some form of planer sidesteping is in use there my guess would be ethereal plane.
Not necessarily. A prerequisite spell doesn't necessarily define how an item works.

-The fact that ghosts use ghost touch weapons to overcome the same limitation on being in the eatherel plane.
They don't. Only ghosts who are manifested - that is, who have established a presence on the material plane - can wield or be affected by Ghost Touch weapons.

-If this doesn't work, can you think of anything that would let you sneak attack from the eatheral plane while blinking?
The miss chance for a character attacking whilst Blinking does not result from concealment, so the rogue can still sneak attack whilst blinking - he just suffers a 20% miss chance whilst doing so.
 

My favorite little powergaming rule is Core. I present to you the Shadowdancer's Hide in Plain Sight ability from the DMG:

SRD said:
Hide in Plain Sight (Su): A shadowdancer can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.

Make a Wood Elf rogue/ranger/fighter/wild runner/scout/shadowdancer/dread commando with the power attack and spring attack chains and wield a glaive. You can Hide in Plain Sight (no cover needed, they can even be observing you), keep hiding on the way in of you spring attack, make a two-handed power attack with your glaive for full sneak and skirmish damage, maintain the Hide while attacking (at -20 penalty, very doable with max ranks Hide, elven cloak, and Wood Elf dex), and maintain the Hide while on the way out of your spring attack (at -5 penalty).

With your base speed of 50 (30, plus 10 for scout, plus 10 for wild runner--not counting Boots of Striding or spells) and your 10' reach, you'll wind up far away. You'll do massive damage. And your opponent will literally not know what hit him (you were hidden the entire time).

Only requirement is that the whole time you have to be within 10 feet of "some sort of shadow".

So, make sure there's a bright source of light (lantern, cloudless sun, sunrod tossed earlier, etc.) and that your incoming and outgoing path stay within 10' of your opponent, your mount, your allies, a tree, a cart, a building, a desk, whatever. All these things cast shadows. Heck, take a look around you right now (while at your computer) or walking outside--you'll see shadows all over the place.

Pretty neat. And very effective.

Best part is that it requires only four feats (Dodge, Mobility, Spring Attack, Power Attack), leaving plenty of room for flavor feats or augmentations (like the spring attack feats from PHB II). And it has tons of skills and fun/useful class abilities. I've played this character in Living Greyhawk from 1st level to 12th and had a great time at every level.

-z

* Wild Runner is from Races of the Wild, Scout and Dread Commando are from Complete Adventurer. If those are unavailable, take more Rogue levels or other class that gives more Sneak Attack damage.
 

Paraxis said:
Can someone break this down more for me, as far as I can see, ghost touch+blink does bypass the 20% miss chance you face. Follow my logic and expain where I am wrong please.

-Ghost touch uses plane shift as the spell in creation, so some form of planer sidesteping is in use there my guess would be ethereal plane.

-The fact that ghosts use ghost touch weapons to overcome the same limitation on being in the eatherel plane.

-If this doesn't work, can you think of anything that would let you sneak attack from the eatheral plane while blinking?

Okay - here's the thing. If a weapon is in the Ethereal Plane, it cannot have an effect upon something in the Prime. Even if it is ghost-touch. Ghost-touch is one-way (Prime to Ethereal).

Now... there is (sort of) a way around this. Because ghost-touch weapons are solid to things in the ethereal, an ethereal creature can pick up and use a ghost-touch weapon that is in the Prime.

(As a DM, I'd allow this, but I'd give a circumstance bonus on disarm attempts.)

So, an ethereal creature can use a g-t weapon to sneak attack from the ethereal plane... as long as the weapon itself was in the Prime. Now, presumably, if you were blinking and picked up a ghost-touch weapon then the weapon would begin blinking as well. This wouldn't accomplish what you wanted. The only way around that which I can see would be to use Dimensional Anchor on the weapon. This seems like overkill, however.

-Stuart
 

szilard said:
Okay - here's the thing. If a weapon is in the Ethereal Plane, it cannot have an effect upon something in the Prime. Even if it is ghost-touch. Ghost-touch is one-way (Prime to Ethereal).

Now... there is (sort of) a way around this. Because ghost-touch weapons are solid to things in the ethereal, an ethereal creature can pick up and use a ghost-touch weapon that is in the Prime.

(As a DM, I'd allow this, but I'd give a circumstance bonus on disarm attempts.)

So, an ethereal creature can use a g-t weapon to sneak attack from the ethereal plane... as long as the weapon itself was in the Prime. Now, presumably, if you were blinking and picked up a ghost-touch weapon then the weapon would begin blinking as well. This wouldn't accomplish what you wanted. The only way around that which I can see would be to use Dimensional Anchor on the weapon. This seems like overkill, however.

-Stuart
Just to restate what I wrote six messages ago: Ghost Touch weapons are not anything to the ethereal plane. They affect incorporeal creatures, and can be wielded by incorporeal creatures to affect corporeal creatures. They have absolutely nothing to do with the ethereal plane.

Incorporeal = having no physical body.

Ethereal = existing on the ethereal plane.
 

MarkB said:
Just to restate what I wrote six messages ago: Ghost Touch weapons are not anything to the ethereal plane.
Let's just make sure this is repeated, for added emphasis.

Wait, lemme try it:

Ghost Touch weapons do not affect ethereal creatures, nor do they pass through planar boundaries.
 

Speaking of Incorporeals, another cool benefit of the Shadowdancer class is the Shadow companion: your own little undead incorporeal buddy. Being able to fly and pass through solid objects, he's the ultimate scout. He's utterly silent. He leaves no tracks. He has no scent. He's incorporeal, so Blindsense doesn't pick him up. Ironically, your Shadowdancer is much, much better at Hiding, but he's not bad (and one can always make him Invisible).

So: faced with a possibly trapped chest or an altar that may be hollow? Want to quickly search for secret doors? What's behind door number 2? Hidden gold at the bottom of that well? Possible monster or treasure under the ice? Monsters might be lurking under your ship?

Send in Slim Shady and he'll check it out.

Many creatures won't even be able to harm him. In that case, say goodbye to Big Bad Monster. That feral raging troll/aboleth/giant animal/bullette/hydra/dire werebear/etc.? Shady will eventually be able to take it out all by himself. Undead immunities + incorporeality is a great defensive combo.

Downside is that a 1st level warmage can pop shady in one round. Area effect spells are nasty. He's actually quite fragile at the level you acquire him (CL 9 or so), so you'll want to keep him in your haversack and only pull him out when he's needed.

And, alas, I don't think he'd count as "some sort of shadow". ;p
 


Zaruthustran said:
My favorite little powergaming rule is Core.
Zaruthustran said:
Make a Wood Elf rogue/ranger/fighter/wild runner/scout/shadowdancer/dread commando with the power attack and spring attack chains and wield a glaive.

I'm sure you've noticed, but the wild runner, scout, and dread commando are NOT core. (Also, the Dread Commando is in Heroes of Battle, not Complete Adventurer.

Otherwise, this is a pretty slick build.
 

1. Create a 1st level Warmage (Wizard or Sorcerer can be substituted to taste).
2. Take Exotic Weapon Proficiency (Greatbow)
3. Cast Accuracy (1st level spell)
4. Cast True Strike (1st level spell)
5. Snipe someone 2600' away with NO PENALTY to-hit. Chances are he's flat-footed.
6. Use the sniper option to re-hide from your target. At a distance of half-a-mile he shouldn't be able to spot you if the GM is fair.

Later in levels mix in some Arcane Archer and start attaching Fireballs and other nice spells to your SAODs*.

DS

*Sniper Arrows of Doom
 

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