the Jester
Legend
EDIT: Revised to MM3 standards and expanded here.
FIRENEWT BRAVO--- Level 3 Soldier
Medium natural humanoid (fire, reptile)--- XP 150
---
Initiative +5; Senses Perception +3
HP 47; Bloodied 23
AC 19; Fortitude 18; Reflex 15; Will 15
Resist fire 5; Vulnerable cold 5
Speed 6
---
[Melee basic] Broadsword (standard; at will) Weapon: +10 vs. AC; 1d8+3 damage, plus target is marked until the end of the firenewt bravo’s next turn.
Fire Breath (minor; encounter) Fire: Close blast 3; +8 vs. Reflex; 1d6+3 fire damage plus ongoing 5 fire.
---
Alignment evil; Languages Draconic
Skills Athletics +10, Intimidate +6
Str 19; Dex 14; Wis 14
Con 15; Int 13; Cha 10
---
Equipment chain armor, broadsword
FIRENEWT PYROMANCER--- Level 3 Artillery
Medium natural humanoid (fire, reptile)--- XP 150
---
Initiative +3; Senses Perception +x, special senses
HP 39; Bloodied 19
AC 19; Fortitude 20; Reflex 19; Will 21
Resist fire 5; Vulnerable cold 5
Speed 6
---
[Melee basic] Staff (standard; at will) Weapon: +10 vs. AC: 1d6+2 damage.
[Ranged] Pyroclastic Blast (standard; at will) Fire: Range 6; +8 vs. Reflex; 1d6+3 damage plus 1d6 fire.
Immolate (standard; encounter) Fire: Burst 2 within 10; +6 vs. Reflex; 3d6 fire damage, plus 5 ongoing fire.
Fire Breath (minor; encounter) Fire: Close blast 3; +8 vs. Reflex; 1d6+3 fire damage plus ongoing 5 fire.
---
Alignment evil; Languages Draconic
Skills Athletics +10, Intimidate +6
Str 14; Dex 14; Wis 14
Con 15; Int 13; Cha 18
---
Equipment armor, shield, weapon, other gear
FIRENEWT CAVALIER--- Level 4 Skirmisher
Medium natural humanoid (fire, reptile)--- XP 175
---
Initiative +5; Senses Perception +x, special senses
HP 58; Bloodied 29
AC 18; Fortitude 18; Reflex 14; Will 15
Resist fire 10; Vulnerable cold 5
Speed 6
---
[Melee basic] Lance (standard; at will) Weapon: Reach 2; +9 vs. AC; 1d10+3 damage.
[Melee] Spirited Charge (standard; at will) Weapon: Only when making a mounted charge; requires lance; +10 vs. AC; 1d10+5 damage, and target is pushed 1 square.
Spur Mount (minor; recharge 5 6): Only when mounted; the firenewt’s mount gains +2 speed until bloodied or the end of the encounter.
Fire Breath (minor; encounter) Fire: Close blast 3; +8 vs. Reflex; 2d6+3 fire damage plus ongoing 5 fire.
---
Alignment evil; Languages Draconic
Skills Athletics +10, Intimidate +6
Str 20; Dex 12; Wis 15
Con 18; Int 12; Cha 10
---
Equipment chain armor, broadsword
FIRENEWT BRAVO--- Level 3 Soldier
Medium natural humanoid (fire, reptile)--- XP 150
---
Initiative +5; Senses Perception +3
HP 47; Bloodied 23
AC 19; Fortitude 18; Reflex 15; Will 15
Resist fire 5; Vulnerable cold 5
Speed 6
---
[Melee basic] Broadsword (standard; at will) Weapon: +10 vs. AC; 1d8+3 damage, plus target is marked until the end of the firenewt bravo’s next turn.
Fire Breath (minor; encounter) Fire: Close blast 3; +8 vs. Reflex; 1d6+3 fire damage plus ongoing 5 fire.
---
Alignment evil; Languages Draconic
Skills Athletics +10, Intimidate +6
Str 19; Dex 14; Wis 14
Con 15; Int 13; Cha 10
---
Equipment chain armor, broadsword
FIRENEWT PYROMANCER--- Level 3 Artillery
Medium natural humanoid (fire, reptile)--- XP 150
---
Initiative +3; Senses Perception +x, special senses
HP 39; Bloodied 19
AC 19; Fortitude 20; Reflex 19; Will 21
Resist fire 5; Vulnerable cold 5
Speed 6
---
[Melee basic] Staff (standard; at will) Weapon: +10 vs. AC: 1d6+2 damage.
[Ranged] Pyroclastic Blast (standard; at will) Fire: Range 6; +8 vs. Reflex; 1d6+3 damage plus 1d6 fire.
Immolate (standard; encounter) Fire: Burst 2 within 10; +6 vs. Reflex; 3d6 fire damage, plus 5 ongoing fire.
Fire Breath (minor; encounter) Fire: Close blast 3; +8 vs. Reflex; 1d6+3 fire damage plus ongoing 5 fire.
---
Alignment evil; Languages Draconic
Skills Athletics +10, Intimidate +6
Str 14; Dex 14; Wis 14
Con 15; Int 13; Cha 18
---
Equipment armor, shield, weapon, other gear
FIRENEWT CAVALIER--- Level 4 Skirmisher
Medium natural humanoid (fire, reptile)--- XP 175
---
Initiative +5; Senses Perception +x, special senses
HP 58; Bloodied 29
AC 18; Fortitude 18; Reflex 14; Will 15
Resist fire 10; Vulnerable cold 5
Speed 6
---
[Melee basic] Lance (standard; at will) Weapon: Reach 2; +9 vs. AC; 1d10+3 damage.
[Melee] Spirited Charge (standard; at will) Weapon: Only when making a mounted charge; requires lance; +10 vs. AC; 1d10+5 damage, and target is pushed 1 square.
Spur Mount (minor; recharge 5 6): Only when mounted; the firenewt’s mount gains +2 speed until bloodied or the end of the encounter.
Fire Breath (minor; encounter) Fire: Close blast 3; +8 vs. Reflex; 2d6+3 fire damage plus ongoing 5 fire.
---
Alignment evil; Languages Draconic
Skills Athletics +10, Intimidate +6
Str 20; Dex 12; Wis 15
Con 18; Int 12; Cha 10
---
Equipment chain armor, broadsword
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