SarahRequiem
First Post
Here is the thread for the players of 8 years ago, the world ended... to post their character sheets.
Warhammer (standard; at-will) ✦ Weapon
Throwing hammer (standard; at-will) ✦ Weapon
Thundering Armor (standard; at-will) ✦ Arcane, Implement, Thunder
Aggravating Force (standard; at-will) ✦ Arcane, Force, Weapon
Spike Wire (standard; encounter) ✦ Arcane, Force, Weapon
Caustic Rampart (standard; daily) ✦ Acid, Arcane, Conjuration, Implement
Healing Infusion (Restorative Formula) (minor; twice-per encounter) ✦ Arcane, Healing
Healing Infusion (Curative Admixture) (minor; twice-per encounter) ✦ Arcane
Repair Object (minor; encounter) ✦ Arcane, Healing
Restorative Infusion (standard; daily) ✦ Arcane[U]Ability scores[/U]
Strength : [B]16 (+3)[/B] 9 Hit points : [B]34[/B]
Constitution : [B]12 (+1)[/B] 2 Bloodied : [B]17[/B]
Dexterity : [B]18 (+4) [/B] 9 Surges : [B]8[/B]
Intelligence : [B]10 (-)[/B] Surges/day : [B]7[/B]
Wisdom : [B]14 (+2) [/B] 5 Initiative : [B]+8[/B]
Charisma : [B]8 (-1) [/B]
[U]Defenses:[/U]
Armour class : [B]19[/B]
Fortitude : [B]15[/B]
Reflex : [B]17[/B]
Will : [B]13[/B]
[U]Skills[/U]
Nature (Wis): [B]+ 9[/B] (+2 racial bonus)
Stealth (Dex): [B]+ 9[/B] (trained)
Perception (Wis): [B]+ 9[/B] (+2 racial bonus)
Acrobatics(Dex): [b]+ 9[/B] (trained)
Athletics (Str): [b]+ 8[/B] (trained)
Standard action, Attack: +7 vs. AC; Damage: 1d8 +3
or
Standard action, Attack: +7 vs. AC; Damage: 1d8
Standard action, Attack: +7 vs. AC; Damage: 1d8 +3
or
Standard action, Attack: +7 vs. AC (melee) or +8 vs. AC (ranged) ; Damage: 1d8 +3 melee or 1d8+4 ranged per attack
Standard action, Attack: +7 vs. AC; Damage: 2d8 +3[U]Currency:[/U] 2 gp
[U]Equipment Price Weight Other[/U]
Hide armour 30 gp 25 lb. Light armour
Longsword (x2) 30 gp 8 lb. Versatile
Shortbow 25 gp 2lb. Load Free, Small
Adventurer's kit 13 gp 32 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 5 gp 10 lb. 10 days
Rope, hemp 1 gp 10 lb. 50 ft.
Sunrod (1) 2 gp 1 lb.
Waterskin 1 gp 4 lb.
[B]Total 98gp 67 lb.[/B]
Normal load: 160 lb.
Heavy load: 320 lb.
Max. drag load: 800 lb.
[U]Ability scores[/U]
Strength : [B]16 (+3)[/B] Hit points : [B]42[/B]
Constitution : [B]16 (+3)[/B] Bloodied : [B]21[/B]
Dexterity : [B]10 [/B] Surges : [B]10[/B]
Intelligence : [B]09 (-1)[/B] Surges/day : [B]13[/B]
Wisdom : [B]14 (+2) [/B] Initiative : [B]-[/B]
Charisma : [B]16 (+3) [/B]
[U]Defenses:[/U]
Armour class : [B]21[/B]
Fortitude : [B]15[/B]
Reflex : [B]12[/B]
Will : [B]15[/B]
[U]Skills[/U]
Diplomacy (Cha): [B]+ 6[/B] (+2 racial bonus)
Endurance (Con): [B]+ 9[/B] (trained)
Heal (Wis): [B]+ 8[/B] (trained)
Insight (Wis): [B]+ 5[/B] (+2 racial bonus)
Intimidate(Cha): [b]+ 9[/B] (trained)
Religion (Int): [b]+ 5[/B] (trained)
Standard action, Attack: +7 vs. AC; Damage: 1d8 +3
Minor action; Close burst 5
Standard action, Attack: +7 vs. AC; Damage: 1d8 +3
Standard action, Attack: +7 vs. AC; Damage: 1d8 +3
Standard action, Attack: +7 vs. Reflex; Damage: 1d8 +3
Standard action, Attack: +7 vs. AC; Damage: 1d8 +3
Minor action, Melee touch
Standard action, Attack: +4 vs. Will; Damage: 3d8 +3
Immediate Interrupt, Close burst 1[U]Currency:[/U]
[U]Equipment Price Weight Other[/U]
Plate armour 50 gp 50 lb. Heavy armour
Heavy shield 10 gp 15 lb.
Longsword 15 gp 4 lb. Versatile
Holy Symbol 10 gp 1 lb.
Adventurer's kit 13 gp 32 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 5 gp 10 lb. 10 days
Rope, hemp 1 gp 10 lb. 50 ft.
Sunrod (1) 2 gp 1 lb.
Waterskin 1 gp 4 lb.
Climber's kit 2 gp 11 lb. +2 for climbing
Grappling hook 1 gp 4 lb.
Hammer 5 sp 2 lb.
Pitons (10) 5 sp 5 lb.
[B]Total 100 gp 113 lb.[/B]
Normal load: 160 lb.
Heavy load: 320 lb.
Max. drag load: 800 lb.