In struggling with planning the best cycle for a PC, I created a spreadsheet to calculate and analyze all defense scores, attacks, and damage per round against a monster of the same level as the PC. This gives a feeling for how the PC damage/defense moves over time, and helps with choosing the stats. The damage charts are similar to the charts from Loisel, but instead of plotting against a range of ACs, I plot at the expected damage or defense for each level in the PCs life.
Here's the spreadsheet: 4e PC Lifeplanner Spreadsheet v1.5
Monster stats are based on DMG p. 184 and the thread on MM stats
Instructions are on the sheet. Here's a few pictures of what it shows:
Monster Attacks Until Bloodied against AC
This is how many times on average you can be attacked by a monster of the same level before you become bloodied.
The bottom axis is the level of your PC. Left axis is how many attacks you could take before you were bloodied. As an example, the for the 12th level Halfling Rogue/Ranger, he could handle 12 attacks against AC from an average 12th level monster before becoming bloodied.
Here is the Damage Per Round
The bottom axis is the level of your PC. Left axis is damage per round. As an example, for the 12th level Halfling Rogue multiclassed into Ranger to steal the Twin Strike at-will attack, he does 30 HP damage per round with his attacks against the average 12th level monster.
Here is a combination of the two.
Give to Get - How many monsters can you kill in a line before you get bloodied?
The bottom axis is the level of your PC. Left axis is how many monsters you could kill in one to one combat before you became bloodied. As an example, the for the 12th level Halfling Rogue/Ranger, he could kill 3.5 monsters of his level before becoming bloodied.
There is still more fine-tuning that could be done. Let me know what questions or comments you have.
--Splart
Here's the spreadsheet: 4e PC Lifeplanner Spreadsheet v1.5
Monster stats are based on DMG p. 184 and the thread on MM stats
Instructions are on the sheet. Here's a few pictures of what it shows:
Monster Attacks Until Bloodied against AC
This is how many times on average you can be attacked by a monster of the same level before you become bloodied.

The bottom axis is the level of your PC. Left axis is how many attacks you could take before you were bloodied. As an example, the for the 12th level Halfling Rogue/Ranger, he could handle 12 attacks against AC from an average 12th level monster before becoming bloodied.
Here is the Damage Per Round

The bottom axis is the level of your PC. Left axis is damage per round. As an example, for the 12th level Halfling Rogue multiclassed into Ranger to steal the Twin Strike at-will attack, he does 30 HP damage per round with his attacks against the average 12th level monster.
Here is a combination of the two.
Give to Get - How many monsters can you kill in a line before you get bloodied?

The bottom axis is the level of your PC. Left axis is how many monsters you could kill in one to one combat before you became bloodied. As an example, the for the 12th level Halfling Rogue/Ranger, he could kill 3.5 monsters of his level before becoming bloodied.
There is still more fine-tuning that could be done. Let me know what questions or comments you have.
--Splart
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