[U]Ability scores[/U]
Strength : [B]16 (+3)[/B] Hit points : [B]31[/B]
Constitution : [B]16 (+3)[/B] Bloodied : [B]15[/B]
Dexterity : [B]13 (+1) [/B] Surges : [B]7[/B]
Intelligence : [B]8 (-1)[/B] Surges/day : [B]12[/B]
Wisdom : [B]16 (+3) [/B] Initiative : [B]+1[/B]
Charisma : [B]10 (0) [/B]
[U]Defenses:[/U]
Armor class : [B]17[/B]
Fortitude : [B]15[/B]
Reflex : [B]11[/B]
Will : [B]13[/B]
[U]Class Features:[/U]
Combat Challenge
Combat Superiority
Fighter Weapon Talent (Two-handed Weapons)
[U]Dwarven Features:[/U]
Low-Light Vision
Cast Iron Stomach (+5 to saves versus poison)
Dwarven Resiliance (Second Wind as minor action)
Encumbered Speed (no speed penalty for armor or weight carried)
Stand Your Ground (see below)
[U]Skills[/U]
Athletics (Str): [B]+ 8[/B] (trained)
Dungeoneering (Wis): [B]+ 5[/B] (+2 racial bonus)
Endurance (Con): [B]+ 10[/B] (trained, +2 racial bonus)
Heal (Wis): [B]+ 8[/B] (trained)
Standard action, Attack: +6 vs. AC; Damage: 2d6+5
or
Standard action, Attack: +6 vs. AC; Damage: 1d6+5; Range: 5/10
Standard action, Attack: +1 vs. AC; Damage: 1d6+1; Range: 10/20
Standard action, Attack: +6 vs. AC; Damage: 2d6+5
Standard action, Attack: +6 vs. AC; Damage: 2d6+5
Standard action, Attack: +6 vs. AC; Damage: 2d6+5
Standard action, Attack: +6 vs. AC; Damage: 6d6+5 [U]Currency:[/U] 3 gp
[U]Equipment Price Weight Other[/U]
Scale 45gp 45 lb. Heavy armor
Maul 30gp 12 lb.
Throwing Hammer 5gp 2 lb.
Sling 1gp -
Sling Bullets (20) 1gp 5 lb.
Adventurer's kit 15 gp 33 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 5 gp 10 lb. 10 days
Rope, hemp 1 gp 10 lb. 50 ft.
Sunrod (2) 4 gp 1 lb.
Waterskin 1 gp 4 lb.
[B]Total 97 lb.[/B]
Normal load: 160 lb.
Heavy load: 320 lb.
Max. drag load: 800 lb.
[U]Ability scores[/U]
Strength : [B]11 (+0)[/B] Hit points : [B]26[/B]
Constitution : [B]14 (+2)[/B] Bloodied : [B]13[/B]
Dexterity : [B]14 (+2) [/B] Surges : [B]6[/B]
Intelligence : [B]8 (-1)[/B] Surges/day : [B]9[/B]
Wisdom : [B]18 (+4) [/B] Initiative : [B]+2[/B]
Charisma : [B]14 (+2) [/B]
[U]Defenses:[/U]
Armour class : [B]16[/B]
Fortitude : [B]12[/B]
Reflex : [B]12[/B]
Will : [B]16[/B]
[U]Skills[/U]
Nature (Wis): [B]+ 5[/B] (+2 racial bonus)
Diplomacy(Cha): [B]+ 7[/B] (trained)
Heal (Wis): [B]+ 8[/B] (trained)
Perception (Wis): [B]+ 5[/B] (+2 racial bonus)
Religion(Int): [b]+4[/B] (trained)
Arcana (Int): [b]+ 4[/B] (trained)
Standard action, Attack: +4 vs. AC; Damage: 1d10 +2
Standard action, Attack: +4 vs. Reflex; Damage: 1d8+5
Standard action, Attack: +4 vs. Reflex; Damage: 1d6 +5
Minor action, Healing:
Standard action, Attack: +4 vs. Reflex; Damage: 1d8 +5
Standard action, Attack: +4 vs. Will; Damage: n/a[U]Currency:[/U] 5 gp
[U]Equipment Price Weight Other[/U]
Chainmail 40gp 40 lb. Heavy armour
Longbow 30gp 3 lb. Load Free
Holy Symbol 10gp 1 lb.
Ritual Book* -
*Contains Gentle Repose & Tenser's Floating Disc
Adventurer's kit 15 gp 33 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 5 gp 10 lb. 10 days
Rope, hemp 1 gp 10 lb. 50 ft.
Sunrod (2) 4 gp 1 lb.
Waterskin 1 gp 4 lb.
[B]Total 77 lb.[/B]
Normal load: 110 lb.
Heavy load: 220 lb.
Max. drag load: 550 lb.
[U]Ability scores[/U]
Strength : [B] 8 (-1)[/B] Hit points : [B]30[/B]
Constitution : [B]18 (+4)[/B] Bloodied : [B]15[/B]
Dexterity : [B]11 (+0)[/B] Surges : [B]7 [/B]
Intelligence : [B]14 (+2)[/B] Surges/day : [B]10[/B]
Wisdom : [B]12 (+1)[/B] Initiative : [B]+0[/B]
Charisma : [B]16 (+3)[/B]
[U]Defenses:[/U]
Armor class : [B]15 [/B] [spoiler]+2 Armor, +2 Int, +1 staff [/spoiler]
Fortitude : [B]14[/B] [spoiler] [/spoiler]
Reflex : [B]13[/B] [spoiler] +1 warlock[/spoiler]
Will : [B]14 [/B][spoiler] +1 warlock[/spoiler]
[U]Skills[/U]
Arcana (Int): [B]+ 7 [/B] (trained-wizard multiclass)
History (int): [B]+ 7 [/B] (trained)
Diplomacy (Cha): [B]+ 5 [/B] (trained, +2 racial)
Insight (Wis): [B]+ 8 [/B] (trained, +2 racial)
Intimidate (Cha): [B]+ 8 [/B] (trained)
Religion (Int):[B]+ 7 [/B] (trained)
Endurance (Con): [B]+ 4 [/B]
Attack: +1 vs. AC; Damage: 1d8-1
Standard action, Ranged attack 10: +4 vs. Dex; Damage: 1d10 + 4
Standard Action; Ranged Attack 10: +4 vs. For Damage: 1d6+4, repeats if target gets closer on its next turn
Standard Action, Ranged burst 1 within 10 squares, : +2 vs. Ref Damage: 1d6 +2
Standard Action, Attack, close blast 3: +2 vs. Ref Damage: 1d6 +2
Standard Action, Ranged attack 5: +3 vs. Wil Damage: 2d8 +3
Standard Action; Ranged attack 10: +3 vs. Wil Damage: 3d6 +3[U]Currency:[/U]
30 gp.
[U]Equipment Price Weight Other[/U]
Leather armor 25 gp 20 lb. Light armor
Staff 5 gp 4 lb.
Dagger 1 gp 1 lb. light thrown
Adventurer's kit 28 gp 30 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 2.5 gp 5 lb. 5 days
Rope, silk 10 gp 5 lb. 50 ft.
Sunrod (2) 4 gp 2 lb.
Waterskin 1 gp 4 lb.
Gold 12 gp 1 lb.
[B]Total 100 gp 78.5 lb.[/B]
Normal load: 80 lb.
Heavy load: 160 lb.
Max. drag load: 400 lb.
Quarterstaff (standard; at-will) ✦ Weapon
Ray of Frost (standard; at-will) ✦ Arcane, Cold, Implement
Cloud of Daggers (standard; at-will) ✦ Arcane, Force, Implement
Chill Strike (standard; encounter) ✦ Arcane, Cold, Implement
Acid Arrow (standard; daily) ✦ Acid, Arcane, Implement
Freezing Cloud (standard; daily) ✦ Arcane, Cold, Implement
Healing Word (minor; daily) ✦ Divine, Healing
Ghost Sound (standard; at-will) ✦ Arcane, Illusion
Light (minor; at-will) ✦ Arcane
Mage Hand (minor; at-will) ✦ Arcane, Conjuration
Prestidigitation (standard; at-will) ✦ Arcane
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.