HalWhitewyrm
First Post
My favorite genre of gaming is (alt-/pseudo-)historical based settings, and earlier in the year, as 4e neared release, I was playing around with creating a historical-based setting for my home 4e game (and perhaps for later publication).
I just got the books last week, and as I'm going through the PHB and the classes, what I'm seeing is not at all conducive to that particular style of game. For the most part, the martial classes can be dropped in as-is (well, more or less, given how some of the powers, especially at higher levels, get a bit on the fantastic side), but the arcane and divine classes are uber-high fantasy, where most historical games tend to be more on the low end of that scale.
My instinct would be to sit down and design a whole slew of powers for the martial classes that are less high fantasy and wholecloth new arcane and divine classes that are more subdued in their use of magic. That's a lot to do, which means I won't be playing that particular setting any time soon.
I'm left with the impression that D&D 4e is meant simply to be D&D 4e and not so much a fantasy toolkit.
Is there anyone out there playing a historical-based 4e game? If so, how are you approaching it, by adapting things to the relative tech/magic level of the setting or by dropping D&D somewhere in history? Am I correct in my impression of the game and should I just leave this idea aside?
I just got the books last week, and as I'm going through the PHB and the classes, what I'm seeing is not at all conducive to that particular style of game. For the most part, the martial classes can be dropped in as-is (well, more or less, given how some of the powers, especially at higher levels, get a bit on the fantastic side), but the arcane and divine classes are uber-high fantasy, where most historical games tend to be more on the low end of that scale.
My instinct would be to sit down and design a whole slew of powers for the martial classes that are less high fantasy and wholecloth new arcane and divine classes that are more subdued in their use of magic. That's a lot to do, which means I won't be playing that particular setting any time soon.
I'm left with the impression that D&D 4e is meant simply to be D&D 4e and not so much a fantasy toolkit.
Is there anyone out there playing a historical-based 4e game? If so, how are you approaching it, by adapting things to the relative tech/magic level of the setting or by dropping D&D somewhere in history? Am I correct in my impression of the game and should I just leave this idea aside?