renau1g
First Post
Please post your completed sheets below:
OOC thread - http://www.enworld.org/forum/showthread.php?t=238139
OOC thread - http://www.enworld.org/forum/showthread.php?t=238139
[FONT=Courier New][B][COLOR=Sienna]Sargil Saraxxis[/COLOR][/B]
Male Dragonborn Paladin 4 (Kord)
[B]Alignment[/B]: Unaligned
Medium Humanoid, 6'3", 350 lbs, 20 years old
Gold scales, gold eyes
Languages: Common, Draconic
Vision: Normal
[B]Ability Scores:[/B]
Str 18 (+4 | +6) (15 +2 racial +1 level)
Con 12 (+1 | +3)
Dex 12 (+1 | +3)
Int 10 (+0 | +2)
Wis 16 (+3 | +5) (15 +1 level)
Cha 14 (+2 | +4) (12 +2 racial)
[B]Combat[/B]:
[B]Init: [/B]+3 (+2 bonus within 10 of Patresh)
[B]Pass Percep[/B]: 15 [B]Pass Insight[/B]: 15
[B]HP[/B]: 45 [B]Surges/day[/B]: 13 (+2 Durable)
[B]Bloodied[/B]: 22 [B]Surge Value[/B]: 13 (11 +1 Draconic Heritage +1 item)
[B]AC[/B] 23 (+2 level, +9 armor, +2 shield)
[B]Fort[/B] 18 (+2 level, +4 Str, +1 amulet, +1 class)
[B]Ref [/B]17 (+2 level, +1 Dex, +1 amulet, +1 class, +2 shield)
[B]Will [/B]17 (+2 level, +3 Wis, +1 amulet, +1 class)
[B]Resistances[/B]: 5 fire, 5 necrotic, 5 poison
[B]Speed [/B]5 (6 base -1 armor)
Action points: 1
[B]Basic Attacks:[/B]
Melee: +1 lightning bastard sword: +10 vs. AC, 1d10+6 damage
Ranged: 2 javelins: +8 vs. AC, 10/20, 1d6+4 damage
[B]Attack Powers:[/B]
[COLOR=Lime][U]Holy Strike[/U][/COLOR] - Divine, Radiant, Weapon
Standard Action; Target: One creature
Attack: +10 vs. AC
Hit: 1d10+6 radiant damage. If Sargil has marked the target, extra +3 damage.
[COLOR=Lime][U]Valiant Strike[/U][/COLOR] - Divine, Weapon
Standard Action; Target: One creature
Attack: +10 +1 per adjacent enemy vs. AC
Hit: 1d10+6 damage.
[COLOR=Red][U]Dragon Breath[/U][/COLOR] - Fire
Minor Action; Close blast 3; Targets: All creatures in area.
Attack: +8 vs. Reflex
Hit: 1d6+1 fire damage
[COLOR=Red][U]Piercing Smite[/U][/COLOR] - Divine, Weapon
Standard Action; Target: One creature
Attack: +10 vs. Reflex
Hit: 2d10+6 damage, and the target and 3 other enemies adjacent to Sargil
are marked until the end of his next turn.
[COLOR=Red][U]Arcing Smite[/U][/COLOR] - Divine, Weapon
Standard Action; Target: One or two creatures
Attack: +10 vs. AC, one attack per target
Hit: 1d10+6 damage, and the target is marked until the end of Sargil's
next turn.
[COLOR=DimGray][U]Paladin's Judgement[/U][/COLOR] - Divine, Healing, Weapon
Standard Action; Target: One creature
Attack +10 vs. AC
Hit: 3d10+6 damage
Effect: One ally within 5 squares of Sargil can spend a healing surge.
[B]Class Features and Utility Powers:[/B]
[COLOR=Lime][U]Divine Challenge[/U][/COLOR] - Divine, Radiant
Minor Action; Close burst 5; Target: One creature in burst
Effect: Sargil marks the target. The target remains marked until he uses this
power against another target, or he fails to engage the target. The target
takes 5 radiant damage the first time it makes an attack that doesn't include
Sargil as a target before the start of his next turn. [URL="http://ww2.wizards.com/dnd/insider/power.aspx?id=805&searchterm=paladin"]Full description[/URL].
[COLOR=Lime][U]Lay on Hands[/U][/COLOR] - Divine, Healing
Minor Action; Melee touch; Target: One creature
Special: Sargil can use this power 3/day (Wis mod), but only once per round.
Effect: Sargil spends a healing surge but regains no hp. Instead, the
target regains hp as if it had spent a healing surge.
[COLOR=Red][U]Channel Divinity: Divine Mettle[/U][/COLOR] - Divine
Minor Action; Close burst 10; Target: One creature in burst
Effect: The target makes a saving throw with a +2 bonus.
[COLOR=Red][U]Channel Divinity: Divine Strength[/U][/COLOR] - Divine
Minor Action; Personal
Effect: Sargil's next attack this turn gains a +4 bonus to damage.
[COLOR=DimGray][U]Martyr's Blessing[/U][/COLOR] - Divine
Immediate Interrupt; Close burst 1
Trigger: An ally in the burst is hit by a melee or ranged attack
Effect: Sargil is hit by the attack instead.
[B]Magic Item Powers:[/B]
[COLOR=Orange]+1 Lightning Bastard Sword[/COLOR]
Critical: +1d6 lightning damage.
At-Will(Lightning): Free Action. All damage dealt by the
weapon is lightning. Free action to return to normal.
Daily(Lightning): Free Action. Use when you hit with the
sword. The target and each enemy within 2 squares of the
target take 1d6 lightning damage.
[COLOR=Orange]+1 Black Iron Plate[/COLOR]
Property: Resist 5 fire, resist 5 necrotic.
[COLOR=Orange]+1 Amulet of Health[/COLOR]
Property: Resist 5 poison.
[COLOR=Orange]Belt of Vigor[/COLOR]
Property: You gain a +1 item bonus to your healing surge value.
[B]Race and Class Features:[/B]
Dragonborn Fury: +1 racial bonus to attack rolls when bloodied.
Draconic Heritage
Dragon Breath
Channel Divinity
Divine Challenge
Lay on Hands
[B]Feats:[/B]
Weapon Focus (heavy blades)
Weapon Proficiency (bastard sword)
Durable
[B]Skills:[/B]
Acrobatics: -1 (+2 level +1 Dex -2 plate -2 shield)
Arcana: +2 (+2 level +0 Int)
Athletics: +2 (+2 level +4 Str -2 plate -2 shield)
Bluff: +4 (+2 level +2 Cha)
Diplomacy: +4 (+2 level +2 Cha)
Dungeoneering: +5 (+2 level +3 Wis)
Endurance: -1 (+2 level +1 Con -2 plate -2 shield)
[I]Heal[/I]: +10 (+2 level +3 Wis +5 trained)
[I]History[/I]: +9 (+2 level +0 Int +2 racial +5 trained)
Insight: +5 (+2 level +3 Wis)
[I]Intimidate[/I]: +11 (+2 level +2 Cha +2 racial +5 trained)
Nature: +5 (+2 level +3 Wis)
Perception: +5 (+2 level +3 Wis)
[I]Religion[/I]: +7 (+2 level +0 Int +5 trained)
Stealth: -1 (+2 level +1 Dex -2 plate -2 shield)
Streetwise: +4 (+2 level +2 Cha)
Thievery: -1 (+2 level +1 Dex -2 plate -2 shield)
[B]Equipment[/B]:
Item Weight Value
+1 lightning bastard sword 8 1000gp
+1 black iron plate 50 840gp
+1 amulet of health -- 680gp
Belt of vigor -- 520gp
Heavy shield 15 10gp
2 javelins 4 10gp
Adventurer's kit 33 15gp
Everburning torch 1 50gp
Potion of healing -- 50gp
Holy symbol of Kord 1 10gp
Total Weight: 112 lbs.
Money: 60gp, 0sp, 0cp
Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,
10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT]
[COLOR="DeepSkyBlue"][B]SAPHALAXIS ASTRALARICARIN[/B][/COLOR]
Dragonborn Brawny Rogue 4
[B]Alignment:[/B] Unaligned
Medium Humanoid, 6'1", 320 lbs, 22 years old
Blue scales, black eyes
[B]Languages:[/B] Common, Draconic
[B]Vision:[/B] Normal
[B]Ability Scores:[/B]
Str 16 +3 / +5 (14 +2 racial)
Con 12 +1 / +3 (11 +1 level)
Dex 18 +4 / +6 (17 +1 level)
Int 10 +0 / +2
Wis 10 +0 / +2
Cha 14 +2 / +4 (12 +2 racial)
[B]Initiative:[/B] +6 [B]Action Point:[/B] 1
[B]Perception:[/B] 12 [B]Insight:[/B] 17
[B]HP:[/B] 44 [B]Surges/Day:[/B] 6
[B]Bloodied:[/B] 22 [B]Surge Value:[/B] 12
[B]AC:[/B] 19 (+2 lvl +4 Dex +3 armor)
[B]Fort:[/B] 16 (+2 lvl +3 Str +1 amulet)
[B]Ref:[/B] 19 (+2 lvl +4 Dex +1 amulet +2 class)
[B]Will:[/B] 15 (+2 lvl +2 Cha +1 amulet)
[B]Speed:[/B] 6
[B]Sneak Attack:[/B] 2d8+3
[B]Basic Attacks:[/B]
+1 duelist dagger: +10 vs AC, 1d4+4 damage
hand crossbow: +8 vs AC, 1d6+4 damage
[u][B]At-Will Attack Exploits:[/B][/u]
[COLOR="Lime"]Piercing Strike[/COLOR] - Martial, Weapon
Standard Action; Target: One creature
Attack: +11 vs. Reflex
Hit: 1d4+5 damage.
[COLOR="lime"]Riposte Strike[/COLOR] - Martial, Weapon
Standard Action; Target: One creature
Attack: +11 vs. AC
Hit: 1d4+5 damage. If target attacks you before the start of your next
turn, you make a riposte attack as an Immediate Interrupt.
Riposte: +10 vs. AC dealing 1d4+4 damage.
[u][B]Encounter Attack Exploits:[/B][/u]
[COLOR="Red"]Dragon Breath[/COLOR] - Lightning
Minor Action; Close blast 3; Targets: All creatures in area.
Attack: +7 vs. Reflex
Hit: 1d6+1 lightning damage
[COLOR="red"]Dazing Strike[/COLOR] - Martial, Weapon
Standard Action; Target: One creature
Attack: +11 vs. AC
Hit: 1d4+5 damage, and the target is dazed until the end of your next turn.
[COLOR="red"]Setup Strike[/COLOR] - Martial, Weapon
Standard Action; Target: One creature
Attack: +11 vs. AC
Hit: 2d4+5 damage, and the target grants combat advantage to you until
the end of your next turn.
[u][B]Encounter Utility Exploits:[/B][/u]
[COLOR="red"]Master Of Deceit[/COLOR] - Martial
Free Action; Personal
Trigger: You roll a Bluff check and dislike the result.
Effect: Reroll the Bluff check. You decide whether to make the reroll before
the DM announces the result.
[u][B]Daily Attack Exploits:[/B][/u]
[COLOR="DimGray"]Easy Target[/COLOR] - Martial, Weapon
Standard Action; Target: One creatures
Attack: +11 vs. AC
Hit: 2d4+5 damage, and the target is slowed and grants combat advantage
to you (save ends both).
Miss: Half damage, and the target grants combat advantage to you until
the end of your next turn.
[B]Magic Item Powers:[/B]
[COLOR="DarkOrange"]+1 Bloodcut Leather Armor[/COLOR]
Healing Surge: While bloodied, gain Resist 10 to all damage
until end of your next turn.
[COLOR="darkorange"]+1 Duelist Dagger[/COLOR]
Critical: +1d6 on crit, or +1d8 if you have combat advantage.
Daily: Minor Action: You have combat advantage against the next
creature you attack with this weapon this turn.
[COLOR="darkorange"]+1 Safewing Amulet[/COLOR]
Effect: When falling, reduce distance by 10ft.
[B]Race and Class Features:[/B]
Dragonborn Fury (when bloodied, gain a +1 to attack)
Draconic Heritage (healing surge value equal to 1/4 max HP + Con mod)
Dragon Breath (use dragon breath as an encounter power)
First Strike (combat advantage against any enemies not yet acted)
Brutal Scoundrel (gain bonus to Sneak Attack equal to Str mod)
Rogue Weapon Talent (+1 to attacks with dagger)
Sneak Attack (2d8+3 extra damage when you have combat advantage)
[B]Feats:[/B]
Backstabber (raise sneak attack dice from 2d6 to 2d8)
Surprise Knockdown (on a crit when you have combat advantage, knock
opponent prone)
Toughness (gain an extra 5 hp per tier)
[B]Skills:[/B]
Acrobatics: +6 (+2 lvl +4 Dex)
Arcana: +2 (+2 lvl +0 Int)
Athletics: +10 (+2 lvl +3 Str +5 trained)
Bluff: +9 (+2 lvl +2 Cha +5 trained)
Diplomacy: +4 (+2 lvl +2 Cha)
Dungeoneering: +2 (+2 lvl +0 Wis)
Endurance: +3 (+2 lvl +1 Con)
Heal: +2 (+2 lvl +0 Wis)
History: +4 (+2 lvl +0 Int +2 racial)
Insight: +7 (+2 lvl +0 Wis +5 trained)
Intimidate: +6 (+2 lvl +2 Cha +2 racial)
Nature: +2 (+2 lvl +0 Wis)
Perception: +2 (+2 lvl +0 Wis)
Religion: +2 (+2 lvl +0 Int)
Stealth: +11 (+2 lvl +4 Dex +5 trained)
Streetwise: +9 (+2 lvl +2 Cha +5 trained)
Thievery: +11 (+2 lvl +4 Dex +5 trained)
[B]Equipment:[/B] Adventurer's Kit (25gp); Climber's Kit (2gp); Thieves' Tools (20gp)
Hand Crossbow (25gp); Crossbow Bolts x40 (2gp); Dagger (1gp)
[B]Magical Equipment:[/B] +1 Bloodcut Leather Armor (840gp);
+1 Duelist's Dagger (680gp); +1 Safewing Amulet (680gp);
Everlasting Provisions (840gp)
[B]Money:[/B] 95gp