RangerWickett
Legend
I'm trying to stat up 'military units' as individual creatures, and I know that some book had rules for a 'mob template,' but I don't have those rules. Can someone give me an overview of how it works? Thanks?
That also negates cleave, greatcleave and whirlwind. Area attacks that should decimate those grouping of creatures now do only semi noticeable damage against 30 HD worth of hit points. It is like the angry mob became an angry blob.The Mob rules in the DMGII allow ~60 medium or 12 large creatures to become a "Mob"
with 30 HD. It functions like a swarm, doing 5d6 damage and causing distrataction to any creature that occupies its area (20x20)
Each mob is a CR 8
That’s exactly who D&D characters are supposed to be like. Feats like Great cleave and Whirlwind attack are specifically for defeating hordes of lesser foes.Unless you're Jet LI, and flying on wires, you're not going to beat a whole mob by yourself.
Only if the mob member are really fat. The D20 system seems to allow for allows for 5 folks to be grappling in one square, see multiple Grapplers. And since there are 60 medium critters in one mob, 3 mob-ites to a square sounds about right meaning 24 sets of enemy hands are playing grab-ass.Really, though, in game terms, if you're surrounded by a Mob, and you and the mob's component creatures are medium, you'd probably have, at most, 9 sets of hands trying to bring you down. One in your square and 8 more surrounding you.
The Mob Template makes the group a 30 HD, gargantuan, trampling, engulfing blob. It takes 50% more damage from area effects, but that’s no consolation to the fighter who has had his armor, shield, Cleave, Great cleave and Whirlwind attack negated since it is now counted as one creature that deals auto-damage.If You're a buffed-up melee combatant, and way overclassing the creatures in the mob, I still don't see how they could bring you down. Is this reflected in the Mob template? I haven't seen it lately.
roguerouge said:One thing I don't understand is how the fighter is going to survive round one in combat with an ordinary human mob. The mob has a grapple check of +32.
Round one: grapple. Win. Move into space.
Round two: win opposed grapple to damage opponent. Do 5d6 damage.
Is there any way for a spell-less melee combatant to counter this?
That's not my impression at all. When I saw the rules for mobs, my very first thought was, "No more taking huge crowds of mooks for granted." While there are problems with the implementation, I think mobs do what they're supposed to do ... threaten even powerful characters with fire and pitchforks and tar and feathering. The very last thing they're supposed to do is make PCs feel like Conan ... unless you mean those times even Conan ran from mobs.After all, the reason for the templates is precisely to give players of melee characters a feeling of being Conan.
That's not my impression at all. When I saw the rules for mobs, my very first thought was, "No more taking huge crowds of mooks for granted." While there are problems with the implementation, I think mobs do what they're supposed to do ... threaten even powerful characters with fire and pitchforks and tar and feathering. The very last thing they're supposed to do is make PCs feel like Conan ... unless you mean those times even Conan ran from mobs.
And the intersection of grapple and mob rules totally ruins that. Because now, 20 commoners without even pitchforks can take you down. How deflating. And being a fighter is deflating enough.