So I'm looking at converting a 2e Dungeon magazine adventure, the Mud Sorceror's Tomb. It occurs to me that there are a few things that make this a bit difficult.
1. Most of the encounters are with one or two creatures, at least in this adventure. I'm going to have to make things interesting within the encounter or have to add more monsters to the encounter (which shouldn't be too much of a problem).
It is tough in this adventure to 'combine' encounters though...they're pretty well separated by puzzles, traps, etc.
2. In 4e, traps are part of encounters, but in 2e they're usually outside of the encounters. Not really sure how to deal with that...especially in those situations that can kill the PC outright (ala pillars dropping on them).
Anyone else have any experience at doing this?
1. Most of the encounters are with one or two creatures, at least in this adventure. I'm going to have to make things interesting within the encounter or have to add more monsters to the encounter (which shouldn't be too much of a problem).
It is tough in this adventure to 'combine' encounters though...they're pretty well separated by puzzles, traps, etc.
2. In 4e, traps are part of encounters, but in 2e they're usually outside of the encounters. Not really sure how to deal with that...especially in those situations that can kill the PC outright (ala pillars dropping on them).
Anyone else have any experience at doing this?