Waylander the Slayer
Explorer
Required Ingredients
Seared Seer
Desert Dessert
Knave's nave
Terraced Terrasque
Still Stiletto
Party Parity
Bonus Ingredients:
Rouge Rogue
Slippery Slippers
Demonstrable Demon's Trouble
Kings of Thieves Slippery Slippers
9-10th level Pathfinder Adventure
Synopsis
To win Infamy as the Kings of Thieves, is no easy matter. Every four years, many adventurers travel to the Dubious City- Kratas, to compete in the Knaves Nave; walking the Filthy isle of the God of Thieves to claim the Slippery Slippers. Few if any succeed this deadly competition to be known as the King of Thieves- will you?
Background
Kratas, the dubious city is famed and fabled as the richest and most powerful. The key to success is the nature of it’s ruling council- directly tied to the Vaults of Lokar, the high church of the god of thieves. Every four years, adventurers from far and wide are invited to compete in the Knaves Nave- the mysterious competition to the altar of the god of thieves, to be crowned as the Kings of Thieves, and the ruling council of Kratas for the next four years.
Hooks
The PCs wake up to find an invite on their table, made out of beautifully guilded paper. Upon opening the invite, an Imp pops out with wonderous salutations, exaulting the groups magnificence, announcing their “invitation” from the god of thieves themselves. The party may prepare however they wish, and the Imp will get impatient with the group, doing a random countdown. Regardless, once the party is ready (or not) they find themselves teleported to..
Part 1- Terraced Terrasque
The group finds themselves in a humongous cavern, with a large terraced hill in the center. Massive spikes jutting out form what appears to be Nave all the way to the top of hill where can be seen what looks to be a massive altar. There are 4 terraced levels that need to be traversed to get to the top. The Imp, will point to the top, smile, and say “Look upon the knaves Nave, traverse with care oh mighty ones, for the prize of ruling the golden Kratas, along with a stipend of 100,000 gold a year shall be yours! To the first party to get to the top of course!”
Developments:
- Looking around the party will see other competitors, including a group of 2 beautiful, rouged women and two beautiful rouged men (a knowledge local check will reveal them to the the infamous assassins, the Painted Lovers) amongst others at the GMs choosing. The rouge infact is applied to hide the devilish nature of these “lovers,” who are well versed in the art of disguise.
- The GM may add any other adventuring party that he sees fit as competition
- The magical nature of the Terrasque prevents any harm to it, and as such, any indirect approach such as tunneling. Flying PCs will find spikes that shoot out from the “hill” assaulting them
- The Shadow Assassin; as the groups proceed through the challenges at each terraced level, the sense a shadowy form following them, who will continuously sneak attack the group. The Shadow Assassin uses a Still Stilleto; the Still creating an infusion of Gorgon Powder, that turns any slacking PC or other competitor into stone.
Part 2- The Desert Dessert
The First Challenge is one of survival. As the PCs move into the first terraced area, they are confronted by an small sandy area from where they are, to the next terraced area. It appears barren and stark with nothing other than the burning sands. Traversing through the desert is difficult, as the heat and the “sun” above appears intense, and the longer the party travels, the hotter it gets.
- The other competitors harass the party.
-Travelling through the area, the surroundings continually change, yet the group does not get closer
-Eventually, the group comes upon a blind man, naked, chained to a large rock, who appears to be continually seered by the heat; he smiles wildly and mutters madly. He will look at the party and smile and greet them, laughing. “I have seen you and watched you, now you will cook like me, and die like me!” he mutters. Scattered about him are shattered glass and pieces of a distillery. “Free me and I will tell you the way!” he mutters.
Developments:
The Seared Seer is in fact, the Shadow Assassin; the High Priest of the God of Thieves. The broken pieces of the distilliary is a clue as to his true nature. Any PCs previously attacked, or examining any dead NPCs can clue the PCs to the nature of the Assassins Weapon; the Still Stilleto. Freeing the Seared Seer makes him cackle wildly, as he takes the sand in his hand, and mutters, “EAT! Eaaat,” as he dives into the sands and disappears.
The PCs can kill the Seared Seer without freeing him, thus unburdening themselves of the Assassin.Alternatively, they can also, with the appropriate knowledge check, puzzle out that the sand is infact, edible! Eating the sand, causes the desert to slowly disappear and gets the PCs to the next challenge
Part 3- Party Parity
The group find themselves in a large courtyard with a fierce debate raging between two parties; both of the demonic persuasion. The two parties appear to be debating what kind of humanoids taste best. The group can be smart, and inflame demonic parties into further discord with the proper role playing. Also, if they take part in the debate and cause one side to win as they traverse the crowd. The other side concedes to the winner, and decides to make snack of the PCs. The PCs may fight their way through this or become dinner.
Part 4- the slippery slippers
The last challenge involves traversing the maw of the “hill.” Terrsaque drool appears to coat the entire lip making the area very difficult to traverse; there are some slippers here, that can be worn, that make it even more slippery. However, the extra slippers cause it to be easier to run and slide across the mouth of the beast [appropriate balance check]
Conclusion
The Winner is crowned the Kings of Kratas and get rulership of the city!(and all the intrigue that comes with such a large stipend).
Seared Seer
Desert Dessert
Knave's nave
Terraced Terrasque
Still Stiletto
Party Parity
Bonus Ingredients:
Rouge Rogue
Slippery Slippers
Demonstrable Demon's Trouble
Kings of Thieves Slippery Slippers
9-10th level Pathfinder Adventure
Synopsis
To win Infamy as the Kings of Thieves, is no easy matter. Every four years, many adventurers travel to the Dubious City- Kratas, to compete in the Knaves Nave; walking the Filthy isle of the God of Thieves to claim the Slippery Slippers. Few if any succeed this deadly competition to be known as the King of Thieves- will you?
Background
Kratas, the dubious city is famed and fabled as the richest and most powerful. The key to success is the nature of it’s ruling council- directly tied to the Vaults of Lokar, the high church of the god of thieves. Every four years, adventurers from far and wide are invited to compete in the Knaves Nave- the mysterious competition to the altar of the god of thieves, to be crowned as the Kings of Thieves, and the ruling council of Kratas for the next four years.
Hooks
The PCs wake up to find an invite on their table, made out of beautifully guilded paper. Upon opening the invite, an Imp pops out with wonderous salutations, exaulting the groups magnificence, announcing their “invitation” from the god of thieves themselves. The party may prepare however they wish, and the Imp will get impatient with the group, doing a random countdown. Regardless, once the party is ready (or not) they find themselves teleported to..
Part 1- Terraced Terrasque
The group finds themselves in a humongous cavern, with a large terraced hill in the center. Massive spikes jutting out form what appears to be Nave all the way to the top of hill where can be seen what looks to be a massive altar. There are 4 terraced levels that need to be traversed to get to the top. The Imp, will point to the top, smile, and say “Look upon the knaves Nave, traverse with care oh mighty ones, for the prize of ruling the golden Kratas, along with a stipend of 100,000 gold a year shall be yours! To the first party to get to the top of course!”
Developments:
- Looking around the party will see other competitors, including a group of 2 beautiful, rouged women and two beautiful rouged men (a knowledge local check will reveal them to the the infamous assassins, the Painted Lovers) amongst others at the GMs choosing. The rouge infact is applied to hide the devilish nature of these “lovers,” who are well versed in the art of disguise.
- The GM may add any other adventuring party that he sees fit as competition
- The magical nature of the Terrasque prevents any harm to it, and as such, any indirect approach such as tunneling. Flying PCs will find spikes that shoot out from the “hill” assaulting them
- The Shadow Assassin; as the groups proceed through the challenges at each terraced level, the sense a shadowy form following them, who will continuously sneak attack the group. The Shadow Assassin uses a Still Stilleto; the Still creating an infusion of Gorgon Powder, that turns any slacking PC or other competitor into stone.
Part 2- The Desert Dessert
The First Challenge is one of survival. As the PCs move into the first terraced area, they are confronted by an small sandy area from where they are, to the next terraced area. It appears barren and stark with nothing other than the burning sands. Traversing through the desert is difficult, as the heat and the “sun” above appears intense, and the longer the party travels, the hotter it gets.
- The other competitors harass the party.
-Travelling through the area, the surroundings continually change, yet the group does not get closer
-Eventually, the group comes upon a blind man, naked, chained to a large rock, who appears to be continually seered by the heat; he smiles wildly and mutters madly. He will look at the party and smile and greet them, laughing. “I have seen you and watched you, now you will cook like me, and die like me!” he mutters. Scattered about him are shattered glass and pieces of a distillery. “Free me and I will tell you the way!” he mutters.
Developments:
The Seared Seer is in fact, the Shadow Assassin; the High Priest of the God of Thieves. The broken pieces of the distilliary is a clue as to his true nature. Any PCs previously attacked, or examining any dead NPCs can clue the PCs to the nature of the Assassins Weapon; the Still Stilleto. Freeing the Seared Seer makes him cackle wildly, as he takes the sand in his hand, and mutters, “EAT! Eaaat,” as he dives into the sands and disappears.
The PCs can kill the Seared Seer without freeing him, thus unburdening themselves of the Assassin.Alternatively, they can also, with the appropriate knowledge check, puzzle out that the sand is infact, edible! Eating the sand, causes the desert to slowly disappear and gets the PCs to the next challenge
Part 3- Party Parity
The group find themselves in a large courtyard with a fierce debate raging between two parties; both of the demonic persuasion. The two parties appear to be debating what kind of humanoids taste best. The group can be smart, and inflame demonic parties into further discord with the proper role playing. Also, if they take part in the debate and cause one side to win as they traverse the crowd. The other side concedes to the winner, and decides to make snack of the PCs. The PCs may fight their way through this or become dinner.
Part 4- the slippery slippers
The last challenge involves traversing the maw of the “hill.” Terrsaque drool appears to coat the entire lip making the area very difficult to traverse; there are some slippers here, that can be worn, that make it even more slippery. However, the extra slippers cause it to be easier to run and slide across the mouth of the beast [appropriate balance check]
Conclusion
The Winner is crowned the Kings of Kratas and get rulership of the city!(and all the intrigue that comes with such a large stipend).