Satin Knights
First Post
After returning down to the ground floor and settling down in the foul smelling nest, Relic is able to get a bit of studying done. The chaotic energies of this island and that machine take their toll on each of your bodies as you try to rest.
[sblock=Relic]Your skin condition is worsening as the first couple hours pass. Skin must be kept wet, or it cracks painfully (–2 penalty to Charisma; character must submerge herself in water at least once per day; if skin dries out, character is staggered until immersed in water) After that, it seems to have plateaued in its annoyances. Total results: +2 escape artist and CMD vs Grapple, but must get wet daily.[/sblock][sblock=Daylily]Your headache is getting worse after a couple of hours. Your eyes feel puffy and bulge out a bit, your nose flattens, and your lips crack. As the headache goes on, your hair starts to fall out. Your eyes move subtly toward the sides of the head (+2 on Perception checks). The curse of the island has pounced upon you now that you are sitting still.[/sblock][sblock=Iosef]You notice that Daylily's eyes are kind of separating a bit and sliding around his head a little. Your cough is getting worse. Daylily points at you and tells you that fishy gills are forming on your neck. Vestigial gill slits appear on sides of neck, breathing becomes wet and labored (character is fatigued while doing so, but can breathe water for a number of rounds equal to character’s Constitution bonus).[/sblock][sblock=Frost]The island is not being kind to you, although you seem to be resisting its affects better than the others. Your eyes are puffy at first, then they start to weep a thick black blood. After a long while, Daylily will point out in his charming way that your eyes have turned black as the night. (additional +30' darkvision)[/sblock][sblock=Aradra]It has taken longer to set in than with the old, frail man, but you seem to have the same affliction as him. At first, your skin becomes clammy and moist, with oily sweat. Then your skin develops coating of slimy mucus (+2 on Escape Artist checks and CMD to resist grapples). Finally, your skin must be kept wet, or it cracks painfully (–2 penalty to Charisma; character must submerge herself in water at least once per day; if skin dries out, character is staggered until immersed in water).
Shadow is uncomfortable as well. Sitting around has let his affliction set in. His Limbs elongate, bones warp and thicken (+1
natural armor bonus), then the warping takes him some more. His back hunches, limbs twist, paws become fully webbed (–2 penalty to Dexterity, speed reduced by 5 feet, but gain +4 bonus on Swim checks).[/sblock]
[sblock=Accomplished]Relic studying:
1st Hour: Study Comprehend Languages (Take 10 = Spellcraft DC 25;success)
2nd Hour: Copy Comprehend Languages into Spellbook: 1pg/ 10gp ink used
3rd Hour: Study Lightning Bolt (Take 10 = Spellcraft DC 25; success)
4-6th Hour: Copy Lightning Bolt into Spellbook: 3pgs/ 90 gp ink used
Daylily: Lunch and dinner
Iosef: After 1st hour of prayer filling the 2nd level spell slot, can cast 1 first or second level spell. (suggest Lesser Restoration) which can be cast in the hours before this combat starts.
Frost: After 1st hour, spell slots gained by leveling are energized are ready to use with new spells learned.
Shadow: There isn't a clean spot to sit down down here and all your bones ache. Upstairs smelled better, even if something mean and funky smelling was up there.
Aradra: gets about 4 hours of uncomfortable sleep.
[/sblock]
After spending a little over six hours holed up here, Daylily and Shadow hear a bit of commotion outside. Quietly and intently listening, it seems a roving party of four skum have found the great lizard, minus several steaks.
You have surprise.
[sblock=map]
[/sblock]
[sblock=Relic]Your skin condition is worsening as the first couple hours pass. Skin must be kept wet, or it cracks painfully (–2 penalty to Charisma; character must submerge herself in water at least once per day; if skin dries out, character is staggered until immersed in water) After that, it seems to have plateaued in its annoyances. Total results: +2 escape artist and CMD vs Grapple, but must get wet daily.[/sblock][sblock=Daylily]Your headache is getting worse after a couple of hours. Your eyes feel puffy and bulge out a bit, your nose flattens, and your lips crack. As the headache goes on, your hair starts to fall out. Your eyes move subtly toward the sides of the head (+2 on Perception checks). The curse of the island has pounced upon you now that you are sitting still.[/sblock][sblock=Iosef]You notice that Daylily's eyes are kind of separating a bit and sliding around his head a little. Your cough is getting worse. Daylily points at you and tells you that fishy gills are forming on your neck. Vestigial gill slits appear on sides of neck, breathing becomes wet and labored (character is fatigued while doing so, but can breathe water for a number of rounds equal to character’s Constitution bonus).[/sblock][sblock=Frost]The island is not being kind to you, although you seem to be resisting its affects better than the others. Your eyes are puffy at first, then they start to weep a thick black blood. After a long while, Daylily will point out in his charming way that your eyes have turned black as the night. (additional +30' darkvision)[/sblock][sblock=Aradra]It has taken longer to set in than with the old, frail man, but you seem to have the same affliction as him. At first, your skin becomes clammy and moist, with oily sweat. Then your skin develops coating of slimy mucus (+2 on Escape Artist checks and CMD to resist grapples). Finally, your skin must be kept wet, or it cracks painfully (–2 penalty to Charisma; character must submerge herself in water at least once per day; if skin dries out, character is staggered until immersed in water).
Shadow is uncomfortable as well. Sitting around has let his affliction set in. His Limbs elongate, bones warp and thicken (+1
natural armor bonus), then the warping takes him some more. His back hunches, limbs twist, paws become fully webbed (–2 penalty to Dexterity, speed reduced by 5 feet, but gain +4 bonus on Swim checks).[/sblock]
[sblock=Accomplished]Relic studying:
1st Hour: Study Comprehend Languages (Take 10 = Spellcraft DC 25;success)
2nd Hour: Copy Comprehend Languages into Spellbook: 1pg/ 10gp ink used
3rd Hour: Study Lightning Bolt (Take 10 = Spellcraft DC 25; success)
4-6th Hour: Copy Lightning Bolt into Spellbook: 3pgs/ 90 gp ink used
Daylily: Lunch and dinner
Iosef: After 1st hour of prayer filling the 2nd level spell slot, can cast 1 first or second level spell. (suggest Lesser Restoration) which can be cast in the hours before this combat starts.
Frost: After 1st hour, spell slots gained by leveling are energized are ready to use with new spells learned.
Shadow: There isn't a clean spot to sit down down here and all your bones ache. Upstairs smelled better, even if something mean and funky smelling was up there.
Aradra: gets about 4 hours of uncomfortable sleep.
[/sblock]
After spending a little over six hours holed up here, Daylily and Shadow hear a bit of commotion outside. Quietly and intently listening, it seems a roving party of four skum have found the great lizard, minus several steaks.
You have surprise.
[sblock=map]
