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D&D 5E Turn-a-round? Tricky terminology.

Stalker0

Legend
So is it official that they are recharged at the beginning of each turn instead of the end of each turn like they were last packet (either way is much better than every turn)?

I much prefer the end of each turn, since it allows for more reasonable characters than otherwise. With refresh at beginning of turn, offensive fighters will nearly always be able to use their dice, and defensive fighters will rarely use their dice. Since defensive fighters need to be attacked, and also hit in order to ever use their dice, once ignored they are useless. So every fighter will tend towards the offensive side, because then they can actually use their abilities. Offensive fighters, will only need to hit AC 10, to use their dice for damage.

With refresh at the end of the turn, offensive fighters will still be in the same place nearly always being able to deal damage using their dice. While defensive fighters can parry/protect to their hearts content, and become better defenders in that if you try to ignore them than they become damage dealers (due to not needing to put effort into defenses).

Agreed, I much preferred the "end of turn" mechanic.
 

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ZombieRoboNinja

First Post
So is it official that they are recharged at the beginning of each turn instead of the end of each turn like they were last packet (either way is much better than every turn)?

I much prefer the end of each turn, since it allows for more reasonable characters than otherwise. With refresh at beginning of turn, offensive fighters will nearly always be able to use their dice, and defensive fighters will rarely use their dice. Since defensive fighters need to be attacked, and also hit in order to ever use their dice, once ignored they are useless. So every fighter will tend towards the offensive side, because then they can actually use their abilities. Offensive fighters, will only need to hit AC 10, to use their dice for damage.

With refresh at the end of the turn, offensive fighters will still be in the same place nearly always being able to deal damage using their dice. While defensive fighters can parry/protect to their hearts content, and become better defenders in that if you try to ignore them than they become damage dealers (due to not needing to put effort into defenses).

I disagree. Refreshing at the end of the turn means that there is almost never a tactical decision to be made: since nullifying damage is generally more powerful than dealing the same amount of damage, the best choice will almost always be to Parry if you get attacked and then deal damage with the dice you have left. An "offensive fighter" who is taking hits and choosing NOT to use Parry to negate them is almost always making a very poor decision. When you crunch the numbers or even just think about it, that's how things work out: the only exception would be when a dangerous enemy is close to death and you're hoping to finish him off.

On the other hand, if dice refresh at the beginning of your turn, you have to make a tactical decision how much of your resources that round you'll dedicate to defense.

Plus, let's not forget that you can use your skill die to Parry, so even if you spend everything else on offense you still have one die worth of parry available.
 

lkj

Hero
Just to add some lack of clarity-- While Trevor's tweet did appear to clear up the matter and suggest that the refresh was once per round on your turn (end or start, who knows), , Mike Mearls tweets tend to support the 'refresh on each combatants turn' argument.

Someone commented to him that:

"One that that needs fixed is MDD recovering on each turn. That means 6d6 damage 3 times per round with combat reflexes."

Mike responded with:

"Yeah, high level playtest really cast a light on that. The monk had a potion of speed."

So, Mike appears to be playing it as if the refresh is per combatant's turn, while others (Trevor? Bruce?) seem to still be doing a once per round refresh.

Enjoy!

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ZombieRoboNinja

First Post
Just to add some lack of clarity-- While Trevor's tweet did appear to clear up the matter and suggest that the refresh was once per round on your turn (end or start, who knows), , Mike Mearls tweets tend to support the 'refresh on each combatants turn' argument.

Someone commented to him that:

"One that that needs fixed is MDD recovering on each turn. That means 6d6 damage 3 times per round with combat reflexes."

Mike responded with:

"Yeah, high level playtest really cast a light on that. The monk had a potion of speed."

So, Mike appears to be playing it as if the refresh is per combatant's turn, while others (Trevor? Bruce?) seem to still be doing a once per round refresh.

Enjoy!

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Yeah, I saw that too. Sigh.
 

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