Bloody Bones Working Draft
Bone Tyrant, Master
Large Undead (Extraplanar)
Hit Dice: 11d12 (71 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 22 (-1 size, +2 Dex, +6 natural, +5 deflection), touch 16, flat-footed 17
Base Attack/Grapple: +5/+13
Attack: Spear +8 melee (2d6+6/×3) or spear +6 melee (2d6+4/×3)
Full Attack: Spear +8 melee (2d6+6/×3) or spear +6 melee (2d6+4/×3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Marshal undead, subjugate undead
Special Qualities: Damage reduction 10/bludgeoning, darkvision 60 ft., immune to turning, minion bond, minion dependence, undead traits, unhallowed aura, unholy sentinel
Saves: Fort +3, Ref +5, Will +10
Abilities: Str 19, Dex 15, Con —, Int 13, Wis 16, Cha 20
Skills: Intimidate +19, Knowledge (religion) +15, Knowledge (the planes) +15, Listen +17, Spot +17, Survival +3 (+5 on other planes)
Feats: Combat Reflexes, Divine Might, Improved Sunder, Power Attack
Environment: Any land or a lawful evil outer plane
Organization: Solitary, court (1 plus 1-6 minions), autocracy (1 plus 1-6 minions and 50-200 HD of undead)
Challenge Rating: 6
Treasure: None
Alignment: Always lawful evil
Advancement: 12-21 HD (Large), 22-33 HD (Huge) or by character class
Level Adjustment: —
A humanoid skeleton dressed in dark robes made with fine, heavy  cloth. Instead of being yellow-white like a normal skeleton, its bones  are the gory red of arterial blood – except for the eye sockets, which are pitch-black holes.
Bone tyrants are diabolical undead that  can be conjured from the Nine Hells by evil priests. A bone tyrant's  main strength is its ability to control undead, which is similar to an  evil cleric's rebuke undead ability but far more powerful. Bone tyrants  come in two varieties, the large bone tyrant masters and  the man-sized  bone tyrant minions. A master bone tyrant has a  supernatural bond with  its minions which allows them to  communicate telepathically and share  their power to subjugate undead.
Bone tyrants are usually encountered as protectors of unholy places of  worship when on the Prime Material Plane. On their native plane, bone  tyrants control hordes of lesser undead on behalf of a godlike Infernal  power, such as an Archduke of Hell.
A master bone tyrant may be called by a 
planar ally or 
greater planar  ally   spell.  If it agrees a bargain to use its Unholy Sentinel ability, it   automatically  summons a full complement of six bone tyrant minions.
A bone tyrant master stands 8 feet tall and weighs about 250 pounds.
COMBAT
A bone tyrant master would rather direct its minions and subjugated  undead than enter battle itself. If combat is unavoidable, it uses its  Divine Might feat every round to boost its weapon damage, since it has  unlimited uses of rebuke undead. A bone tyrant master that is bound to  an unholy altar is unable to retreat, so will fight until destroyed, but  unbound tyrants will withdraw to preserve their existence and then  marshall undead for a counter-attack.
Marshall Undead (Su): Once a day, a bone tyrant master can call undead to gather towards it.   This is resolved like a use of the tyrant's Subjugate Undead ability   (see below). Marshal Undead can affect any undead within 20 miles of the  master,  except for other bone tyrants, and does not require line of   effect or line of sight. The marshaled undead count towards the Hit Dice  limit of the bone tyrant's Subjugate Undead ability.
Affected undead start walking towards the bone  tyrant master, taking  the most direct route available. A marshaled  undead will try to move  around or break through obstacles, and will  attack creatures that  threaten or obstruct them. If the Subjugate Undead  check had a "rebuke"  result, the undead will walk towards the master for  1 hour and then  revert to normal behavior; undead marshaled by a  "command" result will  keep walking until they are destroyed or the bone  tyrant master  instructs them to stop (either in person or via a bone tyrant minion).
A cleric can attempt to dispel a Marshal Undead effect by channeling   positive energy or negative energy.  This follows the "Dispelling  Turning" rules for an evil cleric except  there are no alignment  restrictions.
Minion Bond (Su): A bone tyrant master has a permanent 
telepathic bond  to all its minions (as the spell, except it can't be dispelled). Note  that the minions are only bonded to the master, not to each other.
Minion Dependence (Ex): Should one of a bone tyrant master's   minions  be destroyed, the master immediately gains one positive level.   This  level persists until the master can return to the lower  planes  and  bond with a replacement minion.
If a bone tyrant master is destroyed, all of its minions are immediately banished to the lower planes they originated from.
Subjugate Undead (Su): A bone tyrant can subjugate vast numbers    of undead. This ability  allows the bone tyrant to rebuke or command undead or dispel turning as if it were an  11th level evil cleric, with   the following additional rules:
- A bone tyrant can use this power an unlimited number of times a day. 
- A  bone tyrant master and all its minions use the same cleric level for  their Subjugate Undead checks. If the bone tyrant master gains levels in  a class with the rebuke    undead ability, those levels stack with the  effective cleric level of   all the bone tyrants. Add the Hit Dice limit  of undead   it can command using  rebuke undead to the Hit Dice limit  of its   Subjugate Undead ability (see below). 
- A bone  tyrant can command any number of undead whose   Hit Dice are less than  half their effective cleric level,   provided the total Hit Dice of said  undead does not exceed the effective cleric level multiplied by 6 for  the master plus 3 for each minion. This Hit Dice limit is a pool    shared between the master and all its minions,   all of whom can command  the subjugated undead. The bone tyrant  master's  orders take priority  over its minions. To create a clear   chain-of-command, a master often  appoints "commanding officers" by ordering subjugated undead to only  accept   commands from a particular bone tyrant minion.
 A full court of bone tyrants with 1 master and 6 minions can thus  Subjugate 24 HD of undead per level; for a total of 264 HD with an  effective cleric level of 11.
- The bone tyrant master  (but not the minions) can also command a single   undead whose Hit Dice  do not exceed its own. This undead's Hit Dice   still count towards the  Hit Dice total the bone tyrants can subjugate. 
Unhallowed Aura (Su): A bone tyrant master continually radiates an effect similar to the 
unhallow     spell. When not serving as an Unholy Sentinel (see below), a bone  tyrant master's Unhallowed Aura is a 40 ft. radius emanation that moves  with the bone tyrant.
If a bone tyrant master agrees to serve as an Unholy Sentinel, its Unhallowed Aura is centered on the 
unhallow  spell used in the Unholy Sentinel pact. The unhallowed ground can have  any shape as long as it is continuous and at least as large as the 
unhallow spell at its heart. Its maximum size is a radius of 100 ft. plus 10 ft. per caster level of the 
unhallow.
All turning checks made to turn undead within the Unhallowed Aura take a    profane penalty equal to half the effective cleric level of the    master's  Subjugate Undead ability. Remember that the master gains    positive levels  if any of its minions are destroyed (see Minion    Dependence), which will lower its effective cleric level. For example, a    typical master  has a Subjugate Undead level of 11, so radiates a -5    turn check  penalty. If  it loses 3 minions it gains 3 positive  levels,   weakening its Subjugate  Undead to 8th level, for -4 turn  check  penalty.
Note that the Unhallowed Aura's turn undead penalty does not stack with the -4 turn undead penalty of an 
unhallow spell, since both are profane penalties.
Nonmagical barriers do not obstruct an Unhallowed Aura. A 
hallow spell will block the effects of the aura, while a 
protection from evil or 
magic circle against evil spell will weaken the Aura by 2 (e.g. a -4 turn undead penalty becomes a -2 penalty).
Unholy Sentinel (Su): A summoned bone tyrant master can agree to protect an area by mystically binding itself to an unhallow effect, such as an 
unhallow spell or an unholy altar. In the case of an 
unhallow spell, this counts as the "spell effect" that can be fixed to the 
unhallow, so has a maximum duration of one year.
The bone tyrant master always requires payment consistent with the  duration and danger of the sentinel duty. Until it     completes its  term of service or is released from its agreement, the master may      not move outside the 
unhallow effect (normally a 40 ft. radius,  like the spell). If the master is  forced  outside   that range, it is  instantly teleported back to a  designated  area   adjacent to the  centre of the 
unhallow effect, as if by a 
word of recall   spell.  The bone tyrant master and its minions can not travel to another  plane  until the Unholy Sentinel pact expires, so cannot be banished to  their  home plane by 
holy word and the like.
Should the 
unhallow effect be destroyed or broken, the bone  tyrant master and all its    minions are instantly banished back to the  lower planes. A typical unholy altar has hardness 8, hit points 80 and  Break DC 30.
Bone Tyrant, Minion
Medium Undead (Extraplanar)
Hit Dice: 3d12 (19)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Shortspear +2 melee (1d6+1) or shortspear +3 melee (1d6+1)
Full Attack: Shortspear +2 melee (1d6+1) or shortspear +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dimension door, subjugate undead
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immune to turning, master dependence, minion bond, undead traits
Saves: Fort +1, Ref +3, Will +5
Abilities: Str 13, Dex 15, Con —, Int 10, Wis 14, Cha 16
Skills: Intimidate +9, Knowledge (religion) +3, Knowledge (the planes) +3, Listen +8, Spot +8
Feats: Combat Reflexes, Power Attack
Environment: Any land or a lawful evil outer plane
Organization: Solitary, squad (1 plus 5-30 HD of undead), court (1-6 plus 1 bone tyrant master), host (1-6 minions plus  50-200 HD of undead) or autocracy (1-6 plus  1 bone tyrant master and  50-200 HD of undead)
Challenge Rating: 2 (3 if bonded to a master bone tyrant)
Treasure: None
Alignment: Always lawful evil
Advancement: — (but see Master Dependence)
Level Adjustment: —
A humanoid skeleton dressed in dark robes made with fine, heavy  cloth. Instead of being yellow-white like a normal skeleton, its bones  are the gory red of arterial blood – except for the eye sockets, which are pitch-black holes.
Bone tyrants are diabolical undead that  can be conjured from the Nine  Hells by evil priests. A bone tyrant's  main strength is its ability to  control undead, which is similar to an  evil cleric's rebuke undead  ability but far more powerful. Bone tyrants  come in two varieties, the  large bone tyrant masters and  the man-sized  bone tyrant minions. A  master bone tyrant has a  supernatural bond with  its minions which  allows them to  communicate telepathically and share  their power to  subjugate undead.
Bone tyrants are usually encountered as protectors of unholy places of   worship when on the Prime Material Plane. On their native plane, bone   tyrants control hordes of lesser undead on behalf of a godlike Infernal   power, such as an Archduke of Hell.
A minion bone tyrant may be called by a 
lesser planar ally  spell.  They can also be summoned by a bone tyrant master who has agrees a bargain to use its Unholy Sentinel ability.
A bone tyrant minion stands 5 to 6 feet tall and weighs about 60 pounds.
COMBAT
Bone tyrant minions prefer to stay  out of melee and direct their  subjugated undead from the back ranks. They sometimes "play dead" and  direct their undead subjects while pretending to be a lifeless skeleton.  A minion frequently uses 
dimension door ability to escape or outflank opponents.
Bone tyrant minions will unquestioningly follow the commands of a bone  tyrant master they are bonded to, even if this would result in their  destruction.
Dimension Door (Sp): A bone tyrant minion can 
dimension door once per round (caster level 8th). The ability affects only the minion, which never appears within a solid object.
Master Dependence (Su): If a bone tyrant minion is destroyed  while it is bonded to a bone tyrant  master, the master immediately  gains one positive level. If the bone  tyrant master is destroyed, the  minion is immediately banished to the  lower plane it originated from.
In addition, if a bone tyrant master has advanced its Hit Dice, all  minions it is bonded to gain one negative level for every 2 additional  HD its master has. These negative levels provide the normal effects to  the minions (being undead, each negative level gives a +1 bonus on  attack rolls, saving throws, skill checks, ability checks; gain of 5 hit  points; and +1 to effective level for spells and special abilities).  The negative levels last until the minion bond is broken, a minion does  not lose any if its master gains positive levels.
Minion Bond (Su): A bone tyrant master has a permanent 
telepathic bond  to all its minions (as the spell, except it can't be dispelled). Note  that the minion is only bonded to the master, not to the other minions.
Subjugate Undead (Su): A bone tyrant minion can rebuke or command undead or dispel turning as if it were a 5th level evil cleric.
A minion that is bonded to a bone tyrant master uses its  master's  Charisma bonus and effective cleric level when making Subjugate Undead  checks instead of its  own, and the Hit Dice limit of undead it can  Subjugate is taken from a  pool shared by the master and all its  minions. See the bone tyrant  master for full details. The master can  block any of its minions from using Subjugate Undead as a free action,  or restore it as another free action.
Note: Originally appeared in 
Polyhedron #18 as "bloody bones".  Renamed to avoid confusion with another creature of the same name.
Originally found in 
Polyhedron #18 (1984).