Bird Maiden Working Draft
Bird Maiden (Template)
A woman in the plain robes of a wandering priestess, with a shawl of feathers draped over her shoulders.
The bird maidens are a secretive sisterhood of shapechangers similar to  swanmays. Unlike swanmays, bird maidens can shapechange into many kinds  of birds, not just one. The bird form a bird maiden assumes may allude  to her personality - a  parrot for an extrovert individual, a vulture  for a morbid one, and so on.
 
All bird maidens are mendicant nature priestesses. They can be of any  alignment, but few are evil. Their sisterhood is not an organized cult,  and is united only by their shared faith and religious practices. It has  no hierarchy, apart from the master-pupil relationship between a bird  maiden and whoever taught her the mysteries of how to become one.  
Bird maidens wander the countryside teaching folk about the natural  world. A good or neutral bird maiden tries to do this by healing the  afflicted and showing people how to live in harmony with their  environment, via advice on sustainable farming, animal husbandry, and  the like. They do sometimes punish those who despoil nature. The rare  evil bird maidens are more vindictive, and enjoy teaching 'lessons'  about the cruelty of the wild, by bringing death and ruination  to  creatures who are ignorant or abusive toward nature.
Most bird maidens travel alone or in the company of her daughters, who   she will be raising to become bird maidens themselves. Bird maidens   never keep sons. A maiden who bears a male baby usually gives him away   to  foster parents, but some evil maidens abandon their infant boys in  the  wilderness.
A bird maiden's shapeshifting powers come from a magical garment made of  feathers. This garment is part of the maiden's being, and should it be  destroyed, the maiden will die. Bird maidens are sometimes forced to  become the slaves - or even wives - of someone who steals their feather  garment and threatens to destroy it (and her).   The maiden immediately flies away should she manage to regain the stolen garment from her 'lord' or 'husband', but she often returns to kill or pauperize her persecutor. 
Bird Maidens In Al-Qadim
In the Land of Fate,  it is said that bird maidens are taught their powers and rites by  Aarakocra priests in a secret temple known as The Crown of All Feathers.  According to rumor, this is a great wooden fortress hidden somewhere in  the highest hills.
Creating a Bird Maiden
"Bird Maiden" is an acquired template that can be added to any female  humanoid creature (referred to hereafter as the base creature) that has  the  ability to cast divine spells and 5 or more ranks in both the Heal  and  Knowledge (nature) skills.
A Bird Maiden uses all the base creature’s statistics and special abilities except as noted here.
All bird maidens possess the ability to shapechange from their natural humanoid form into the shape of a bird. The size and type of bird varies with the nature of the bird maiden -- see see Bird Shape entry for details.
Size and Type: The bird maiden's type remains unchanged but she gains the Shapechanger subtype. A bird maiden has the same size as the base creature when in humanoid form, but she may be smaller or larger when in bird form (see Bird Shape).
Hit Dice: Same as base creature.
Speed: Same as base creature in humanoid form. A bird maiden gains a fly speed in bird form (see Bird Shape).
Armor Class: Same as base creature in humanoid form. A bird maiden gains natural armor in bird form (see Bird Shape).
Attack: Same as base creature in humanoid form. In bird form, a bird maiden loses the base creature's attacks and gains claw and bite attacks (see Bird Shape).
Damage: Same as base creature in humanoid form. See BIrd Shape for the damage a bird maiden's talons and beak do when she is in bird form.
Special Attacks: A Bird Maiden in humanoid form retains all the special attacks of the base creature. When in bird form, a bird maiden loses any extraordinary special attacks of her original form not derived from class levels, but retains the spell-like abilities and supernatural attacks of the base creature (except for breath weapons and gaze attacks).
Special Qualities: A Bird Maiden retains all the special attacks of the base creature and gains those described below.
Bird Shape (Su): A bird maiden can use her enchanted feather   garment (see below) to shapechange into a bird. A novice bird maiden can  only assume the form of a tiny songbird, but  more experienced bird  maidens can take on many bird forms. This ability functions  like the  Alternate Form special ability, except as noted here.
A bird maiden  chooses a bird form to change into at character level 2,  based on the  example forms in the Bird Shape Table, then an additional  bird form at  each subsequent level up to level 8.
At  9th level she can change from one bird form to another bird form  without having to return to humanoid form in-between.
At 10th level, she  is no longer limited to the seven bird forms she   selected previously, but can assume the form of any bird from Tiny size   to Large size.
A bird form must be that of a bird the bird maiden is familiar with. A  bird maiden's chosen bird forms need not match the size of the actual   bird - there are maidens who can change into pigeon-size peafowl or   halfling-sized macaws.
The maiden's chosen forms may  reflect aspects of her character in some  fashion. For example, a  secretive bird maiden could have a nightjar as  her 3rd level form, while  a garrulous one may become a raven or mynah  bird.
The bird form has the abilities given in the Bird Shape Table presented    below  instead of the abilities normally granted by Alternate Form.   They  do not gain any special abilities or racial bonuses of the actual   bird,  such as a Giant Owl's superior low light vision and +8 racial   bonus to  Listen, or a buzzard's scent ability, with one exception: If   the bird  has a swim speed, the bird form gains a swim speed equal to   the actual  bird or half the bird form's fly speed, whichever is less.  All bird forms have a land speed of 10 feet.
[TABLE="class: cms_table"] [TR] [TD]Level¹
[/TD] [TD]Example Form[/TD] [TD]Size[/TD] [TD]Fly Speed[/TD] [TD]NA²[/TD] [TD]Attacks³[/TD] [TD]Abilities†[/TD] [/TR] [TR] [TD]2[/TD] [TD]Nightingale, Sparrow[/TD] [TD]Tiny[/TD] [TD]40 ft. (average)[/TD] [TD]—[/TD] [TD]Bite 1d3[/TD] [TD]-6 Str, +2 Dex[/TD] [/TR] [TR] [TD]3[/TD] [TD]Dove, Ibis, Parrot[/TD] [TD]Tiny[/TD] [TD]40 ft. (good)[/TD] [TD]+1[/TD] [TD]Bite 1d4[/TD] [TD]-4 Str, +2 Dex[/TD] [/TR] [TR] [TD]4[/TD] [TD]Hawk, Owl, Kite[/TD] [TD]Tiny[/TD] [TD]60 ft. (good)[/TD] [TD]+1[/TD] [TD]Claws 1d4 and bite 1d3[/TD] [TD]-2 Str, +2 Dex[/TD] [/TR] [TR] [TD]5[/TD] [TD]Hornbill, Stork,
Giant Parrot[/TD] [TD]Small[/TD] [TD]60 ft. (average)[/TD] [TD]+2[/TD] [TD]Bite 1d6 and 2 claws 1d2[/TD] [TD]+0 Str, +2 Dex[/TD] [/TR] [TR] [TD]6[/TD] [TD]Bloodhawk, Eagle[/TD] [TD]Small[/TD] [TD]80 ft. (average)[/TD] [TD]+2[/TD] [TD]2 claws 1d3 and bite 1d4[/TD] [TD]+2 Str, +2 Dex[/TD] [/TR] [TR] [TD]7[/TD] [TD]Dire Hawk, Black Boobrie[/TD] [TD]Medium[/TD] [TD]80 ft. (average)[/TD] [TD]+3[/TD] [TD]2 claws 1d4 and bite 1d6[/TD] [TD]+4 Str, +2 Dex[/TD] [/TR] [TR] [TD]8[/TD] [TD]Giant Owl, Giant Eagle[/TD] [TD]Large[/TD] [TD]80 ft. (average)[/TD] [TD]+4[/TD] [TD]2 claws 1d6 and bite 1d8[/TD] [TD]+8 Str, +2 Dex[/TD] [/TR] [/TABLE]                                  1 A bird maiden with this many character levels can  assume a bird  form of this class. Higher level bird maidens can still  assume the smaller  forms.
 2 A bird maiden's natural armor bonus increases by this amount when she is in this class of bird form.
3 The 2nd and 3rd level bird forms have a single bite attack; the  4th level form has a single claws attack and a secondary bite attack;  the 5th level form has a bite attack and two secondary claw attacks; the  6th to 8th level forms have two claw attacks and a secondary bite  attack.
† A bird maiden's ability scores are adjusted by these values  when in bird  form. These modifiers are in addition to the bird maiden's  normal  ability adjustments and include size adjustments based on the  assumption  the base creature is Medium sized.
   — If the bird maiden's base creature  is of a smaller size, adjust  the Strength modifier according to the  Changes to Statistics by Size  table in Improving Monsters (e.g. add +4  Str for a Small base  creature), but do not adjust the Dexterity or  natural armor modifiers.
—    If the base creature is larger than Medium, increase the sizes of  the bird forms and their natural weapon damage by the same degree (e.g. a  Large bird maiden's 5th level form is Medium instead of Small, with a  1d8 bite and two 1d3 secondary claws), but do not modify any of the  other stats.
A bird maiden can assume any of her bird forms at will as a standard  action. The effect lasts for 1 hour per character level, or until she  changes back. Changing form (to bird or back) is a standard action and  doesn’t provoke an attack of opportunity.
Any gear worn or carried by the bird maiden melds into the new form and   becomes nonfunctional. When the maiden reverts to her true form, any   objects previously melded into the new form reappear in the same   location on her body that they previously occupied and are once again   functional. Any new items worn in the assumed form fall off and land at   the maiden's feet.
A bird maiden can speak normally while in bird form, which allows her to  cast spells with verbal components. Bird Maidens can select the Natural  Spell feat as if their Bird Shape ability were the druid's Wild Shape  ability.
Damage Reduction (Ex): A bird maiden gains damage reduction 5/magic. This DR increases to 10/magic at 5th level.
Evasion (Ex): Starting at 8th level, a bird maiden gains  evasion   when in bird form. At 10th level, she gains evasion in humanoid form.  If a bird maiden already has evasion from another source, such as levels  in the Rogue class, she gains improved evasion instead.
Feather Garment (Su): All bird maidens possess an enchanted    feather  garment which grants them all the other special qualities of    this template (bird shape, low-light vision, damage reduction, and    possibly evasion). Should another creature steal this  garment, the    garment-thief gains a +4 bonus when using Charisma-based skills or   attacks with Will saving throws against the bird maiden.
If the feathered garment is destroyed (8 hp, hardness 2,  takes double   damage from fire), the bird maiden automatically  dies at the end of   that round. Spells that restore souls to their  bodies, such as raise dead,  reincarnate, and resurrection, don't work on a bird maiden whose feather  garment has been destroyed. It takes a different magical effect, such  as limited wish, wish, miracle, or true resurrection, to restore her to  life, which also recreates the maiden's feather garment.
Healing Change (Su): When a bird maiden uses Bird Shape, she can  regain lost hit points as if she had rested for a night. A bird maiden  can heal herself in this fashion once a day for every 3 character levels  she possesses.
Low-Light Vision (Ex): A bird maiden gains low-light vision. If the maiden's bird form is a nocturnal species such as an owl she gains superior low-light vision, allowing her to see five times as far as a human can in dim light.
Abilities: Increase from the base creature as follows: Str +2, Dex +6, Wis +4, Cha +2.
A bird maiden will have further modifiers to her ability scores when in bird form (see Bird Shape).
Skills: A bird maiden in the bird form of a diurnal (day-dwelling) bird gains a +4 racial bonus on Spot checks  and a +4 racial bonus on Search checks. One in a nocturnal (night-dwelling) bird form gains a +4 racial bonus to Listen checks.
Otherwise same as the base creature.
Feats: Same as base creature. Bird Maidens can select the Natural   Spell feat as if their Bird Shape ability were the druid's Wild Shape   ability.
Environment: Warm mountains.
Organization: Solitary or family (mother and 1-2 daughters).
Challenge Rating: Same as the base creature +1.
Treasure: Same as base creature.
Alignment: Any, but usually good or neutral.
Advancement: Same as base creature.
Level Adjustment: Same as the base creature +2.
Sample Bird Maiden
The following sample creature has gained the Bird Maiden template.
Bird Maiden
6th level human cleric
Medium Humanoid
Hit Dice: 6d8+12 (39 hp)
Initiative: +4
Speed: 20 ft. (4 squares, base speed 30 ft.)
Armor Class: 17 (+4 Dex, +3 hide armor), touch 14, flat-footed 13
Base Attack/Grapple: +4/+5
Attack: Spear +5 melee (1d8+1/×3) or spear +8 ranged (1d8+1) or sling +8 ranged (1d4+1)
Full Attack: Spear +5 melee (1d8+1/×3) or spear +8 ranged (1d8+1) or sling +8 ranged (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Bird shape, spells, rebuke plants, turn undead
Special Qualities: Damage reduction 10/magic, feather garment, healing change, low-light vision, speak with animals
Saves: Fort +7, Ref +6, Will +10
Abilities: Str 12, Dex 19, Con 14, Int 12, Wis 20, Cha 10
Skills: Diplomacy +5, Handle Animal +3, Heal +16, Knowledge  (nature) +6,   Knowledge (religion) +6, Profession (farmer) +9, Survival  +8 (+10   aboveground)
Feats: Flyby Attack, Natural Spell, Self-Sufficient, Weapon Finesse (B)
Environment: Warm mountains
Organization: Solitary or family (mother and 1-2 daughters)
Challenge Rating: 7
Treasure: Standard
Alignment: Any, but usually good or neutral
Advancement: by character class
Level Adjustment: +2
Combat
Bird Shape (Su): The bird maiden can assume any of the following bird forms:
2 Sparrow—Tiny Humanoid (Shapechanger); Initiative: +5;  Speed: 10 ft., fly 40 ft. (average); AC 17 (+2 size, +5 Dex), touch 17,  flat-footed 12; BAB/Grapple: +4/–6; Attacks: Bite +11 melee (1d3–2);  Abilities: Str 6, Dex 21, Con 14, Int 12, Wis 20, Cha 10; Saves: Fort  +7, Ref +7, Will +10; Skills: add Spot +9.
3 Duck—Tiny Humanoid (Shapechanger);  Initiative: +5;  Speed: 10 ft., swim 20 ft., fly 40 ft. (good); AC 18 (+2 size, +5  Dex, +1 natural),  touch 17, flat-footed 13; BAB/Grapple: +4/–5; Attacks: Bite +11  melee  (1d4–1); Abilities: Str 8, Dex 21, Con 14, Int 12, Wis 20, Cha 10;   Saves: Fort +7, Ref +7, Will +10; Skills: add Spot +9, Swim +7. 
4 Kite—Tiny Humanoid (Shapechanger);  Initiative: +5;  Speed: 10 ft., fly 60 ft. (good); AC 18 (+2 size, +5  Dex, +1 natural),  touch 17, flat-footed 13; BAB/Grapple: +4/–4; Attacks: Claws +11 melee  (1d4) and bite +6  melee (1d3); Abilities: Str 10, Dex 21, Con 14, Int  12, Wis 20, Cha 10;  Saves: Fort +7, Ref +7, Will +10; Skills: add Spot +9.
5 Stork—Small Humanoid (Shapechanger);  Initiative: +5;  Speed: 10 ft., fly 60 ft. (average); AC 18 (+1 size, +5  Dex, +2  natural), touch 16, flat-footed 13; BAB/Grapple: +4/+1; Attacks: Bite  +10  melee (1d6+1) and 2 claws +5 melee (1d2); Abilities: Str 12, Dex  21, Con 14, Int 12, Wis 20, Cha 10;  Saves: Fort +7, Ref +7, Will +10; Skills: add Spot +9.
6 Eagle—Small Humanoid (Shapechanger);  Initiative: +5;  Speed: 10 ft., fly 80 ft. (average); AC 18 (+1 size, +5  Dex, +2  natural), touch 16, flat-footed 13; BAB/Grapple: +4/+2; Attacks: 2 claws  +10  melee (1d3+2) and bite +5 melee (1d4+1); Abilities: Str 14, Dex  21, Con 14, Int 12, Wis 20, Cha 10;  Saves: Fort +7, Ref +7, Will +10; Skills: add Spot +9.
Rebuke Plant Creatures (Su): The granted powers of the Bird Maiden's Plant Domain allow her to rebuke or command plant creatures as an evil cleric rebukes or commands undead. She can use this ability three times per day.
Healing Change (Su): When the bird maiden uses Bird Shape, she can  regain lost hit points as  if she had rested for a night. She  can heal herself in this  fashion twice a day.
Speak With Animals (Sp): The granted powers of the Bird Maiden's Animal Domain allow her to use speak with animals once per day as a spell-like ability.
Spells: The bird maiden casts spells as a 6th level cleric with the Animal and Plant domains. She also has the granted powers of those clerical domains: rebuke plant creatures and speak with animals.
Typical Spells Prepared (5/4+1/4+1/3+1): Save DC 15 + spell level.
0—detect magic, detect poison, purify food and drink, read magic, resistance;
1st—deathwatch, detect undead, divine favor, entangle (D), sanctuary;
2nd—aid, barkskin (D), delay poison, enthrall, lesser restoration;
3rd—dispel magic, dominate animal (D), prayer, searing light.
D = Domain spell.
Originally from Monstrous Manual (1993).