Session 64b - Unit B - First Mission
In media res encounter to begin with, dropping the four players (Theren, Brajham, Niniel & Sevitar) straight into combat against slavers shipping human traffic by night to keep Flint's factories running; then a prolonged social encounter with a series of fey entities (kudos to anyone who can spot where I pinched it from).
Unit B - First Mission
Shortly after their arrival in Flint, with precious little time to familiarise themselves with their new surroundings, elven brothers Theren Silverspire and
चमकीला पक्षति - were quickly introduced to one of their new teammates, comely half-elf Niniel Erendis. Then all three were instructed to head for Bosum Strand where Sevitar Anrathi, the fourth member, awaited them.
Sevitar was a grim and disturbing individual who was clearly not inclined to work with others. He told the newcomers that he was about to stake out a ship which he suspected was operated by slavers, their cargo destined for the manufactories of Parity Lake where worker strikes were bringing production to a standstill. He planned to wait until the slavers met their contact in the city (one Falkcrow the Fixer). Sevitar sent his three teamates to wait round the corner in the shadows, while he stole into a building which overlooked the quayside.
At length, two horsedrawn covered wagons arrived and Falkcrow jumped down from one of them. The ship unloaded its human cargo, under the watchful eye of the especially brutal and violent slavemaster Galkiss, who was paid with a huge bag of gold. With that exchange, the crime was beyond doubt. The unit leaped into action and engaged in a protracted struggle. Eventually, they subdued the local thugs, the slavers and one horse.
Falkcrow escaped, and Galkiss surrendered with a smirk. Sevitar refused to accept his surrender and beheaded him, much to the consternation of unit leader Theren. (Sevitar did not explain as much, but he knew Galkiss had high-level contacts who would see him freed within the month.)
A debriefing session was held with Deputy Chief Inspector Dima during which the importance of teamwork - and the obvious necessity to work as a group, given the dangers of working in the urban environment.
Dima also made reference to a fifth member of the group, Professor Ludo Marcione, whose ongoing investigations meant he could not yet join the group. He then gave them marching orders for their next case:
Second Mission
Unit B traveled a day out of Flint, to a plantation where lizardmen sightings had been reported. Several workers had gone missing following foraging expeditions into the Cloudwood, as had an overseer and five guards who had headed out to deal with the matter.
The plantation owner suggested the unit speak to an elderly worker and his wife, whose retarded son Georgie spent all his days running wild in the forest, in hopes he might be able to help them find the lizardmen. "We used him to track down a injured labourer five seasons ago. Like a bloodhound, he is."
But Georgie's parents were sorry to say that he would not come back to the house anymore when they were around. He wasn't fond of people, they said, but suggested the unit speak to the fey spirit of the house, who they called Grandfather Spark, to find out if Georgie had returned while they were away.
With the assistance of Niniel and Theren,
चमकीला पक्षति summoned Grandfather Spark, who turned out to be a timid spirit, concerned only with warmth and comfort and bowls of milk. He suggested (in a ridiculously squeaky voice) that they talk with the spirit of the barn.
The spirit of the barn was altogether more malicious, and enjoyed pranks like turning milk sour and injuring the farm hands. Niniel managed to get him laughing at Georgie for being so stupid, but all he could tell them was that Georgie didn't come into the barn any more and might have been in the cornfields.
So the team went to talk to the Polevik - the Grainfathers: sinister and spindly, these spirits emerged from the cornfields
en masse, talked in sibilant whispers and demanded 'harvest' for their answers. The agents paid in blood and learned only that Georgie never left the forest these days, so they went to summon the forest spirit, Leshy, who reigned in this region of the Cloudwood.
Some said Leshy was an avatar of the Father of Thunder, others that he was allied to the Ashwolf or Granny Allswell. The ritual to summon him was very complex, too much for the flighty
चमकीला पक्षति to handle, but Niniel turned out to be not just a pretty face, and a dab hand with fey rituals too. At length, the group found themselves conversing (somewhat nervously) with Leshy's chamberlain, Father Bear.
Father Bear said that, in order to gain Leshy's help, the group would have to do a service for him: they would need to talk to Vodyanoy (the Drowner) down by the lake, and bring back 'what he stole'. This made the unit very nervous, and before they went, Theren asked simply if Father Bear or his master knew anything about the 'lizard men' the unit was hunting.
At that, Leshy revealed himself: a giant wooden man with curling goat horns, he crashed into the clearing where they stood and roared, in a voice rather too loud for comfort, that if they would deal with the 'unwholesome' presence in his forest, he would dispense with any further requests. The creatures, which he could not name, had destroyed many trees and bore some sort of unnatural taint. But they also made themselves hard for Leshy to find through some magical means.
Leshy said that Georgie was indeed their best bet. He reached out and grabbed a passing pigeon to guide them to him, killing it the process. A quick breath from Leshy and it was alive again, and flapping off through the woods - far to quickly for the unit to follow. Leshy impatiently imbued a more sluggish servant - an aardvark - with the necessary guile, and the unit followed this creature through the woods to a strange bower in the trees which Georgie called his home.
They waited for him to return, and found that the 'boy' was a grown man, in his thirties, perhaps, naked and dirty, with long disheveled hair and beard and curling fingernails. He was too timid to approach at first, but Niniel was able to coax him out.
Georgie could not speak, but the group discovered that he was quite able to understand them and, despite his wild behaviour, was cunning and wise. Through sign-language and pantomime he was able to tell them the following:
- The creatures in the forest were scaly, large and ferocious humanoids. Georgie was terrified of them.
- They breathed fire.
- They were very destructive and, yes, they had killed the villagers.
- There were six of them.
Despite his fear, Georgie also said he could show them where to find these creatures. Unit B decided that on this occasion, discretion was the better part of valour, and returned to Flint to get back-up...