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I have a deceptively easy question: what's the max solo level I should use against the PCs?
I have a party of seven PCs of 12th level. On International Table Top Day they will be going up against an "elder red dragon." By RAW that's a level 22 solo, but I'm custom-designing this dragon anyhow using AngryDM's 3-stage boss monster guidelines and doing a bit of conversion of Infyrana from Dragon Mountain (who is a powerful spellcaster, so a controller rather than a soldier). So changing the level is no problem. The question is: what level should this solo be?
I want this to be a very hard - but not unfair - encounter with the legitimate risk of multiple PC deaths or even a TPK. Already just five of the PCs (at 11th level) defeated a 15th level adult red dragon (designed as a 3-stage brute). Here is the party composition:
Bard/Warlord 12, captain of fortune, well-rounded leader
Fighter 12, weaponmaster, dual-wielding multi-attacker extraordinaire
Paladin 12, hospitaller/questing knight with lots of heals and buffs
Barbarian 12, nocturnal, charge machine
Wizard 12, unseen Mage and orb-wielder extraordinaire
Elementalist 12, Lyrandar wind rider, maxed out damage dealer
Vampire/Cavalier 12, Valiant Cavalier, practically unkillable build
I have a party of seven PCs of 12th level. On International Table Top Day they will be going up against an "elder red dragon." By RAW that's a level 22 solo, but I'm custom-designing this dragon anyhow using AngryDM's 3-stage boss monster guidelines and doing a bit of conversion of Infyrana from Dragon Mountain (who is a powerful spellcaster, so a controller rather than a soldier). So changing the level is no problem. The question is: what level should this solo be?
I want this to be a very hard - but not unfair - encounter with the legitimate risk of multiple PC deaths or even a TPK. Already just five of the PCs (at 11th level) defeated a 15th level adult red dragon (designed as a 3-stage brute). Here is the party composition:
Bard/Warlord 12, captain of fortune, well-rounded leader
Fighter 12, weaponmaster, dual-wielding multi-attacker extraordinaire
Paladin 12, hospitaller/questing knight with lots of heals and buffs
Barbarian 12, nocturnal, charge machine
Wizard 12, unseen Mage and orb-wielder extraordinaire
Elementalist 12, Lyrandar wind rider, maxed out damage dealer
Vampire/Cavalier 12, Valiant Cavalier, practically unkillable build
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